List of common bugs and solutions
Moderators: Moderator, Quality Control, Developer, DM
- Passiflora
- Posts: 2232
- Joined: Mon Aug 15, 2011 9:47 pm
- Location: In the land of dreams which never happens.
Re: List of common bugs and solutions
I never noticed a difference with Mpredict or no Mpredict on my side.
Can someone tell me what it does? ):
Can someone tell me what it does? ):
Go home and be a familly cat!
-
- Posts: 80
- Joined: Thu Jan 10, 2013 5:55 am
Re: List of common bugs and solutions
"Point and click movement in the game world no longer waits for a response
from the server before beginning to animate movement."
It means your character will seem to move on your screen even if you are lagging and technically not moving yet. If the server is a bit laggy it can cause a lot of wonkiness with movement, specially if using a ranged weapon.
from the server before beginning to animate movement."
It means your character will seem to move on your screen even if you are lagging and technically not moving yet. If the server is a bit laggy it can cause a lot of wonkiness with movement, specially if using a ranged weapon.
Catherine Chant - Healer of Ilmater - Returned from her pilgrimage.
Alex Adriale - Paladin of Torm. Who knows where she is.
Lilia deVelose - Merchant from Amn - Cold for all eternity.
Aia Nar'Thil - Frozen Dharashan - At peace in the Misty Forest
Grey - Gone off on her own adventure
- Gottmoerder
- Posts: 373
- Joined: Fri Oct 29, 2010 2:44 am
- Location: Finland
Re: List of common bugs and solutions
Aye, hence #6.
6) Oh no! I have the client extension installed and now my character is jumping and/or teleporting everywhere!
Worry not, this is fixable! This is due to the client trying to be smart and predicting what the server will do before the server actually does it! You need to turn off the predictive moment by typing /mpredict to the chat window! (Cheers, Thorsson!)
In realms of Mordayn Vapor.. Rollin' DC 16's.. Groovy.
-
- Posts: 630
- Joined: Tue May 11, 2010 5:51 am
Re: List of common bugs and solutions
Nomster, you're a technical genious! :O Thanks!
Tamara - "I've seen colours you would never dream of"
Neschera - "Logic can bring you from one step to the next, creativity can bring you from anywhere to everywhere"
Neschera - "Logic can bring you from one step to the next, creativity can bring you from anywhere to everywhere"
- Lockonnow
- Posts: 3105
- Joined: Fri Oct 15, 2010 12:10 pm
Re: List of common bugs and solutions
there something wrong wuth Set trap whan i cast heroism on it dosent rise the skill on t or if i use my Glove of rouge it dosent rise the skill on SET TRAP and i have 2 in set trap so i sould have 2 more or if is was greater heroism i sould have 4 more
-
- Recognized Donor
- Posts: 1170
- Joined: Sun Jun 24, 2012 11:27 pm
- Location: Detroit, Michigan
Re: List of common bugs and solutions
Getting killed on a character with Fast Healing disables Fast Healing. Short of resting there is no way that I know of to re enable it which isn't allowed during events.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Re: List of common bugs and solutions
Dark Premonition warlock invocation does not function if one has DR from Dwarven Defender. This has been verified by DM's and QC.
- Coen
- Posts: 45
- Joined: Sat Jan 09, 2016 12:18 pm
Re: List of common bugs and solutions
Feat "Blindfight". Hmm... the problem is when my character is under the effect of blind it cannot attack. Is it a bug or am I missing something?
A meeting place and time
Story of you and I
Story of you and I
-
- Retired Staff
- Posts: 1417
- Joined: Sat Aug 08, 2009 11:44 pm
Re: List of common bugs and solutions
Yeah, blind effect is hardcoded this way
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Re: List of common bugs and solutions
Blind fight doesn't mean you're immune to blindness, it is a feat that allows you a reroll chance vs concealment. It also gives another small benefit I think but most people choose it for the former reason.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- Bad Omens
- Posts: 326
- Joined: Thu Jun 27, 2013 7:52 am
Re: List of common bugs and solutions
Hi,
Was Sense Motive turned off for a reason?
Was Sense Motive turned off for a reason?
- Darradarljod
- Posts: 795
- Joined: Sat Jan 22, 2011 7:15 pm
Re: List of common bugs and solutions
Butterfly.
Saline water.
Oftentimes players re-log after a reset and appear in the Fugue plane even after being raised previously. It's a bit of a kick in the teeth having to respawn twice when your character only died once. As I understand it DMs have a no-xp refund policy so players who encounter this problem have to take a concrete pill (harden up) and get on with it.
I've notice when my character dies there is a player death count "Killed X times by monsters, killed X times by Players". So I have this idea for a solution: what if we could include a count for "Respawned" and a count for "Raised". Make this information accessible for a DM in game. If the total of a character's deaths are equal to their respawns/resurrections surely that confirms our reports that we have been logged into fugue when they shouldn't have.
Side note: I always make sure to save my character after respawning/being raised to avoid this problem and so far it has worked.
Saline water.
Oftentimes players re-log after a reset and appear in the Fugue plane even after being raised previously. It's a bit of a kick in the teeth having to respawn twice when your character only died once. As I understand it DMs have a no-xp refund policy so players who encounter this problem have to take a concrete pill (harden up) and get on with it.
I've notice when my character dies there is a player death count "Killed X times by monsters, killed X times by Players". So I have this idea for a solution: what if we could include a count for "Respawned" and a count for "Raised". Make this information accessible for a DM in game. If the total of a character's deaths are equal to their respawns/resurrections surely that confirms our reports that we have been logged into fugue when they shouldn't have.
Side note: I always make sure to save my character after respawning/being raised to avoid this problem and so far it has worked.
- V'rass
- Posts: 1251
- Joined: Wed Aug 12, 2015 1:48 pm
- Location: Concord, N.H., USSA
Re: List of common bugs and solutions
Downloading the client-extension does not always make the game run better. I tried installing it once and it made the game nearly unplayable due to near constant crashes, critical errors, and the game simply not working. The lag increased by 1000 as well. Uninstalled it and all those problem went away. Do not trust the client-extender... it wont work for certain systems.
"To understand magic one must first understand magic."
Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
- Flights of Fantasy
- Posts: 389
- Joined: Sat Jul 03, 2010 8:13 pm
- Contact:
Re: List of common bugs and solutions
Thank you. I realize this post is three years old, but I still want to thank you for posting this. Back when I played regular years ago, my one major gripe with the client extension was the inability to turn off mpredict and keep it off.Nomster wrote:Not sure how common knowledge this is but adding it here anyway,
If you're tired of typing /mpredict each time you start the game from the client, create a .txt document (Notepad) in your My Documents directory and name the document autocmds. Inside it, type /mpredict. Now the game will always load with that command enabled.
- K'yon Oblodra
- Recognized Donor
- Posts: 1009
- Joined: Wed Oct 28, 2009 3:38 am
- Location: Berlin
Re: List of common bugs and solutions
I tried pommel strike yesterday, it seems pretty bugged. When used I got a second portrait added to my group and after a round that disappeared and I got a message... You no longer dominate "My characters name"...