Suggestions for a more fun, interesting build?

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SBlack
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Suggestions for a more fun, interesting build?

Unread post by SBlack »

This would be for my Dwarf who is a favored soul 17 right now. He is lackluster mechanically in regards to melee, DC since he has to split between WIS+CHA , and healing. One thing I thought of doing healing wise was give him that feat that increases cure spells but {Level*2 + cure spell}, but that is very lackluster really. Only the mass cure spells are very useful after you get to 15+. I'm realizing now I'm not going to enjoy playing him long term in events either, cookie cutter of middle of the road healer doesn't appeal.

Requirements for my build:

  • A) Divine Caster (Not druid or Spirit Shaman)

    B) Strength no more then 11 as he is an older dwarf who hasn't trained hard in years

    C) A respectable amount of skill points

    D) Wears armor

    E) Some spice that sets him apart from standard Clerics/FS

    F) Excel at something or another which makes him more unquie

    G) !!!Not required!!! Since he's from Halruua some sort of arcane ability would be fitting.


Any creative minds out there have suggestions? If you don't want to comment or post them publically feel free to PM.
Is Sirius
Sun Wukong
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Re: Suggestions for a more fun, interesting build?

Unread post by Sun Wukong »

A) Divine Caster (Not druid or Spirit Shaman)
  • Favored Soul or Cleric
B) Strength no more then 11 as he is an older dwarf who hasn't trained hard in years
  • It is fine.
C) A respectable amount of skill points
  • Start with 14 or 16 in intelligence.
D) Wears armor
  • Clerics and favored souls got the proficiencies.
E) Some spice that sets him apart from standard Clerics/FS
  • Make a high wisdom favored soul, with max 19 in charisma.
F) Excel at something or another which makes him more unquie
  • Zen Archery and a sling could work just well for your dwaf. Sometimes it is better to keep a bit of distance and just fling some rocks. *Wise-nudge-nudge.*

Favored Soul/Hierophant/With potential dip into Warpriest for their Aura.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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SBlack
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Re: Suggestions for a more fun, interesting build?

Unread post by SBlack »

Comments Only wrote:A) Divine Caster (Not druid or Spirit Shaman)
  • Favored Soul or Cleric
B) Strength no more then 11 as he is an older dwarf who hasn't trained hard in years
  • It is fine.
C) A respectable amount of skill points
  • Start with 14 or 16 in intelligence.
D) Wears armor
  • Clerics and favored souls got the proficiencies.
E) Some spice that sets him apart from standard Clerics/FS
  • Make a high wisdom favored soul, with max 19 in charisma.
F) Excel at something or another which makes him more unquie
  • Zen Archery and a sling could work just well for your dwaf. Sometimes it is better to keep a bit of distance and just fling some rocks. *Wise-nudge-nudge.*

Favored Soul/Hierophant/With potential dip into Warpriest for their Aura.
I've considered range and sling actually, didn't exactly excite me :) . Not bad suggestions but still too *stock* for me. I don't think that Favored soul qualifies for the PRC Hierophant, only druid, cleric, and spirit shaman.
Is Sirius
Sun Wukong
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Re: Suggestions for a more fun, interesting build?

Unread post by Sun Wukong »

It does as long as you get 15 ranks of Lore: Religion. (It should be a class skill.)

You could try to make some kind of Favored Soul/Sacred Fist/Hierophant without levels of monk. You know, spend some cold hard feats to qualify for Sacred Fist.

- 'You know lads, I've seen a lot in me day. Sometimes you just got to put down your weapons for good.' *And while raising an ale stein.* 'But it don't mean you cannot punch some evil bugger right in its nose!'
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
chad878262
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Re: Suggestions for a more fun, interesting build?

Unread post by chad878262 »

http://nwn2db.com/build/?262449

Cleric 26/Master of Disguises 4.

Could go 25/5 for 4 more skill points at the expense of dropping CL to 29.

Could go for Hierophant, but would need to bump INT to 16 to get some more skill points. Could do this by dropping a point of WIS easily since Hierophant will get the DC back (I just didn't have time to mess with it today, but figured I'd give you a base to work with.)

You asked for something different, well, seeing as your Dwarf is from afar, why not make him a cleric of the Dwarf god of Trade (and trickery!). Synergy between the two domains to make you able to feint.

This would be oh so much better if the changes to BFZ went in or, even better if we had a proper Cleric/Thief style PRC with better caster progression and less pigeon holed RP.

In any case, not saying it's a great build, but you didn't ask for great, and it does have some synergies with cleric buffs. If you could do BFZ/Hierophant on the build (haven't tried) you may get enough Skills to play around with some UMD for Gr. Heroism scrolls.

Another option, if you are interested is to go Bard/Stormsinger which would allow selecting cleric caster progression, but I didn't think that necessarily fit the builds RP you were going for (but could certainly be wrong).

have fun, whatever you decide.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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Sun Wukong
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Re: Suggestions for a more fun, interesting build?

Unread post by Sun Wukong »

Here is some information on Vergadain.

And his BGTSCC domains: Earth, Luck, Knowledge, Trickery, Trade

I would kind of lean towards making a Cleric just to get Trickery domain spells, because that master of disguises is a fun idea.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
chad878262
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Re: Suggestions for a more fun, interesting build?

Unread post by chad878262 »

Thanks! Like I said, it's no power build, but I figured it fit the bill for 'unique' and also thought the domain spells would be a cool bit of tricks... If only trickery also granted some of the arcane disguise spells. :twisted:
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

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Vogar Eol
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Re: Suggestions for a more fun, interesting build?

Unread post by Vogar Eol »

Go high Con, High Cha on a pure FvS.

Push for 23 Con by early epic, and take Fast Healing to III.

Take a chaotic alignment, and Fey Heritage. Choose 10/cold iron at level 20 FvS, and pick up all the Fey Feats. You'll eventually have 15/cold iron.

Lots of spells, 15/cold iron, lots of HP, 6 regen. Also allows you to play a chaotic or slightly coo-coo Dwarf fruitcake. Oh and you gain some arcane spell-like abilities.

If you have a spare pair of feats in epic, grab Epic Toughness and Epic Resilience for great saves all around.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."

Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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SBlack
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Re: Suggestions for a more fun, interesting build?

Unread post by SBlack »

Thinking outside box! Well done! *approves* 8-) Keep 'em coming. Tossing around some things in the old noggin.
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Vogar Eol
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Re: Suggestions for a more fun, interesting build?

Unread post by Vogar Eol »

Something like this:
http://nwn2db.com/build/?262694

I don't think we have Epic Heavy Armor Optimization, but if we did.... I would throw it in the slot replacing Prowess.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."

Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
Sun Wukong
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Re: Suggestions for a more fun, interesting build?

Unread post by Sun Wukong »

Hmn... I guess I would raise strength to 12. That way you can get 18 Strength with Divine Power. So +4 Damage, which is still kind of okay with all the "+Damage" spells Favored Soul is kind of forced to pick. So that build should be doable.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Vogar Eol
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Re: Suggestions for a more fun, interesting build?

Unread post by Vogar Eol »

He specified strength at 11.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."

Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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SBlack
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Re: Suggestions for a more fun, interesting build?

Unread post by SBlack »

I went with chad's suggestion ultimately for storm singer class as it did fit the mold for someone who hailed from halruaa
Is Sirius
chad878262
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Re: Suggestions for a more fun, interesting build?

Unread post by chad878262 »

Ah, good then. It's actually a pretty decent character build, though not the best. Enjoy.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

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