CAED WYNTER–ROSE
Eldritch Knight of the Manus Triune

Son of a Captain of Helm's Hundred, Born into the Faith...
Wanderer walking the Path set by the Rider of the Winds...
Footsteps made to eliminate magical imbalance or monstrosity...
Honoring service to the Vigilant Eyes of the Gods
Eldritch Knight of the Manus Triune

Son of a Captain of Helm's Hundred, Born into the Faith...
Wanderer walking the Path set by the Rider of the Winds...
Footsteps made to eliminate magical imbalance or monstrosity...
Honoring service to the Vigilant Eyes of the Gods
Appearance:
First Look:
Vigor is literally embodied in Caed Wynter-Rose, as in this time he is of his third decade of life, fit and eager in manner and style. Outside adventuring, he is almost always robed in Neverwinter-region dress, and carries a single hand-and-a-half sword at his waist, besides a few traveler's pouches and magical vials at the ready. When preparing for battle, he wears a age-old battle worn mithral full plate—lately, he is never unarmored.
Longer Observation, After Very Close Proximity or Interaction:
Hidden: show
First Name: Caed
Last Name: Wynter-Rose
Race: Human
Age: Now beginning of third decade
Height 6' 2"
Weight: 195 lbs.
Eyes: Grayish-blue
Hair: Thick, light brown-to-blond and straight. Kept short.
Facial Hair Style: Clean shaven
Personality Profile:
General Health: Above average constitution, adequate strength for his age with a lean, dexterous build (at Creation stats of 15 STR/ 13 DEX/ 13 CON)
Deity: Developing the Manus Triune
Initial Alignment: Acting neutral and Good
Profession:
Base Class & Proposed Development: Knight ("...a warrior trained equally in the arts of combat and magic.")
Habits/Hobbies:
- -  Switching between polite conversation and actions lacking social grace
 - Pacing or walking in place, in order to contemplate
Weapon of Choice: A long blade easily suited to single or two-handed combat.
Background:
Originating from Helm's Hold near Neverwinter, known in 1353DR for a swelling township built around an abbey, protected by many faithful paladins and knights, to Helm. Caed, son to a respected member of Helm's Hundred (the famed fighting force based in this city), was most influenced by the aspect of "explorers" that held Helm in high regard. But Caed could never remain so lawful in obedience to the dogma in Helm's Hold, and it would be that his innate lust for wandering and curiosity pushed him to adventure, though, something more...that could empower him in his budding role as explorer. It would be that his more wild nature combined with this desire to explore that would lead Caed to revere Shaundakul—the Rider of the Winds—and to seek out those who seek adventure.
Goals:
- Explore the Baldur's Gate, Sword Coast region.
- After an initial falling out with the Helmite faith, and a development of adventure and becoming a sellsword, Caed has come to a personal vision of this Manus Triune, which identifies the overlapping dogma of The Watcher, The Rider of the Winds, and the Lord of Spellcraft. To what end Caed can bridge these faiths in one mind, as they pull at him in his development of becoming a Knight of the Manus Triune, remains to be seen.
- In his desire to attain knowledge, he has sought to gain missions from the Order of the Forgotten Page, and with understanding that should he help to eliminate a magical imbalance or monstrosity, would be granted the title "Shield of the High One." This has gone no where, and lately, he considers the "mission" of such members to only service the protection of such magic items that would fall into Evil hands, worth his time.
- Caed seeks to resolve the overlapping dogma between Shaundakul and Helm, and define a role between these faiths through actions. In the immediate time after falling out of the Helmite faith, it was the dogma of the Helping Hand faith that brought him to the profession of Adventurer. To what extend Caed can stay in this profession and best fulfill the other aspects of his Manus Triune ideology, remains to be seen. Being born into the Helmish faith, the “code” that Caed now embodies is greatly influenced by the premise of a "helping hand," especially in instances where a protector and sentinel is needed, to defend against Evil.
- Founding the Windspell Adventurers' Guild. Completing a number of quests and terms of employment for merchants and the needy, in and around Baldur's Gate.
- Development of the burgeoning faith and philosophy of the Manus Triune
- To resolve the current state of Wild Magic, and what disturbs all Faiths except those who follow under Helm.
A LIVING BIOGRAPHY!

