King of the Khelldriver

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Juramenta
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King of the Khelldriver

Unread post by Juramenta »

Hazel is sad.
Sad because she met the poor people of the underdark.
The people in the underdark do not like sunlight very much.
She believes they cannot come up and play because of the sunlight.
Hazel loves playing with friends, especially new friends.
Hazel also likes snowflakes and pretty lightning strikes.
Maybe even storm's that are so extreme they block all sunlight from coming through the clouds.
With a storm the Underdark can come up and play. Playing makes Hazel happy.
Let's make Hazel happy again.

-

Khelldriver is a happy place. Children running around, playing and having fun.
A father sitting outside his farm, enjoying his favorite pipe while watching the children play outside.
Life is good.
Image

Almost too good, some may say.
Some may even say that there is a weakness present.
A weakness that is spreading like a virus. That is keeping people from reaching there full potential.
Also there is a opportunity for business now left untouched.
Some may even say that creating an everlasting storm over the area would change things for the better.
Khelldriver has to suffer in order to grow.
Image

-

Suggestion:
Turn Khelldriver into a 'King of the Hill' map.

Timespan per potential King's switch:
+/- 6 months needed to raise enough points.

How to 'win':
Both sides aim to create a ritual of epic proportions.
The ritual consist of two parts. Team 'evil' attempts to
1. Create a storm that brings chaos and destruction to the land.
2. Open up pathways for the UD to be able to enter the map.
Team 'good' works towards either preventing or reversing the bad guys attempts.

What is there to 'win'?
Ooc: the major goal is bragging rights.
But actually has a few effects on the map depending on what you prefer.
If team evil dominates the map receives a layer of a hostile environment where the strong may sit watching over the land enjoying a nice glas of wine, while watching the weak suffer.
The environment becomes so hostile everyone receives damage over time due to the weather conditions. So lower levels or those unprepared cannot 'survive' for long on this map.
It allows team evil to make deals and converse with the underdark.
Everyone who you meet, while not being on your group gets set to hostile.
It does not mean there won't be rp, but there is always a chance for cold blooded murder.
This is not a happy place

If team good dominates the map stays the way it is now, except it will have more npc's.
Maybe even a vendor which can come in handy for the lower levels who just managed to start adventuring on the Troll Claw Area map. Khelldriver will be a happy place where the residents of the Underdark cannot go to.

A possible changing of the map always has to be a major event where both groups are working hard to gain the most points untill they have to square off during one last major event.
Where the side with the least points has one almost impossible chance to still change the course of the outcome.

How to gain points?
- Doing quests gains a team points towards their prefered faction. Get a group of player's together and let one of the dm's know that you wish to pursue a quest to help win points.
- A ritual of this size requires knowledge and the knowledge can be hidden anywhere, so both sides have to search everywhere. For those who do not wish or are unable to get groups together to get quests done can do something completely on their own.
For every book delivered to either factions earns said faction a fraction of a point. The more books delivered at either the good or the evil npc, the more points that are being gained.

The quests can stand completely on their own. A group of Drow may be working hard aquiring more slaves to help dig up tunnels towards Khelldriver. While a group of humans may be busy on the surface exploring ancient ruins in hopes of finding materials for the ritual.
It would be completely open to the DM what he or she wishes to set up.
The points are rated in hours or in achievements during a quest.
So a quest that takes 3 hours would give points worth for those 3 hours. Maybe even allow a chance to earn a bonus during the quest.

Benefits of King of the: Khelldriver
- There is no personal gain where one faction gains real power to dominate other players.
- New or low lvl players are not at a disadvantage because the map is far enough away not to grieve or harrass new player's.
- It gives the entire server the chance to work towards changing something without the chance of messing up other major storylines.
- There is something you can influence on the server, either being the good guy or the bad. The more effort you put in, the bigger the chance that your prefered faction wins.
- If the losing side is not interested in pursuing to regain King, than nothing is lost. The winning side stays the winner untill the losing side decides to do something about it.

-

This is my suggestion.
Last edited by Juramenta on Tue Feb 07, 2017 5:48 am, edited 1 time in total.
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Wirg: An famous Orc who steals from humans. He has many incarnations and is known around the world as the best Orc thief.
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kkrazlite
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Re: King of the Khelldriver

Unread post by kkrazlite »

Personally i think this is really well thought out. The kheldrivver map is hardly ever used and is gathering cob-webs. Having a zone for those to fight for is quite interesting and it would be kinda fun to see the rp that would come out of it.

I think its pretty cool and its a fun way for new and old guilds to participate weather its defending the region or laying the smack down to conjure up their storms and chaos.

Either way its an "Experience" and experiences are nice for beginning or continuing stories. . .

I can already see people making characters and basing them off the Kheldrivver war. . . A breach gnome veteran talking about his war efforts and how he lost his right ear to another player character long ago.

That would be something.
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thids
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Re: King of the Khelldriver

Unread post by thids »

What is the motivation for the other 90% of evil characters/guilds? Or is twirling moustaches while creating "destructive storms" and laughing maniacally now suddenly a trait all evil characters share?
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Face
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Re: King of the Khelldriver

Unread post by Face »

Something like this could spark alot of rp.
Mercenary's could find jobs.
Holy orders could go out to help.
Joe could rise to fame defending the city.
Billy Nogood can get a contract to spy/insert other evil deeds.
Evil guild can strive to take it over for what ever reasons they come up with.
Good guild can make the city a beacon of shining light and hope.

Then agen i rather kill that dirty gnome Bentley and take the arms inn over...This gnome has bin putting to mutch water in the wine of late.
#onlyorclivesmatter.
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7threalm
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Re: King of the Khelldriver

Unread post by 7threalm »

I am convince bently is an aspect of bhaal at this point lol

or the temple never got destroyed, the high priestess just up on a dress and dropped the black armor
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Juramenta
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Re: King of the Khelldriver

Unread post by Juramenta »

Thids wrote:What is the motivation for the other 90% of evil characters/guilds? Or is twirling moustaches while creating "destructive storms" and laughing maniacally now suddenly a trait all evil characters share?
Oh I would not worry about it.
I always say: Give a good roleplayer a spoon and he will find a way to take over the world with it.
Face already gave some great examples and I am sure there are more then enough people to help you come up with a fun original concept on why your character would like to participate in the event.
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Lighters
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Re: King of the Khelldriver

Unread post by Lighters »

Not to be a debbie downer, because I do wish the map was used. What is the RP to start this, or why good vs evil collide in such a dramatic, and obvious way? Sometimes 'battle zone' maps seem overly contrived, and without a solid IC reason why this is happening, this seems to be just that.

I've RP'd camping along the rode outside of town but I dont know if we are supposed to RP that it is as empty as it is right now? Are there supposed to be people? What is the current status?
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thids
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Re: King of the Khelldriver

Unread post by thids »

Juramenta wrote:
Thids wrote:What is the motivation for the other 90% of evil characters/guilds? Or is twirling moustaches while creating "destructive storms" and laughing maniacally now suddenly a trait all evil characters share?
Oh I would not worry about it.
I always say: Give a good roleplayer a spoon and he will find a way to take over the world with it.
Face already gave some great examples and I am sure there are more then enough people to help you come up with a fun original concept on why your character would like to participate in the event.
Except, this isn't a spoon, this is a suggestion to implement a mmorpg battleground. Suggestion which we have seen rejected on numerous occasions in the past.
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Lockonnow
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Re: King of the Khelldriver

Unread post by Lockonnow »

I think it sould be a outpost for the good people but in the end it will be remove if it has not yes from the server
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Maecius
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Re: King of the Khelldriver

Unread post by Maecius »

I believe this map is currently on the chopping block. Unfortunately, we need to get rid of a few exterior maps in order to stabilize the server, in addition to cleaning up our scripts and processes, in order to bring down the lag and server crashes.

We can maybe take it off the chopping block if there's a strong push for RP there. But it's fairly underutilized at the moment, with minimal (as far as we could see?) PC presence: So it felt like a safe one to get rid of.
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Lockonnow
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Re: King of the Khelldriver

Unread post by Lockonnow »

well the good people could use it like the evil people have soubar
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kkrazlite
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Re: King of the Khelldriver

Unread post by kkrazlite »

The good people have many places that could "Use" Maecuis throws a good point its under used and to chop it down for more stability is a good call for the server as whole instead of a select few of people who want a cool new place to hang out.
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Juramenta
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Re: King of the Khelldriver

Unread post by Juramenta »

Lighters wrote:Not to be a debbie downer, because I do wish the map was used. What is the RP to start this, or why good vs evil collide in such a dramatic, and obvious way? Sometimes 'battle zone' maps seem overly contrived, and without a solid IC reason why this is happening, this seems to be just that.

I've RP'd camping along the rode outside of town but I dont know if we are supposed to RP that it is as empty as it is right now? Are there supposed to be people? What is the current status?
You are not at all and questions are actually encouraged.
I will try to explain my reasoning a bit.

The original idea came to me when I heard people asking for more player influence on changing something in the world.
People warned me before writing this that a lot of suggestions get ignored due to a small minority who seem to fear change.
Yet I also see a lot of people asking for the ability to really change something on the server and I believe you can get those who fear it on board as well when they see how much fun new things can be. Change is always inevitable. If not this suggestion, then the next.

The reason for this map:
I think the map looks amazing and I actually already feared it could be on the chopping block due to it being underused.
It is far away enough from the starting zones not to scare or negatively influence new player's away.
Making it a safe zone to use for this.
Also using the map for something the entire server can work towards, while not jeopardising anything else on the server is a win win in my book.

On the rp side:
It is obviously just an example and extremely rough around the edges. I assume that if the DM's decide to go forward with this, it will eventually turn up with a completely different rp storyline.
It is the concept that I am mainly trying to present. A place where you can work towards to really change something relatively mayor. A change of 'King' is now done due to player willingness. They decided to take matters into their own hands and may get to gloat in the glory of it if succesfull.
Also it allows player's to more easily chase something who might now have trouble getting involved into the main storylines.

About the books:
Books have no use at the moment and not only can you do something with it now, new player's can actually get some gold out of it as well. If the bigger guilds decide: Hey let's pool up some gold and buy every book on the market. That way new players can make some actual gold and it will stimulate player interaction with new and old players even more.

In conclusion:
It just seemed like a fun idea.
Hopefully more people agree ;-)
Grand Frost Touch of the Maiden of Ice - Hazel Jynx - Background
A real man's man - Butch Von Base - background pending

-
Wirg: An famous Orc who steals from humans. He has many incarnations and is known around the world as the best Orc thief.
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aaron22
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Re: King of the Khelldriver

Unread post by aaron22 »

i like it. this would and should create real IG conflict. i would really hope that players would not feel OOC conflict, but that is hardly expected. the conflict would not only be between good v evil. but it would be fun conflict between factions inside the same alignment groups. good RP would increase 10 fold from this kind of conflict based area. another good aspect is, if you dont want any part of the conflict. you dont have to. just don't to go to kheldriver. simple. TBH i really like what this does for the paladin orders. this would be a constant supply of paladin(y) stuff to do. if they decided this was a good cause. fast and easy passage for the UD is likely something that many people (good and evil) would want to root against for different reasons.makes for many avenues to RP.
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chad878262
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Re: King of the Khelldriver

Unread post by chad878262 »

Should such an idea be implemented, there are plenty of maps it could be done on. I would personally rather the server stability be addressed regardless how many maps need trimmed. (to a point!)
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