11 Ranger 3 EA, 16 Fighter
http://nwn2db.com/builder/?id=262233
I tend to just puke out all the classes and feats without organizing them at all. Will do that later. Just wanted 2 cents on what is there overall.
Wanted to RCR my Archer that utilized AA and Bard. Seemed like this would be a better fit for my RP, as well as more powerful/robust with epic weapon specialization and all the extra feats. EA isn't mandatory, but fits with the rp. Not looking to be a solo beast, but I added extra feats like steadfast and epic will should I go it alone sometimes.
Edit: I should probably throw in DC for the extra saves, shouldn't I?
Thanks!
Yet another Archer
- SpoonDagger
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- Location: Minneapolis, MN
Yet another Archer
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
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chad878262
- QC Coordinator
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Re: Yet another Archer
It's fine as is, but if you can fit extend spell or even Practiced Caster you might get some use out of a couple spells that will give you an increase to your AB, further assist in erasing the many shot penalty. Blindfight isn't necessary as there is a level 1 Ranger spell that gives the feat for 1 minute per level. It's dispelable of course, but you don't need blindfight all the time. May as well use your Ranger spells for a little bump when needed. 
Blessed Aim, Embrace the Wild and I think there is a second level spell that also increases ranged weapon AB...
Blessed Aim, Embrace the Wild and I think there is a second level spell that also increases ranged weapon AB...
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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Sun Wukong
- Posts: 2837
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Re: Yet another Archer
It looks decent enough.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- SpoonDagger
- Posts: 75
- Joined: Thu Dec 22, 2016 4:12 pm
- Location: Minneapolis, MN
Re: Yet another Archer
I was curious about that, whether or not I should invest more in spells or not. I'm expecting to play this character with a group mostly though, which is why I thought maybe spells wouldn't be as big of a factor. I hadn't looked at Manyshot in a long time, didn't realize how bad the modifier got. So really, I should probably dump more into Dex....chad878262 wrote:It's fine as is, but if you can fit extend spell or even Practiced Caster you might get some use out of a couple spells that will give you an increase to your AB, further assist in erasing the many shot penalty. Blindfight isn't necessary as there is a level 1 Ranger spell that gives the feat for 1 minute per level. It's dispelable of course, but you don't need blindfight all the time. May as well use your Ranger spells for a little bump when needed.
Blessed Aim, Embrace the Wild and I think there is a second level spell that also increases ranged weapon AB...
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg