In NWN2, weapons do have actual ranges that dictate how close your PC must be to attack a given target. These ranges are given in baseitems.2da, and the number given is in meters. The weapon with the longest range in default NWN2 is the greatsword, with a range of 1.8 meters. Spears have a range of 1.5 meters, and halberds have a range of 1.7 meters.
I suggest that spears and halberds both have their ranges changed to 2.5 meters (~8.2 feet). The visual hitbox of the weapon still connects with the target at this range, and this helps the weapons feel mechanically distinct. Players could actually use polearms to attack from behind a shield wall, and this range increase also affects Cleave. It's a net positive to playability. I've implemented this change myself elsewhere, and it was overwhelmingly positively received and did not negatively effect content balance.
Polearm Reach
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- Lockonnow
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Re: Polearm Reach
I say we change the greatsword to to 2 meters to
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AlwaysSummer Day
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Re: Polearm Reach
These weapons did receive damage buffs recently as well. I'd be careful about making them too good.
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- Ambaryerno
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Re: Polearm Reach
Considering the limited mechanical impact of melee weapon reach I honestly don't know that it would be THAT much of an advantage.AlwaysSummer Day wrote:These weapons did receive damage buffs recently as well. I'd be careful about making them too good.
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- Kiran
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Re: Polearm Reach
I like the idea of giving them reach personally.
Will be fun/interesting for pve/rp.
As for PVP, don't see it making much difference at all.
Will be fun/interesting for pve/rp.
As for PVP, don't see it making much difference at all.
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