Spell bugs compilation list

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Theodore01
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Re: Spell bugs compilation list

Unread post by Theodore01 »

The_Nightingale wrote:Image

The damned bear refuses to attack. When it happens, the damned thing just stands there, not obeying any orders, till the duration runs out.
It was stoned :lol:
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Theodore01
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Re: Spell bugs compilation list

Unread post by Theodore01 »

The cantrip blood vision is targetable on any alive party member and creates a double dominated char. which runs with the party. The duration seems also longer than 2 turns.
And it shows the caster the whole char.sheet with all stats/classes ..... :shock: :shock: :shock: :shock: :shock:
Last edited by Theodore01 on Sat Feb 04, 2017 4:50 am, edited 1 time in total.
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Diamore
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Re: Spell bugs compilation list

Unread post by Diamore »

The spells Wall of of Thorns and Wall of Stone both show a much larger template than what they actually cover.

Wall of Thorns does not damage enemies that attack it. The ground visual for this spell seems to persist long after the spell has run out.
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Zanniej
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Re: Spell bugs compilation list

Unread post by Zanniej »

The spell exterminate has lost any form of radius . . . it's useless now. (at least at level 7 it is.)
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Valefort
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Re: Spell bugs compilation list

Unread post by Valefort »

Uh no one touched it as far as I can tell, do you have any idea when the radius changed ?
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Valefort
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Re: Spell bugs compilation list

Unread post by Valefort »

Zanniej wrote:The spell exterminate has lost any form of radius . . . it's useless now. (at least at level 7 it is.)
The radius is larger than the target circle you have, it goes up with the CL. It may have mislead you ? I see nothing wrong in the code at least, and it wasn't touched.
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Zanniej
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Re: Spell bugs compilation list

Unread post by Zanniej »

That's odd. It used to have a large range circle. But last time I cast it on some rats, while it has the smaller circle, none were hit by it.

It used to have a large circle some weeks ago.
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Nachti
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Re: Spell bugs compilation list

Unread post by Nachti »

The old "greater dispel magic" was scripted to dispel
1) targeted creature
2) if there was no targeted creature, then it strips the best buff from all creatures.

The new dispel does not have the 1) component. It dispels always AoE unless a friendly creature is targeted. Can we fix this?

I assume its just missing something similiar to:

Code: Select all

    if (GetIsObjectValid(oTarget))
    {
        //----------------------------------------------------------------------
        // Targeted Dispel - Dispel all
        //----------------------------------------------------------------------
        spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
    }
    else
    {
To be clear, currently you cannot dispel a single hostile target from all buffs. It always dispels AoE.
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Re: Spell bugs compilation list

Unread post by RedLancer »

Paladin Spells
Flame of Faith: Description is round/level; actual duration is minute/level.
Lawful Sword: Description is round/level; actual duration is minute/level.

FWIW, per a suggestion I made, I think minute/level ought to be the duration for these (and other) spells, but either way, the description is incongruent with the mechanics.
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izzul
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Re: Spell bugs compilation list

Unread post by izzul »

Vestment of faith

(the spell is removed or gone after crash or relog, not like IMA and shield from mages)
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Re: Spell bugs compilation list

Unread post by A Hippo »

Spell failure occurred with Favored Soul casting spells Conviction and Bull's Strength.
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Re: Spell bugs compilation list

Unread post by ohboy007 »

Sense weakness does not seem to work. Can someone please test it out. I do not see crits after I cast it on my summon. I should get auto crits for one round.
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Re: Spell bugs compilation list

Unread post by Nemni »

Storm Avatar is supposed to make the caster an avatar of storms. Instead part of the benefit (the added damage) applies to the weapon instead of the caster.

I suggest this is fixed to work like how flame weapon works (target the creature), so that it can be used when switching between weapons and when fighting unarmed.

I also think such a fix would remove one of the exploits mentioned in a recent thread.
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Re: Spell bugs compilation list

Unread post by Glowfire »

ohboy007 wrote:Sense weakness does not seem to work. Can someone please test it out. I do not see crits after I cast it on my summon. I should get auto crits for one round.
Could it be that the spell duration is too short for the spell to actually work...? Or maybe it doesn't work at all. I haven't picked the spell but might well be depending on if it works or not.
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Theodore01
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Re: Spell bugs compilation list

Unread post by Theodore01 »

casting a wall of stone and resting soon after - left me with 3 empty avatars and a standing stone.
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