I found this...

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WhatsInTheBox
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I found this...

Unread post by WhatsInTheBox »

I found this build posted on the DB by someone who plays here ... its supposedly a proposed PrC.... I'd just like to say... if it does go in? Please don't limit it to orcs and half orcs and open it up to all races that meet the requirements or at the very least humans.

http://nwn2db.com/build/?261583
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AlwaysSummer Day
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Re: I found this...

Unread post by AlwaysSummer Day »

The idea is to limit it to orcs only to give people a reason to play orcs. There are already a dozen or so classes limited to other races after all. I think Orcs and Planetouched are the only ones currently left out.

viewtopic.php?f=443&t=56888
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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WhatsInTheBox
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Re: I found this...

Unread post by WhatsInTheBox »

I don't think a class designed to help barbarians out which are still struggling even after the update needs to be restricted to one to two races.
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AlwaysSummer Day
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Re: I found this...

Unread post by AlwaysSummer Day »

Yes well as I said almost every other race has access to unique classes. Hence why people, particularly aaron22, are working so hard to make that race fun and viable to play as. Personally I suggested orc lord but I guess since neither will see the light of day any time soon I really wouldn't worry about it too much. Feel free to join the topic and make your suggestion there.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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aaron22
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Re: I found this...

Unread post by aaron22 »

WhatsInTheBox wrote:I found this build posted on the DB by someone who plays here ... its supposedly a proposed PrC.... I'd just like to say... if it does go in? Please don't limit it to orcs and half orcs and open it up to all races that meet the requirements or at the very least humans.

http://nwn2db.com/build/?261583

if this was put in, and was orc only, would you be more likely to roll an orc than without?
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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WhatsInTheBox
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Re: I found this...

Unread post by WhatsInTheBox »

There are no human specific PRCs either I think....
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Tsidkenu
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Re: I found this...

Unread post by Tsidkenu »

Red Wizard of Thay is a human specific PRC. . .
CleverUsername123
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Re: I found this...

Unread post by CleverUsername123 »

Tsidkenu wrote:Red Wizard of Thay is a human specific PRC. . .
Red Wizard of Thay is an application-only guild Class.
D. Defender, Breach Gnome, Arcane Archer are open to all of those races without applications.
...a human-only class that isn't associated with a human only canon group doesn't really make much sense, though. Dwarves are sturdy, elves are magical and dexterous, gnomes are... gnomes. Humans don't have something like that with them; they're adaptable, reflected by the Skilled feat, favored Class any, and free feat at character creation. They don't need a class.
Orcs could get along fine just being barbarians, RP-wise; rampaging brutes mostly. Why should a special class be put in for them to encourage orcs sitting at the Friendly Arm playing nice with the dwarves and elves? More orcs aren't necessarily a good thing; I kid you not an orc lectured one of my characters once including the sentence, and I quote, "Me hope this teach you valuable lesson about discrimination against other races."
Sorry for the rant and any grammar issues, typing from my phone.
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Vogar Eol
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Re: I found this...

Unread post by Vogar Eol »

"MAN-at-Arms" would have been a good human only class, but it's much much much too late for that.
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aaron22
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Re: I found this...

Unread post by aaron22 »

I would seriously hope that any orc prc would discourage fai orc rp. The hope would be that orc-orc rp could increase by creating a prc that is desirable. The proposed PrCs are generally evil oriented. And orcs should not be near the fai anyway.
Khar B'ukagaroh
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AlwaysSummer Day
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Re: I found this...

Unread post by AlwaysSummer Day »

CleverUsername123 wrote:
Tsidkenu wrote:Red Wizard of Thay is a human specific PRC. . .
Red Wizard of Thay is an application-only guild Class.
D. Defender, Breach Gnome, Arcane Archer are open to all of those races without applications.
...a human-only class that isn't associated with a human only canon group doesn't really make much sense, though. Dwarves are sturdy, elves are magical and dexterous, gnomes are... gnomes. Humans don't have something like that with them; they're adaptable, reflected by the Skilled feat, favored Class any, and free feat at character creation. They don't need a class.
Orcs could get along fine just being barbarians, RP-wise; rampaging brutes mostly. Why should a special class be put in for them to encourage orcs sitting at the Friendly Arm playing nice with the dwarves and elves? More orcs aren't necessarily a good thing; I kid you not an orc lectured one of my characters once including the sentence, and I quote, "Me hope this teach you valuable lesson about discrimination against other races."
Sorry for the rant and any grammar issues, typing from my phone.
Yes thayan knight is human specific as well but like red wizard requires you play in a specific guild and have to apply for it. Regardless though just because you don't like seeing orc characters in game does not mean nobody should be allowed to play them. I get mad when players accept and tolerate orcs. Hell my Dwarf Venture Dungeondelver once nearly got lynched by a mob of elves for suggesting they not be uber nice to an orc. Of course while that orc played on his low int racial background by having the character communicate with small words the 6 int elves all made sure to regularly and easily converse in both common and elven without a hint of grammatical error. I think Nai is the only elf I have ever seen in game struggle with language and I somehow doubt it is due to low int.

So anyways All races except planetouched and orcs have racial specific PRC's. Humans only have a racial specific and guild specific PRC. So why not add a PRC for orcs? You can dig up a human specific PRC that doesn't require a guild next or maybe something for planetouched.
aaron22 wrote:I would seriously hope that any orc prc would discourage fai orc rp. The hope would be that orc-orc rp could increase by creating a prc that is desirable. The proposed PrCs are generally evil oriented. And orcs should not be near the fai anyway.
The only way to get orcs away from the FAI is to give them an alternative. Making them run twice as far for everything and placing their auction/merchants on the far side of the server near nothing worth a damn and forcing them to enter guild controlled areas wont attract them. Until that is fixed expect to see orcs at the FAI.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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aaron22
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Re: I found this...

Unread post by aaron22 »

I took my orc once... once to the fai. She was not hiding her orciness at all and I didn't get much more than some bad looks and whispers. I had expected to be chased away. And was somewhat disappointed when I did not. I have and will not return there. I went there not to metagame the fai guards, I went because I was led there. My character would not have known that there would be so many pinkskins. so that is how I had to play it out. No matter the consequence. To include death. Now she knows, so return she will not. An orc should not be ignored or placated in any area similar to the fai. Not right now. If a player wants to see how to get around the obstacles described by alwaysummerday, then a good start would be to get in touch with Khar near soubar.

An orc prc is hopefully something that can help build an orc community. An orc community can help sheriff itself. This is good for the whole community.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
AlwaysSummer Day
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Re: I found this...

Unread post by AlwaysSummer Day »

Step 1: Level up to reach Soubar.
Step 2: Find out about Soubar likely via OOC knowledge
Step 3: Travel twice the distance to Soubar
Step 4: Be an orc at the mercy of a player guild
Step 5: Run through twice as many transitions to reach a place to adventure
Step 6: Adventure alone because everyone else is at BG or FAI

Seriously it would be nice if they worked on that back path and lowered the level requirement a bit and made it fewer transitions. Maybe even make the central town for it I donno. . . roughly opposite of the FAI and not player run? I mean the best loot run around level 5 is hilltop ruins which dumps you out on the other side with like 20 chests worth of loot to sell. Encumbered and at level 5 you must now walk past the FAI, into the woods alone with monsters meant for levels 10+, across a relatively safe river, through triel, through the northern tradeway (another 10+ zone), and into soubar. Meanwhile everyone else just enters the Inn.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
7threalm
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Re: I found this...

Unread post by 7threalm »

welcome to orc life ;) When i started agronak I got killed a bunch in lower levels, ran off from many zones, hunted.

oh yea show up at the orc village of black orcs, and have all your rp invalidated by dm's because your a grey orc, and they take control troll and the npc orcs and they call you an outsider, because the orc village is just a prop for some human guild

even though you been rping there for months :(

so technically you start out at a place your not even from, and the clan considers you an outsider. It doesn't even make sense rply at all.
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