Orc Class

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which would you most like to see in game (OP has descriptions)

Eye of Grummsh
8
24%
Orc Warlord
6
18%
Blood Warrior
9
26%
Orc Lord
2
6%
Get back to the drawing board (explain)
9
26%
 
Total votes: 34

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aaron22
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Re: Orc Class

Unread post by aaron22 »

vogar eol.. did you see the write ups on Blood Warrior and Orc Lord. they both have unique synergy that is not accomplished by any other additional. BW even synergies with FB and a charger type fighter build for different possibilities that dont set the player down a "follow this build" pathway.
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thids
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Re: Orc Class

Unread post by thids »

aaron22 wrote:
Thids wrote: Instead of using strawman response and throwing a fit by spitting all over factions which put in way more RP than you can even imagine into this server. You are demanding something as if you are somehow entitled to it.
please read this again.
aaron22 wrote:
well if we took every rarely played faction and said they should have nothing.. maybe we should take away darkhold.. how many people are affiliated to you that are active? no more DM support.. no more base to operate. oh wait yea.. you're lore.. so are orcs.. any region in faerun falls into orc territory.. maybe all the time and support should go to only the most active factions... so DA candlekeep PC and maybe a couple others should get it all. sorry paladin orders you cant keep more than 5 active at a time and sorry thayans... same issue.. the time is better spent on more populated groups.. i dont like that.
Yep, spitting all over something you know nothing about, taking words from skype chats of people who know even less.

Grey Orcs have no business being in the region we play in. Keep frothing all you want about it, that is the fact. And it wasn't me saying that someone taking a dump all over cloakwood is the origin of Grey Orcs in the setting, it was a former HDM.

I'll remove myself from this insulting topic now, and should an orc prc be seriously considered, I'll take my concerns to the appropriate staff. Which certainly isn't a biased QC team.
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mrm3ntalist
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Re: Orc Class

Unread post by mrm3ntalist »

It seems most are in favor of a fighter type of PRC
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Re: Orc Class

Unread post by chad878262 »

Queue the semi-annual topic to create the Black Orc subrace... :evil:

On topic, this was posted in a QC topic about orc PRC's and I thought it would be perfect in it's Barbarian synergy, maybe others agree... It's from the Complete Warrior handbook and I take no credit for finding it, just sharing here... Could modify some of the abilities such as the +4 to STR when raging to just give +2 hit/damage so it still benefits an epic raging barbarian, but other than that could mostly implement as is. Plus has the added RP benefit of being a Gruumsh PRC.

http://alcyius.com/dndtools/classes/eye ... index.html

EDIT: fixed broken link
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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

I haven't looked at Orc Lord. However, Blood Warrior looks exactly like a Barbarian who took some Con. They then took two Fast Healing Feats, and two Damage Reduction feats as their Epic Feat choices. Nothing a Barb or FB can't do right now. Even an elf.
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Re: Orc Class

Unread post by Vogar Eol »

Okay, I just read over the Orc Lord. I have to say I am FIRMLY against a class of that type. I see it as being about 10x worse then Stormlords. Damage goes to any friendly AND/OR enemy nearby? Yeah... no...

That class looks like the kind of thing a DM would use as a main server villain, not a PC.
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Re: Orc Class

Unread post by aaron22 »

Hit Dice: 1d10
Saves: High - Fort/Will, Low - Reflex
Skill Points: 2+INT
Skills: Concentration, Intimidate, Survival, Heal, Craft Armor, Craft Weapon

Requirements:
Race: Orc/Half-Orc
Alignment: None Good, None Lawful
BAB: 6
Feats: Rage or Frenzy (Potentially add Charge to this), Toughness, Self Sufficient, Steadfast Determination
Skills: Intimidate 10

Feats:
1: Distorting Rage, Distorting Frenzy, Distorting Charge
2: Blood Warrior Damage Reduction (DR 1/-)
3: Bonus Feat
4: DR 2/-
5: Rapid Recovery
6: DR 3/-, Champion of Blood
7: Tireless
8: DR 4/-, Indomitable I
9: Bonus Feat
10: DR 5/-, Indomitable II

Distorting Rage:
While Raging your movements, bloodlust, and fury physically distort your enemy's perception of you. You gain 10% concealment. This advances as you gain more improved forms of rage:

Great Rage = 20% concealment.
Mighty Rage = 40% concealment.
Epic Rage = 60% concealment.

Distorting Frenzy:
While using Frenzy your movements, bloodlust, and fury physically distort your enemy's perception of you. You gain 30% concealment. This advances as you gain more improved forms of frenzy:

Greater Frenzy = 60% concealment.

Distorting Charge:
While Charging your movements, bloodlust, and fury physically distort your enemy's perception of you. You gain 15% concealment, and a further 15% for every other feat that enhances charge. These feats are Powerful Charge, Furious Charger, and Dire Charge.

Blood Warrior Damage Reduction (1/-):
You gain damage reduction 1/-. This damage reduction increases by 1 for every even level of Blood Warrior you take. This damage reduction stacks with all like damage reduction.

Bonus Feat:
At level 3 and at level 9, you gain a bonus feat. These bonus feats are drawn from the following pool:

Powerful Charger, Dire Charge, Epic Rage, Thundering Rage, Extend Rage I, Extend Rage II, Extend Rage III, Extend Rage IV, Extra Rage, Power Attack, and Improved Power Attack.

You must have the requirements to take the feat.

Rapid Recovery:
You gain Fast Healing 1.

Champion of Blood:
When you activate Rage, Frenzy, or Charge, every member of your party within 20 feet (A "huge" radius) is given the same benefits as you. If you do not have tireless, they will become fatigued after. If you have tireless, they will share in its benefit with you. If they have tireless and you do not, they will not be fatigued.
Special Synergy: If you have Inspire Frenzy, this feat applies to it as well.

Tireless:
You no longer suffer from fatigue after raging. When using Frenzy and Inspire Frenzy, you and targets no longer take constant damage.

Indomitable:
You gain Immunity to Fear and Confusion. At level 10, you gain Immunity to Dominate and Daze.
that looks better to me than just barb 30.
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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

If the +4 regen stacked with our current Fast Healing, they could achieve +10 regen.

At the same time they would have the con for 9/- DR Epic feats. That would push the Barb DR VERY High, higher then Dwarven Defender, Pure Barb, Warlock, FvS, and most spells. (5/- Barb lvl20, 1/- Resiliency, 9/- Epic, 5/- Blood Warrior = 20/- DR)

If these things stacked with the epic feats, it's too powerful. If these things don't stack with the epic feats... it's "Meh".

Why? Because you can build a Barb right now with 6/- DR extra and +4 regen. You only need 22 Con and 4 Epic Feats. Hardly different enough to justify development time, in my opinion. You could build a very nice pure Barb with +6 regen, and 18/- DR (8/- Barb, 1/- Resiliency, 9/- Epic) right now and CALL it a Blood Warrior.
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Re: Orc Class

Unread post by Vogar Eol »

Chad's "Eye of Gruumish" looks very fun, and not game breaking.

//edit: It reminds me a lot of a Dwarven Defender, if you combine it (Eye of Gruumish) with 20 Barb. It gains +3 AC from 10 levels, while DD gains +4. Both can achieve 15/- DR. The difference is a Barb/Eye gets to rage and run around with some unique feats. The DD has to stay in one spot for his stance. Both are different enough... but comparable.
Last edited by Vogar Eol on Sat Feb 18, 2017 2:18 pm, edited 1 time in total.
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Wyatt
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Re: Orc Class

Unread post by Wyatt »

I do not believe dwarven defenders can be combined with barbarians as one is required to be lawful and the other is forbidden from being lawful. The only reason I mention this is because perhaps it was intended that way to prevent too many defensive abilities being added to barbarians and thus may preclude some of the abilities you mention from being added.
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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

You can't combine Barbarian and Dwarven Defender. Even without the allignment problems, the DR types do not stack together and combine.

I was simply using 20 Master at Arms / 10 Dwarven Defender, or 20 Fighter / 10 Dwarven Defender as a basis for comparison. Assuming a 20 Barbarian / 10 Eye of Gruumish build, its abilities are comparable in terms of potential potency.

I particularly like Gruumish would require an Evil character. That would restrict Lawful Good Orc snowflakes from taking the class.
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Wyatt
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Re: Orc Class

Unread post by Wyatt »

Ahh, I see. I certainly misunderstood what you meant. :)
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Re: Orc Class

Unread post by aaron22 »

He limitations due to the reps right now make me also question of the blood warrior.
I made a mock up to see. I have done this with a build that is str/CON combo. On my g/fs tablet so excuse the ugliness of the post.

1 bar 1 Toughness, rage
2 bar 2 uncanny dodge
3 bar 3 self sufficient, trap sense 1
4 bar 4 rage
5 bar 5 improved uncanny dodge
6 bar 6 steadfast determination trap sense 2
7 bar 7 Dr 1/-
8 bw 1 distorted rage
9 bw 2 Dr 2/-
10 bw 3 extra rage
11 bw 4 Dr 3/-
12 bw 5 fast heal 1
13 bw 6 Dr 4/-, champion of the blood
14 bw 7 tireless
15 bw 8 Dr 5/-, indomitable 1
16 bw 9 extended rage
17 bw 10 Dr 6/- , indomitable 2
18 bar 8 rage
19 bar 9 ice troll, trap sense 3
20 bar 10 Dr 9/-, Dr 10/-
21 bar 11 greater rage
22 bar 12 Dr 13/- trap sense 4, greater rage
23 bar 13 Dr 14/-
24 bar 14 indomitable will
25 bar 15 epic prowness, trap sense 5
26 bar 16 Dr 15/-, greater rage
27 bar 17 tireless
28 bar 18 Dr 18/-, evasion, trap sense 6
29 bar 19 Dr 19/-
30 bar 20 expose weakness, mighty rage, +2 AC

Edited to include champion of the blood and fix errors.
Last edited by aaron22 on Tue Feb 21, 2017 1:49 pm, edited 3 times in total.
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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

At level 19, a Barbarian has 5/- DR, with Resiliency that's +1. Epic DR III also adds an additional +9. Blood Warrior adds +5. That's 5 + 1 + 9 + 5 = 20/- DR.

Taking Whirlwind Frenzy instead of normal rage gains +4 AC with 20 Barbarian. Mighty Rage from Blood Warrior gives +40 concealment.

1. 20/- DR

2. +4 AC, +8 STR, +4 Reflex, 40% Concealment... 8 times a day for 17 rounds, or 13.6 minutes per rest. (Whirlwind Frenzy, Extended Rage, Extra Rage, 24 Con from 21 with an additional +3 item)

3. IMMUNITY to Confusion, Fear, and some additional concealment sometimes.

4. +4 Regeneration

Looks like it beats the tar out of Dwarven Defender with that build. Even without DR stacking with Barbarian it gets 15/- DR.
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Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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Re: Orc Class

Unread post by aaron22 »

Well to put that in perspective there is only strength bonuses to help at all with ab. The expose weakness cheese helps a lot, but the Dr will not help much against elements. It can get 1 from tumble and 3 save spells with skills if min maxed there. The feat reps really make it a mobile tank with need for rest. The Dr and concealment make it comparable to the DD incredible ac bonuses. Know that i also could not fit in daylight adaption. Huge fault. No blind fight. No weapon focuses. No rage feats above extra and extended. Its a bit better than barb 30 and comparable to DD.

I was actually a bit disappointed with the build when I put it all together.
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