1. As i said, DnD/NWN was never meant to balanced so some classes will have an easier time than others getting through the game.chad878262 wrote:The issue, as I see it is if you don't balance against the highest common denominator you run in to an issue where the game gets boring for veterans. This game only survives because of people that have been around a long time (in some cases since the beginning). If every boss is easy to beat without using any tactics above auto-attack then (IMO) that'd be pretty lame. To beat a boss you should either have to build around using the tactics required to do so on a solo character or you should have to put together a fairly standard D&D party. For the most part that is how the end game bosses are currently. With the appropriate builds and tactics you can defeat almost any boss solo, but if you don't want to powerbuild you can still take on that content by simply getting a buddy or two together
2. You don't have to make the areas challenging to keep bored veterans here. It is either you want to stay or you do not.
3. So you saying if a level 30 mage took on the boss minus the minions in the upper level content, the mage would still lose? The only way that happens is if Mage cannot strip any of the protections off said epic boss or if said boss has lots of immunities to spells.
My point is that DnD/NwN quests should be fun not hard work. Don't upgrade said quest because your build blew through said dungeon in under a minute. That is not what DnD/NwN is about. It is about coming together to roleplay our character and enjoying each others company, not bragging how your level 30 paladin of the Unicorn with 60 AC and 80 AB was able to get through the pits of hell and Jade Emperors palace. I am more interested how you roleplayed it then conquered it.
So these quests should be building social relationship as characters not providing a challenge.
There is no skill in a point and click game. It is either your build can tackle a lot of problems or it cannot. Where is the skill need to play a pure level fighter or a weapon master? Heck, anyone can abuse a HIPS assassin death attack. Most melee types rely on passives (barbarian rage, ki critical) to win with a few active feats. (Knockdown, smite, ki attack, quivering palm, or disarm) A mage just needs a spell that can bypass protections and a hard defense.A fair shot, yes if you understand the enemy you are facing and prepare accordingly. This already exists. In PvP it's always fair unless someone is using an exploit (which of course happens from time to time, unfortunately). The only thing that is really at issue is the skill level of the player.
Unless that melee character has UMD, a hasted mage with grease, and in open field can ruin that melee character's day. However, if you use UMD to win the fight then it is not player skill that won the battle, but exploiting unlimited resource and having access to certain spells that won the fight. That does level the playing field, but just force the play to exploit another venue to get the advantage.A skilled melee player has a fairly even chance to take out a caster in all honesty.
See above. Also a pure fighter can get up to 16 to 18 will saves with feats, not counting gear. A mage can get a spell DC of 40 to 44 with buffs and no gear. Unless you power game (or heavily abuse UMD) most pure class melee builds have little to no defense against a mage. Again this aligns with what i said about DnD not being balanced.Clever use of things like IKD and Shield slam will help. I was discussing this in PM's recently with a buddy and he explained when we had stock bigby it could be an "I win" button, but only against a player that didn't know how to prepare and counter it. However, without Bigby a well built Fighter can make himself immune to anything a Caster can do with wands like Deathward, least mantle, etc. Yes, the caster can dispel those wands, but while they cast that the warrior can knock them down or possibly even one-hit them. It is simply a matter of the players willingness to learn how and when to use various consumables.