Yes it can be done RoD even gave you bonus xp for your xp pool for rping.Calodan wrote:YES IT CAN BE DONE! Realms of Darkness had a weekly XP pool that ticked off exactly that until the XP was gone! It was the best thing ever to be honest. So yes this can be done and implemented. This does nothing to increase a grinders level of leveling. We grinders already lost our souls and continue to do the quests. I would stop of course but it does allow me to play more PCs one per day for only a few hours instead of leaving them shelved.Rask wrote:Calodan wrote:I am of the opinion that the server does offer ample XP opportunity but not in a form that is suitable for everyone.
What does that mean?
It means that one can get in roughly 2-4 hours on the surface 8500 XP per week on top of any XP that one gets doing their normal thing if they can indeed log in for more than 2-4 hours a week.....This is IMHO plenty of XP weekly for a PC to get that aids the lower XP rate of the monsters of the server.
Now this is the quests.....It is no secret I am one of the soulless. Those that have quested their soul away for levels in the Epics time and again through RCR and L2P mistakes. Now I still do them for one PC at a time but it is IMHO worse than the Nine Hells.
What I propose is this. Take the XP that is given for quests and wipe it out. KABOOM! GOOD BYE QUESTIN WEEKLY FOR A LEVEL! Keep the quests as a learn the server mechanic and as a gold mine weekly for players. Just do not have them award any XP what so ever. Instead you implement a different style of awarding that XP that still has the players needing to put in time and or risk to earn their levels same as before.
Instead give each PC a weekly XP pool of approximately 8500 XP that doubles XP awarded from every XP award that is ticked off until that 8500 XP is depleted for the week. So a player can campfire RP, Fish RP and or Adventure/Grind RP for their XP. This has the added bonus of letting the player choose how they get that instead of making them run around not really RPing for the most part. This is not to say that players do not RP the quests but the good majority do not and use it as a OOC leveling tool.
The same could go for the UD as well. Especially the UD where one is dependent entirely in the mid to high epics on that weekly quest XP to gain levels.
I really do think this is a good thing for the server and no one loses here. Those that like quests keep them but also get that XP anyway they can same as everyone else and those that do not like them do not have to do them to get that XP either. It just takes that XP the server is already giving to level and award other means of XP weekly and allows the player to gain it doing anything on the server.
What say you BG?
This is a great point for sure. Part of the reason the crawl to gain levels feels so much like a chore is that it simply isn't fun. It feels like an actual chore that you have to do to progress your character to be able to take on new adventures.
How many of us here go off and grind while watching a TV show? I know I do. It isn't engaging or exciting at all. I'd rather be able to RP and explore and worry a lot less about this particular chore. But the rewards just aren't there.
As for a "double XP pool" it sounds great on paper, aiding those of us that don't have tons of free time, while not boosting the hardcore grinders too much. Buuut... Mechanically, and engine wise, is this even possible to implement? I doubt it...
So if your bonus pool was empty you would go rp to refill the bonus xp pool.
It helped with leveling as it made it some what faster for time spend.
It simply gives you more time to do fun stuff and it gives players with a RL life the chance to get some xp in there play time.
There was also alot more slowed down rp with less running and blitzing through dungeons just cous of that.