*The first item the name is bolded, however the enchantments on it seems to be an afterthought.*
+1 strength
Cloth tunic
+3 Dexterity.
+3 Intelligence
+1 Constitution.
-3 poison resist.
The next item is a tower shield, the enchantments listed below.
+3 Armour class.
+3 Constitution
+2 improved saving throws: Fortitude.
Another item lays next to the previous one, a large full plate mail.
AC bonus +4
Next to that item a pair of gloves lay, the main parts of each knuckle infused with some odd metal
1d4 Piercing damage
+4 Enhancement
Improved saving throws cold +3
Improved saving throws Fire +3
Next item is a cloak which has a slight glow to it, otherwise unremarkable.
Improved saving throws Fortitude +2
Regeneration +1
Skill bonus: Heal +4
Skill bonus: Lore Arcana +4
Further along is a large heavy shield with some odd dwarven runes.
Ac bonus +4
The last item looks like a farmers tool, a sickle carefully placed next to the tower shield.
+4 Enchantment
+2 Damage bonus versus evil
+3 Improves saving throws versus cold.
Keen.
Cold Iron.
SPECIAL ITEMS FOR TRADE ONLY
*A magically enhanced fur*
Winterfur
Bonus hitpoints + 10
Improved saving throws Universal +2
Regeneration + 1
Resistance cold 15/-
*This axe bears the insignia of Kraak Helzaak's Smiths and dwarven runes if known
to some would bear the name "Macgar"*
Dwarven War axe of Sorrow.
Enchancement bonus +4
Keen
Vampiric generation +2


