Can anybody give me an example of rogue/assassin build that includes 3lvls of Guild Thief?
I wish for it to be your generic rogue that open chests, dismantle the traps and deal lots of dmg with sneak attacks. (ofcourse hips)
I've never really played a sneak class so I'm hopeless, please help.
Wulfrik the Wanderer *I wander not for glory, but for penance. My blade strikes for the lost, my path forged by the cold winds of the North. The past cannot be undone, but I will carve a future worthy of my name.*
But this might be more like what you are after: http://nwn2db.com/build/?52943 (The level up order is wrong though... as you want Assassin 8 ASAP for HiPS, just like with Rogue 10 ASAP for Epic Precision)
R16/A9/GT5 should be easy enough. Do you need a full build or were you just wanting to get an idea of the level split? The key is you need Crippling Strike at Rogue 10, Improved Evasion at Rogue 13, and Defensive Roll at Rogue 16 which will allow you to get Epic Precision and Epic Dodge.
You could also go R16/A10/GT4 which will grant +1 AB and +1 Assassin Death Attack DC at the cost of 1d6 sneak dice.
From what I see it's ab is fairly low, isn't there problem with hitting things?
Also this kind of rogue only deals sneak attacks out of HiPs right?
And last question: is there a way to move at normal speed during stealth?
Wulfrik the Wanderer *I wander not for glory, but for penance. My blade strikes for the lost, my path forged by the cold winds of the North. The past cannot be undone, but I will carve a future worthy of my name.*
I don't think anyone would be happy with this build...
Comments Only wrote:But this might be more like what you are after: http://nwn2db.com/build/?52943 (The level up order is wrong though... as you want Assassin 8 ASAP for HiPS, just like with Rogue 10 ASAP for Epic Precision)
A little better than the first, but as Comments Only states, the leveling order is all wrong and I think it's simply trying to fit too much in. Doesn't gain enough to make losing Epic Dodge worth it.
Comments Only wrote:Which means that this here is pretty much how you should go about having one: http://nwn2db.com/build/?29961
This one has the right leveling split, but Assassin 9 and Guild Thief 4 and 5 should wait. Rogue 10 needs to come as close as possible to level 21 for Epic Precision ASAP and you need Rogue 16 earlier so you can take Epic Dodge.
give it a shot and if you need additional help I'll make up a build to show what I mean. Characters will have a bit more personality if you build them yourself though.
If you want a bit of a skill-monkey rogue that has some RP value, plus also has all the right tricks, you could tailor something like this to your needs. Alternatively, you could also go full bluff, then take combat expertise and feint on levels 15 and 17, to have another trick up your sleeve... (but I probably wouldn't go that route, since managing a good set of bluff/hide/move silent gear is nearly impossible).
chad878262 wrote:Rogue 10 needs to come as close as possible to level 21 for Epic Precision ASAP and you need Rogue 16 earlier so you can take Epic Dodge.
OFT.
There are no level 30's, only level 20's with benefits...
Pajutek wrote:And last question: is there a way to move at normal speed during stealth?
Levels of monk come with their increased movement speed, and dual-wielding Kamas with Perfect Two-Weapon Fighting with Greater Flurry of Blows means a lot of attacks. BAB of 21, 10 base attacks + 5 more from Greater Flurry of Blows, which should give you 5 sneak attack with your first attack Flurry when popping out of stealth.
Rogue 10/Monk 11/Assassin 9 would be the stock build. It is missing some of the high dex defenses, but it has some damage potential.
Another way is the Camouflage from Ranger or Wilderness Stalker, although it is limited to just 'natural exterior areas' - it will allow you to move at full speed while under stealth.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
So funny, I ended up very close to what you have Snarfy. (not sure why you have mobility by the way). Mine is far more min/maxed as opposed to the RP options that are presented by more normalized ability scores. However, it gets a bit more damage via Deadly Defense and Combat Insight...
That are all splendid ideas, thanks for that. I will borrow some of them later.
Wulfrik the Wanderer *I wander not for glory, but for penance. My blade strikes for the lost, my path forged by the cold winds of the North. The past cannot be undone, but I will carve a future worthy of my name.*