Bigby's

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Calodan
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Re: Bigby's

Unread post by Calodan »

Coen wrote:
Calodan wrote:That is not going to happen I think you are missing the point here. Sorcerers are not any more special than Divines and we were not given any RCR for the Mass Heal being broken the RCR period was for a massive change that encompassed more than a single spell. So learn your spell book until then. Or play your alts....... :|

Single spell? Count how many bigbys there are. What if someone has all of em? You constantly talk about this mass heal... you know that being salty doesn't help any1? So please cut off your (#2) or say something that actually makes sense or just remain silent.

Cheers

It is not being salty to give a real world example of prior history from the server to try and explain to those who are having a problem with the spell what is most likely to happen due to a similar experience. Since it was already posted before you most recent post that is most likely going to be fixed soon see quote. I highly suggest you just move forward from here and have fun in game. At this point you could be RPing spell issues or something. Everything that happens can be RP'd and used as part of your character development. I am truly sorry if you built upon one line of spells to a point of being neutered in your build that sucks. I am sure lesson learned though. DM monsters most of them are not even touched by Bigby lines anyway and the only one that would be truly effective is Bigby 5 for the -10 to AB. Is that one not working? I am pretty sure it should since it never had a hold effect in the first place and just a -10 to AB....
Valefort wrote:Just wait a bit.
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metaquad4
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Re: Bigby's

Unread post by metaquad4 »

I don't believe bigbys 5 was changed. Only the more OP ones were changed (6 through 9). 8 was never really that useful to begin with, owing to its nature bending more towards "useless". The others were changed for a reason.

I've found it to be refreshing, myself. Many mage players are being a little more creative with their spell selection, I've noticed. And it gives DC mages a little more power, since their spells aren't all being trumped by a saveless stun that is reliable on nearly anyone.

My only complaint is the fact that the mobs still have the old bigbys. Give them the new bigbys too, rather than the old one. It makes no sense for the NPCs to still have it.
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Calodan
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Re: Bigby's

Unread post by Calodan »

metaquad4 wrote:I don't believe bigbys 5 was changed. Only the more OP ones were changed (6 through 9). 8 was never really that useful to begin with, owing to its nature bending more towards "useless". The others were changed for a reason.

I've found it to be refreshing, myself. Many mage players are being a little more creative with their spell selection, I've noticed. And it gives DC mages a little more power, since their spells aren't all being trumped by a saveless stun that is reliable on nearly anyone.

My only complaint is the fact that the mobs still have the old bigbys. Give them the new bigbys too, rather than the old one. It makes no sense for the NPCs to still have it.

+Infinity ;)
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Face
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Re: Bigby's

Unread post by Face »

I understand and yes the spells where way to op but now they are broken so you we can talk about it for a long long time but its still broken and im not a sorc so i can use many other spells but i do feel for the sorc's that have some of the spells and if that takes a long time to fix its realy lame for them as they are just stuck wit ha few broken spells they cant change.
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Akroma666
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Re: Bigby's

Unread post by Akroma666 »

Personal attacks are against the Forum Rules.
If you have broken these rules, please clean up your posts to be more appropriate and respectful to your fellow players.

Forum Rules can be found here;
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metaquad4
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Re: Bigby's

Unread post by metaquad4 »

I do also believe that (especially for spontaneous casters), if spells are changed to a drastic degree, then these classes should be allowed a free 100% RCR. Its the equivalent to changing evasion's functionality, changing power attack's functionality, changing knockdown's functionality, etc. If these old builds suddenly have features that have been changed at the whim of the developers and the staff then that is certainly a circumstance out of their control that warrants the ability to re-pick their spells.

Even a de-level and a re-level back to their previous XP level would suffice.

If people pester the DMs about how it impacts their functionality (for sorcerers especially with regard to this change, given their minimal amount of spell choices), and ask for that re-roll, I'm sure the DMs will see that there is a need for it.
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Moltrazahn
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Re: Bigby's

Unread post by Moltrazahn »

It is either totally unreliable. Working the first second you cast it... then doing nothing.

Or its totally op. When you cast 9 of them and whomever you cast it on has to resist at least 4-5 knockdown attempts per round.

The spells were never broken. Resistance to them needed addressing tho. (Escape artist comes to mind).

As they are now. They are unreliable and casters have lost the ability to properly crowd control without going DC builds.

No other classes can really "stun" or hold monsters. And now that is mostly a style if combat left up to random chance, depending on if the hands decide to work or not.

I see the concept of the spawned hands. And actually agree with its legitimacy. It's practical and cool. However... it don't work yet. And till its fleshed out. You can be a god in pvp or a non-cc caster (not saying you can't use the spell in pve... but it's always random. Wich seems silly to me).
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spyvsspy
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Re: Bigby's

Unread post by spyvsspy »

How are the new Bigby's supposed to be? For example, in grasping hand the new script will simply use escaping arts skill check instead of bab+str modifier in the hold check? Or the formula will be totaly different? I didn't find explains on wiki nor forum.
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Valefort
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Re: Bigby's

Unread post by Valefort »

It is supposed to check for both simply enough, normal check then : can you escape ?
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7threalm
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Re: Bigby's

Unread post by 7threalm »

so the spells be reverted to default? can we get an escape artist check to them pretty please its back to autowin mode :(

I have a wizard and refuse to use because its just not fun, and its stupid op combine with auto still sorcs,

60 ac + bigby (no reasonable counter +igms spam :(
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Invoker
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Re: Bigby's

Unread post by Invoker »

7threalm wrote:so the spells be reverted to default? can we get an escape artist check to them pretty please its back to autowin mode :(

I have a wizard and refuse to use because its just not fun, and its stupid op combine with auto still sorcs,

60 ac + bigby (no reasonable counter +igms spam :(
I absolutely don't care what you do with Bigbies.

But I don't believe you played your wizard much, if you think it's OP because of Bigbies. A proper wizard never memorizes more than a Bigby 5 and 1-2 others (normally either a 6 and a 9, or both).

Those spells don't kill anything, and (aside from Bigby 5, which for instance is one of the precious few spells working against the Balor) generally don't work against bosses (Frost King being an exception, since you can Bigby 9 him).

I'd like to hear where is it that it's OP. And if you say "PvP", I'd like a list of all your PvPs (I'd say "that you can remember", but I don't believe they are many...), and whom you faced off against. Why don't you play your wizard in a PvP vs me? I'll show you exactly how "OP" you are. And I'm not even a great PvPer, myself.

To say it's "autowin", and especially that autostilled sorcerers (LOLOLOLOLOLOL!!!) are unbeatable because of IGMS SPAM (....really? That's the problem?!?!) is spreading misinformation.

Just like saying that immunity to mind spells and immunity to knockdown don't work vs Bigby 6.

TL;DR: don't believe the wiki. L2p. That applies to every mechanic in the game. Do whatever you want with Bigbies.

PS: If you want to kill an autostilled sorcerer, you just have to keep mantled and carry heal potions for the Orbs that hit you. Proper warlocks eat autostilled sorcerers for breakfast, for instance.

If you are on your wizard, Shadow Simulacrum him, dispel him and go ethereal...sip tea & watch...

People have no idea how to play this game. Which is fine, until they come here to say this bull shit.
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