Questions about a few custom spells

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Pimple
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Questions about a few custom spells

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I didn't know which forum such questions should be put in, so.

Hail of Arrows Wiki
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Caster Level(s): Sor / Wiz 5
Innate Level: 5
School: Illusion (Figment)
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: 1 Target
Duration: Round / level
Save: Will
Spell Resistance: No

When you cast this spell the target will appear to fire a hail of arrows at any target it attacks with a bow or crossbow. The additional arrows are illusory figments and will miss, though the target does not know that.

A target who succeeds on his will savingthrow, or who has true seeing or blind-sight active, is unaffected. Affected targets suffer an armor class penalty of 1 point for every 5 casterlevels, limited to -5 AC, as they attempt to dodge the hail of arrows.
I've yet to find anyone where when I cast this spell on them it doesn't give me the message that it's already active on the target, even though I've never even seen anyone else cast the spell, or noticed anyone else being aware of it at all. How is this implemented, by temporarily granting some feat? Is it only true seeing and blindsight that mean it has no effect, or could something like the Witch Sight invocation or the Blind Fight feat also work, or even the See Invisibility spell?


Gromph's Combat Readiness Wiki
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Caster Level(s): Assassin 2, Bard 2, Sor / Wiz 2
Innate Level: 2
School: Divination
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One Creature
Duration: 1 minute / level
Save: n/a
Spell Resistance: n/a

The touched creature acts as if it possesses the feat: Improved Initiative It gains a +4 insight bonus on all initiative checks. This spell does not stack for a +4 bonus if the subject already has the Improved Initiative feat.

Knowledgable underdark denizens with a lore arcana rank of 15 or higher will know that this spell was developed by Menzoberanzan's Archmage Gromph Baenre. It is normally assumed he developed the spell during his adventurous days. In truth, this is an accurate assumption as the spell was part of the many reasons why Menzoberanzan's Council of 8 ruling houses elevated him to the position of Archmage. Surface creatures who have spent around a year in the underdark, have had "friendly" contact with Drow, and possess a lore arcana rank of 20 may also know the origins of this spell.
This spell, unless I'm mistaken, should be something you can cast on any one creature. But it seems to be implemented so you enchant your armor, and I can't seem to target anyone else with it. Maybe I just misunderstand somehow?


Analyze Portal Wiki
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Caster Level(s): Brd 3, Sor / Wiz 3, Portal 3
Innate Level: 3
School: Divination
Casting Time: 10 castings
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: A portal
Duration: Instantaneous
Save: Special
Spell Resistance: Yes

Once you find a portal you may study it through 'Analyse Portal' for ten rounds. If you created the portal, or if you are sufficiently competent, you will be able to alter the portal's settings. If not then at the end of study period you put to together the things what you have discerned, potentially identifying properties like:
  • Any key or command word needed to activate the portal.
  • Any special circumstances governing the portal's use (such as specific times when it can be activated).
  • Whether the portal is one-way or two-way.
  • A glimpse of the area where the portal leads. You can look at the area where the portal leads for 1 round; the range of your vision is the spell's range.
Analyze portal does not allow other divination spells or spell-like abilities to extend through the portal. For example, you cannot use detect magic or detect evil to study the area where the portal leads while viewing the area with analyze portal.

For each property, you make a caster level check (1d20 + caster level) against the Spell Save DC of the portal when it was established. If you fail, you can try again in the next round. Analyze portal has only a limited ability to reveal unusual properties, as follows:
  • Random Portals: The spell reveals only that the portal is random and whether it can be activated now. It does not reveal when the portal starts or stops functioning.
  • Variable Portals: The spell reveals only that the portal is variable. If you study the portal's destination, the spell reveals only the destination to which the portal is currently set.
  • Creature-Only Portals: The spell reveals this property. If you study the portal's destination, the spell reveals where the portal sends creatures. If it is the kind of portal that sends creatures to one place and their equipment to another place, the spell does not reveal where the equipment goes.
  • Malfunctioning Portals: The spell reveals only that the portal is malfunctioning, not what sort of malfunction the portal produces.
Is there anywhere in the module this spell has any effect without DM support?


Teleportation Circle Wiki
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Caster Level(s): Sor / Wiz 9, Portal 9
Innate Level: 9
School: Conjuration (Teleportation)
Component(s): Verbal, 10.000 gold
Range: Item
Area of Effect / Target: Rune
Duration: One month
Save: n/a
Spell Resistance: n/a

You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designated spot. The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way, such as by placing it on a raised platform.

The circle can only teleport a limited number of creatures or objects every eight hours, the precise amount depending on the spell's casterlevel. A Teleportation Circle may teleport one creature for every three casterlevels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. This severely limits the use of teleportation for the purposes of transporting volumes of goods and items. Creating a Teleportation Circle costs 10.000 gold. Creating a double portal (to-and-from) costs 20.000 gold.
Has this ever been used, and RP'd as being in place for a month or longer?


Protection from Petrification Wiki
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Caster Level(s): Clr 5, Drd 5, Sor / Wiz 5
Innate Level: 5
School: Abjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Target
Duration: 2 rounds / level
Save: n/a
Spell Resistance: n/a

This spell creates a ward on the target creature. The target becomes absolutely immune to any attack forms or spells that cause flesh to turn into stone. If a protected creature reflects a petrifying gaze attack the monster is not affected by its own gaze: The spell renders the petrification power inert, Protection from petrification has no effect on creatures that have already been turned to stone.
Does this do anything?
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


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