Help with build mechanics

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ginsu
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Help with build mechanics

Unread post by ginsu »

Hello my friends!

I will need to rcr a toon of mine, who is a cleric, using the prestige classes Morninglord and Hierophant. Still, I'm a bit crude when it comes to the mechanics of the game, I'm not really even close to be a good builder. So, I made this here:

http://nwn2db.com/build/?262215

STR = 12 => to carry at lest a bit of weight
Dex = 13 => to use a mithral full plate, and make use of all max dex bonus with a +3dex gear and increase a bit the reflex.

I'm using "Heal" skill as if using Lore Religion, due to the lack of this skill on the nwn2db.

For Intuitive Attack, I'm planning to use a morningstar.

Prestige Classes:
Morninglord = from lvl 4 to 13 (to get all good advantages of the class and, plus immunity to death spells)
Hierophant = from lvl 14 to 23 (Faith Healing, Inscribe Rune, Advanced Divine Spellpower, Spell Power(x2))


My questions:
1- I read somewhere that there is an advantage of picking the basic class at lvl 21 (clr in this case). Don't remember if it was only about fighters or if also apply to clerics and other basic classes. Is there any advantage doing it for me?

2- After the level 20, will I continue to open more slots for spells, as I will continue pumping Wisdom?

3 - I was a bit confused, trying to make the build using Divine Champion to represent Morninglord, and Stormlord to represent Hierophant, so I decided to let all cleric levels on the build to make it easier to plan the skills. Would it impact in the loss of a feat or something that is escaping me?

4 - I'm not very used to the rcr mechanics. I believe I read somewhere I could first make my new toon, using the same name but with only a slightly difference, like a "X" for example in the end of the surname, xfer all gear from the store, rcr the old toon, get the xp with the new toon, and ask a DM to help me, removing the "X" from the end of the surname. Is this really how I should do?

Thank you all in advance. I will really appreciate any help :)
Sun Wukong
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Re: Help with build mechanics

Unread post by Sun Wukong »

Intuitive Strike only works for monks on BGTSCC. And I think it is limited to Unarmed Strike and Kamas. So that is a feat you can free with ease. If you want, you could pick Zen archery to make more out of a sling.

1) When you stick with one base class, you will get extra epic feats. Thus you cannot actually get some of the feats you have picked up on that build of yours.

2) Yes, the higher your wisdom, the more spell slots you will have.

3) Morninglord of Lathander is Doomguide, so you can use that in your build and you could just use Stormlord as replacement for Heirophant. You do not need to pay heed to builder's complaints about missing requirements, just make sure you qualify for the in game PRCs.

4) RCR: You delete and old character and get some of the experience for a new one. You can just leave your stuff on the Nexus floor or just ask someone to hold on to them while you delete your character and login with the new one. People tend to be trusworthy and reliable - but it does no harm to screenshot what you give and who you talk to.
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Steve
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Re: Help with build mechanics

Unread post by Steve »

I copied and updated your Build plan for better view:

http://nwn2db.com/build/?262231

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Sun Wukong
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Re: Help with build mechanics

Unread post by Sun Wukong »

Steve wrote:I copied and updated your Build plan for better view:

http://nwn2db.com/build/?262231
You are lacking the ranks in Lore: Religion, you need 15 to qualify for Hierophant. Heal might be the stand in skill, but you are missing one rank.
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- Elminster, probably.
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Steve
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Re: Help with build mechanics

Unread post by Steve »

Fixed and fixed! Cheers.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Valefort
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Re: Help with build mechanics

Unread post by Valefort »

Just on Intuitive strike it works with fists, kamas and quarterstaff too.
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ginsu
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Re: Help with build mechanics

Unread post by ginsu »

Wow! You are all awesome!

Steve, special thanks man, for the effort and work to make a whole buildt, all fixed!
ginsu
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Re: Help with build mechanics

Unread post by ginsu »

I'm thinking to exchange one of the special feats from hiero. Instead of pick 2x Spell Power, pick 1 maximize spell.

With Sun domain I have Searing Light both in lvl2 and lvl3 spells. That would allow me to carry a bunch of maxed Searing Lights to fight bosses like the dracolich, doing 210 dmg each one.

Seems a good trade?

Or maybe loose the Inscribe Rune to have 2x Spell Power?
ginsu
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Re: Help with build mechanics

Unread post by ginsu »

Made this version here, is the build Steve made, with some tweeks for my goals for grind and roleplaying.

http://nwn2db.com/build/?262258

Guys, thanks a lot. Steve, I really really appreciate all the help! Comments Only, thanks a lot for the support! Valefort, thanks for the observation on Intuitive Attack!

You guys are the best! :)
chad878262
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Re: Help with build mechanics

Unread post by chad878262 »

Where are you taking divine spell power in your build? If you don't have the base feat you can't use the advanced one from Heirophant...
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Steve
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Re: Help with build mechanics

Unread post by Steve »

chad878262 wrote:Where are you taking divine spell power in your build? If you don't have the base feat you can't use the advanced one from Heirophant...
Yeah, that is an oversight. Thanks for pointing that out Chad.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
ginsu
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Re: Help with build mechanics

Unread post by ginsu »

chad878262 wrote:Where are you taking divine spell power in your build? If you don't have the base feat you can't use the advanced one from Heirophant...

Really good point man!

Thanks for open my eyes for it! That might be better to pick Spell Power(x3) then :)
chad878262
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Re: Help with build mechanics

Unread post by chad878262 »

ginsu wrote:
chad878262 wrote:Where are you taking divine spell power in your build? If you don't have the base feat you can't use the advanced one from Heirophant...

Really good point man!

Thanks for open my eyes for it! That might be better to pick Spell Power(x3) then :)
You'd be better trying to fit in Spell Power somewhere as going from CL32 to 33 is not going to improve DC's.

One other point about divine spell power and advance divine spell power is it goes off your Turn Undead roll, so you would be well served to increase CHA if you can.

Before Hierophant was rolled out I tested a MAX CHA, WIS ~24 build as well as a MAX WIS, CHA ~24 (Aasimar, obviously) and both were beastly in JEGS at the time. A lot of fun stuff can be done with Advanced Divine Spell Power and, if you get 3 spell powers to hit 33 CL you have a really good chance of hitting CL35 for an extra DC, in addition to making even Mords have difficulty debuffing you.

In any case, feel free to drop it entirely if you want, but it is a great way for a caster to get some beneficial use out of the turn undead ability. :)
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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ginsu
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Re: Help with build mechanics

Unread post by ginsu »

I do not understand, due to my lack of knowledge of mechanics.

Could you show me an example?

I already rcr'ed Santus in that build I already posted. His goal is mainly to destroy undeads, using epic mass healing and lvl 9 mass healings as "bombs" and Im using 10 CHA now, instead of the 16 I had before.

To speak the truth, I dont know how much power my Turn Undead will loose with this change, comparing to the previous build.

He is on his first level of hierophant now. Two things that I'm considering to do is to pick only 4 levels of hiero, as I did before, to double the healing energy without loosing turn undead, using that special feat (master of energy if Im not wrong) that increase the turn undead in +4, then going full clr to the end

And the other option is to follow that build I made, the second version, with 10 levels of hiero to improve the spells.

I dont know if 10 CHA will allow me for example to turn (just stop, no need to destroy) the creatures from the vault.

What Im trying to achieve is to make an undead hunter. I've been getting good results with Chaos and Lich (near the frost king) using mass healings with double effective, where I can destroy chaos with 1 charge, and the lich with 3.

Still, Im not able to defeat the dracolich. That's why I tought in maybe explore a little more the other spells from evocation school.

I'm still open to sugestions :)
ginsu
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Re: Help with build mechanics

Unread post by ginsu »

Here is where I'm trying a little difficult to understand the trade off

build V2:
10 hiero levels to try to make the spells stronger, but lesser effective turn undead

http://nwn2db.com/build/?262258


build V3:
4 hiero levels to have a stronger turn undead

http://nwn2db.com/build/?262329

When I was with 16 CHA on the previous build (I needed to remove to put more dex for the plate) I was doing fine at level 24 on the Vault. Could turn all undeads, except for the revenants and off course, the dracolich

Where I'm having trouble to understand is, if I use the build V3, that is actually almost my build V1 with dex/cha differences, is how much my turn undeads will loose effectiveness. It will be a majord loss? Something not so diferent?
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