As Valefort indicated, it is unlikely we would give EK a Power boost. The Autostill change may help ease of leveling in the epics or may help players fit other epic feats they can't qualify for til later, but it doesn't change the end power level of the class. Giving them bonus damage would be a bigger change and the current feeling is that they don't need more power. Bonus Damage can come from taking IPA, Northern Hewing, Deadly Defense or mixing in a few Fighter levels for Weapon Specialization (usually at the cost of caster level dropping below 28). Fluff changes or things that add flavor, but no power are usually pretty quick and easy to talk through, but I don't see EK getting bonus feats or damage (but this is just my opinion and that can be inaccurate and/or changed!)BigJ wrote:Increase to d8hp.
Replace one (or both for the use there are) currently granted feats at lvl 1 with a pickable Bonus Feat (Per Pnp)
A damage feat (copy the one from AK/WoD, but make it magic damage only)
Realize that in no way am I saying that EK is OP or would be OP by granting bonus damage/feats. Everyone can agree they are nowhere near FvS/Divine Gish/Bard power level, but that is not what we balance to. The simple truth is that they are still in the upper echelon of survivable PvE characters that can solo most server content. While their damage can be low and frustrating, they also can generally sit back and tank almost anything on the server, slowly whittling down it's defenses without any worry of taking a trip to the fugue.