Bleeding Wound / Wounding and Damage Resistance
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Bleeding Wound / Wounding and Damage Resistance
Okay, sorry to ask this again—I did attempt to make a Search on this, but failed to find the answer—but:
Is Bleeding Wound/Wounding supposed to bypass Damage Resistance, or not?
The argument here is that Bleeding or Wounding is a condition, not an attack.
However, the idea is that for the Bleeding or Wounding to even occur, the initial attack needs to overcome whatever Damage Resistance is in play, right?
So yes, I'll follow up with the other question: can Bleeding or Wounding be made to bypass DR, or is this an Engine thing that can never be adjusted?
Cheers.
Is Bleeding Wound/Wounding supposed to bypass Damage Resistance, or not?
The argument here is that Bleeding or Wounding is a condition, not an attack.
However, the idea is that for the Bleeding or Wounding to even occur, the initial attack needs to overcome whatever Damage Resistance is in play, right?
So yes, I'll follow up with the other question: can Bleeding or Wounding be made to bypass DR, or is this an Engine thing that can never be adjusted?
Cheers.
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Re: Bleeding Wound / Wounding and Damage Resistance
i actually checked fairly recently for something else, it bypasses most DR yes but will not go thru /- such as barbarian DR... and most mobs that have DR are usually barbarians if they are not casting stoneskin
do not remember if i goes thru /addy, was checking it against undead DR
do not remember if i goes thru /addy, was checking it against undead DR
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Re: Bleeding Wound / Wounding and Damage Resistance
Like Orcs in Sharpteeth, for example.Blackman D wrote:, it bypasses most DR yes but will not go thru /- such as barbarian DR...
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Re: Bleeding Wound / Wounding and Damage Resistance
Orcs don't bleed, pink skin! They just sweat away weakness!
Whether the ability should be adjusted would be a QC and dev team call, based on whether or not the general belief is that it's working as designed. Whether it can be adjusted? I'm not sure. It would probably require changing the type of damage bleeding wound applies? Which may not be appropriate. Does magic damage bypass DR/-? And changing the way DR works is risky, because that could potentially affect a lot of players.
Whether the ability should be adjusted would be a QC and dev team call, based on whether or not the general belief is that it's working as designed. Whether it can be adjusted? I'm not sure. It would probably require changing the type of damage bleeding wound applies? Which may not be appropriate. Does magic damage bypass DR/-? And changing the way DR works is risky, because that could potentially affect a lot of players.
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Re: Bleeding Wound / Wounding and Damage Resistance
they are barbarians if not castersSteve wrote:Like Orcs in Sharpteeth, for example.Blackman D wrote:, it bypasses most DR yes but will not go thru /- such as barbarian DR...
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Re: Bleeding Wound / Wounding and Damage Resistance
That's what I'm trying to figure out.Maecius wrote:Whether the ability should be adjusted would be a QC and dev team call, based on whether or not the general belief is that it's working as designed.
It is an assumption that DR is against attacks. And, if Bleeding and/or Wounding is not an attack but a condition, then it should bypass all DR, even Barbarian DR.
Unless it is deemed that flat DR/- is a..."conditioning" against bleeding, in the literal sense.
And related to Undead, I would assume here that Bleeding and Wounding would have no effect, since the condition of Undead being "alive" is that they are animated dead, and the dead don't bleed...right?!?
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Re: Bleeding Wound / Wounding and Damage Resistance
Bleeding wound seems hardcoded, a brand new feat would need to be made.
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Re: Bleeding Wound / Wounding and Damage Resistance
FREE THE NWN2 ENGINE!!!! Man...I'm about to go down to Hasbro and just...take it and liberate it!! Viva la cracked hardcode!!!Valefort wrote:Bleeding wound seems hardcoded, a brand new feat would need to be made.
Thanks for lookin' Valefort.
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Re: Bleeding Wound / Wounding and Damage Resistance
technically yes, it should bypass everything and not affect undead - however in the case of undead its a bit more problematic since some undead do still have blood, like vampires, wrights, and zombiesSteve wrote:It is an assumption that DR is against attacks. And, if Bleeding and/or Wounding is not an attack but a condition, then it should bypass all DR, even Barbarian DR.
Unless it is deemed that flat DR/- is a..."conditioning" against bleeding, in the literal sense.
And related to Undead, I would assume here that Bleeding and Wounding would have no effect, since the condition of Undead being "alive" is that they are animated dead, and the dead don't bleed...right?!?
the other issue with DR is technically to make something bleed your base weapons would have to go thru the DR and actually hurt them first - not a problem in most cases till you hit something like ethereal visage or premonition with 20 and 30/addy
if your sneaks do less than 20 and 30 damage and never go thru then bleeding shouldnt apply, that being said it seems like a everything is rather situational about if it should actually work or not so you could either put in a bunch of checks... or just have it a blanket condition and they probably went for the blanket
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Re: Bleeding Wound / Wounding and Damage Resistance
Vampires weights a zombies can bleed, but it is an inconvenience to them in their humanoid body. Not a fuel for life a bloodless zombie is just way more emaciated than a fresh one. So bleeding/wounding s not the same as living creatures. But technically if the strick goes over the Dr of a living creature bleeding should ensue.
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