Sad because she met the poor people of the underdark.
The people in the underdark do not like sunlight very much.
She believes they cannot come up and play because of the sunlight.
Hazel loves playing with friends, especially new friends.
Hazel also likes snowflakes and pretty lightning strikes.
Maybe even storm's that are so extreme they block all sunlight from coming through the clouds.
With a storm the Underdark can come up and play. Playing makes Hazel happy.
Let's make Hazel happy again.
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Khelldriver is a happy place. Children running around, playing and having fun.
A father sitting outside his farm, enjoying his favorite pipe while watching the children play outside.
Life is good.

Almost too good, some may say.
Some may even say that there is a weakness present.
A weakness that is spreading like a virus. That is keeping people from reaching there full potential.
Also there is a opportunity for business now left untouched.
Some may even say that creating an everlasting storm over the area would change things for the better.
Khelldriver has to suffer in order to grow.

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Suggestion:
Turn Khelldriver into a 'King of the Hill' map.
Timespan per potential King's switch:
+/- 6 months needed to raise enough points.
How to 'win':
Both sides aim to create a ritual of epic proportions.
The ritual consist of two parts. Team 'evil' attempts to
1. Create a storm that brings chaos and destruction to the land.
2. Open up pathways for the UD to be able to enter the map.
Team 'good' works towards either preventing or reversing the bad guys attempts.
What is there to 'win'?
Ooc: the major goal is bragging rights.
But actually has a few effects on the map depending on what you prefer.
If team evil dominates the map receives a layer of a hostile environment where the strong may sit watching over the land enjoying a nice glas of wine, while watching the weak suffer.
The environment becomes so hostile everyone receives damage over time due to the weather conditions. So lower levels or those unprepared cannot 'survive' for long on this map.
It allows team evil to make deals and converse with the underdark.
Everyone who you meet, while not being on your group gets set to hostile.
It does not mean there won't be rp, but there is always a chance for cold blooded murder.
This is not a happy place
If team good dominates the map stays the way it is now, except it will have more npc's.
Maybe even a vendor which can come in handy for the lower levels who just managed to start adventuring on the Troll Claw Area map. Khelldriver will be a happy place where the residents of the Underdark cannot go to.
A possible changing of the map always has to be a major event where both groups are working hard to gain the most points untill they have to square off during one last major event.
Where the side with the least points has one almost impossible chance to still change the course of the outcome.
How to gain points?
- Doing quests gains a team points towards their prefered faction. Get a group of player's together and let one of the dm's know that you wish to pursue a quest to help win points.
- A ritual of this size requires knowledge and the knowledge can be hidden anywhere, so both sides have to search everywhere. For those who do not wish or are unable to get groups together to get quests done can do something completely on their own.
For every book delivered to either factions earns said faction a fraction of a point. The more books delivered at either the good or the evil npc, the more points that are being gained.
The quests can stand completely on their own. A group of Drow may be working hard aquiring more slaves to help dig up tunnels towards Khelldriver. While a group of humans may be busy on the surface exploring ancient ruins in hopes of finding materials for the ritual.
It would be completely open to the DM what he or she wishes to set up.
The points are rated in hours or in achievements during a quest.
So a quest that takes 3 hours would give points worth for those 3 hours. Maybe even allow a chance to earn a bonus during the quest.
Benefits of King of the: Khelldriver
- There is no personal gain where one faction gains real power to dominate other players.
- New or low lvl players are not at a disadvantage because the map is far enough away not to grieve or harrass new player's.
- It gives the entire server the chance to work towards changing something without the chance of messing up other major storylines.
- There is something you can influence on the server, either being the good guy or the bad. The more effort you put in, the bigger the chance that your prefered faction wins.
- If the losing side is not interested in pursuing to regain King, than nothing is lost. The winning side stays the winner untill the losing side decides to do something about it.
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This is my suggestion.