'Wilderness / Open PVP area'

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aaron22
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Re: 'Wilderness / Open PVP area'

Unread post by aaron22 »

the server gains by not limiting itself to one way of enjoyment. people enjoy the game and log for different reasons. i find that to be a good thing. everyone RP's, but they may not do it to the extent as others. some players love DM events. others hate them. should we make the game not suitable for one side of that group? or should we try to make it a pleasant experience for both sides? i think the latter is better for the server. creating a vast play experience for a diverse playerbase seems like a GOOD thing.

everybody RP's here. a PvP area is not in any way taking away from that. if it becomes an OOC issue, then we can blame the same thing we blame for all OOC interruptions. the players. we are the ones that go OOC.
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Heimdallr
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Re: 'Wilderness / Open PVP area'

Unread post by Heimdallr »

I still try to understand why people complain that, creating a whole OOC pvp area is affecting anyone who is not present on the area, and if it is not affecting anyone out of the area, why someone even bothers about thing that he won't participate. Going this logic we can remove some locations as people do not enter them, remove some spawns and classes as people do not use them. Sounds stupid right? but its exactly the same, only subject changes.

Secondly I still remind that open pvp is still rp as you can achieve many goals and character story progression via pvp, but it gives more fun. And here comes the real deal - if you don't want to, you can do your job as usually, and not bother about the ones that want this.
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flipside43
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Re: 'Wilderness / Open PVP area'

Unread post by flipside43 »

Heimdallr wrote:I still try to understand why people complain that, creating a whole OOC pvp area is affecting anyone who is not present on the area, and if it is not affecting anyone out of the area, why someone even bothers about thing that he won't participate. Going this logic we can remove some locations as people do not enter them, remove some spawns and classes as people do not use them. Sounds stupid right? but its exactly the same, only subject changes.

Secondly I still remind that open pvp is still rp as you can achieve many goals and character story progression via pvp, but it gives more fun. And here comes the real deal - if you don't want to, you can do your job as usually, and not bother about the ones that want this.
All the things you listed help benefit the game from an RP perspective an enhanse the ability to tell stories and further the game that is the server. An OOC pvp area does the opposite. So no, it's not exactly the same, in fact it's entirely the opposite.
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aaron22
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Re: 'Wilderness / Open PVP area'

Unread post by aaron22 »

Too many people are obsessed with rp, an area where one can can take a break would be nice.
i do not promote this kind of thinking...
This statement pretty much sums up why an area like this isn't needed.

If you really want an area where you can take a break from RP'ing(...?!) the simple solution can be taken in several easy steps: 1. press Esc, 2. click exit game/or go to the main menu, 3. start or continue your single player campaign. Voila!

Personally, I don't see how the server stands to gain by(further) cultivating OOC mentalities, least of all with a free-for-all zone.
nor do i support this kind of thinking any more

this is not YOUR sandbox. people can build their sandcastles any way they want as long as it is within the rules of the actual sandbox owners.
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RagingPeace
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Re: 'Wilderness / Open PVP area'

Unread post by RagingPeace »

Bad Omens wrote:I like the idea.

RPers won't have to deal with PvP trolls because they will be busy trolling each other.
PvP players will have a place to test builds and get that out of their system.

I see no reason why the area has to be OOC either. Simply set the area up through RP as a war-zone, with competing factions fighting for dominance. In that case, no one is behaving OOCly. Area designers could even design a really neat level with intrigue, areas of strength and weakness, cover and open ground.......

If done well, it will be a boon, if done poorly, it will be a bust but that goes for anything.
I support it and hope the developers and DMs place the right level design and RP into it.
I would like to quote this in case someone missed it.

I don't believe what Lobo was thinking of was an OOC area, but more in the direction of what Bad Omens stated. It could be a warzone or a lawless area. It could even be as simple as an alternative road added between two cities, which is known for it's lawlessness.
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aaron22
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Re: 'Wilderness / Open PVP area'

Unread post by aaron22 »

people keep saying this is an OOC PvP area. and after rereading the OP, I dont see anything regarding OOC at all.

so what is your excuse now?
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Snarfy
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Re: 'Wilderness / Open PVP area'

Unread post by Snarfy »

aaron22 wrote:creating a vast play experience for a diverse playerbase seems like a GOOD thing.
The server already offers a vast experience for the playerbase. If I want to quest, I can go do a dozen of them. If I wish to grind, I can travel to any number of zones and mash buttons for 10 hours until my eyes bleed. If I want to RP, I can go do that too(I think...? I personally cant find the quality of RP I enjoy to save my life). If I want to go take a break from that pesky RP, all I have to do is go to Baldurs Gate( :lol: ... jokes. Sort of). And, if I want to PvP, I simply need to find another character, a reason to gank them, then follow the long-standing PvP rules whilst I do so. A PvP lawless zone adds to this experience... how exactly?
... if when it becomes an OOC issue, then we can blame the same thing we blame for all OOC interruptions. the players. we are the ones that go OOC.
Fixed that for you ;)
Heimdallr wrote:Secondly I still remind that open pvp is still rp as you can achieve many goals and character story progression via pvp, but it gives more fun.
I sincerely doubt it would be much fun for you, or that your character might achieve his or her goals, if some level 30 uber-toon waltzed up and insta-ganked you out of the blue, then RP'd depositing your characters lifeless body into a crate filled with starving rats before strolling off to brag about it to the masses. And this is exactly the type of thing that could happen, because nothing is going to stop players from "roleplaying" psychopathic serial killers once given a gank-zone and the opportunity to throw the PvP rules in the garbage. Ahhh... I can see the litany of ham-fisted RP justifications, and that RP bleeding over to other zones now!

Sounds stellar.
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aaron22
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Re: 'Wilderness / Open PVP area'

Unread post by aaron22 »

@ snarfy

then dont go there.. simple no?

i don't like tea parties. guess what i dont do??? tea parties.

oh and said you will just go out and find someone to gank if you want a PvP fix.. good luck with that. first you wont find many willing. second, those that do most likely will roflstomp on you.

edit: you will spend a lot of time picking fights with people looking like a J.A. to little or no feedback on that and be very uncomfortable to everyone.
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Heimdallr
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Re: 'Wilderness / Open PVP area'

Unread post by Heimdallr »

My body would be eaten by rats...and I would respawn as this is a game. This could count as perma strike if it would be screened and player would wish this to happen(dont think psychos would do that) and if perms would be 3 to perm, monthly reset - I could avoid some things if I wish to. This still gives me freedom and possibility.
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Snarfy
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Re: 'Wilderness / Open PVP area'

Unread post by Snarfy »

aaron22 wrote:then dont go there.. simple no?
I wouldn't, obviously. Not that I'll have the opportunity, because I seriously doubt this idea will ever see the light of day.
aaron22 wrote:oh and said you will just go out and find someone to gank if you want a PvP fix.. good luck with that. first you wont find many willing. second, those that do most likely will roflstomp on you.
:lol: :lol: :lol:

Do you want to know how many times other players have tried this crap with me? *counts on both hands, and then some*. The last instance saw two level 30's randomly try to instigate PvP against my main and got their asses handed to them in about 8 seconds flat. But, despite adhering to the rules(I was hostiled first, and I refused the PvP out about 3 times) and "winning", the whinefest that ensued from the instigators resulted in one of the most deflating instances of RP I've ever had. Players trying to randomly instigate PvP against others is not a rarity, I can assure you.

The only difference here is that this hypothetical lawless zone would forego the PvP rules(unless I'm missing something here?), which would be big mistake IMHO.
There are no level 30's, only level 20's with benefits...
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DM Lobo
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Re: 'Wilderness / Open PVP area'

Unread post by DM Lobo »

If there is one thing I have learned as a DM -- it is that no matter what we do here on BG, not everyone will be happy. I personally am netural on this idea, but put up the topic to see how people would react to the thread as a whole. I can see (no suprise) that the community is mixed about this, but they always are when a new change is introduced (or spoke of), as I have seen before.

Is there potential for this to go wrong? Yes, 100% -- but this logic applies to almost everything we can put here. Remember the huge storm the 100% RCR bot kicked up? I do think the Arena idea is a more refined and a better way to approch the issue instead of the idea I posted, if the dev team decide to trial this.
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DM Hera
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Re: 'Wilderness / Open PVP area'

Unread post by DM Hera »

*Ganks Lobo because she can*
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aaron22
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Re: 'Wilderness / Open PVP area'

Unread post by aaron22 »

Do you want to know how many times other players have tried this crap with me? *counts on both hands, and then some*. The last instance saw two level 30's randomly try to instigate PvP against my main and got their asses handed to them in about 8 seconds flat. But, despite adhering to the rules(I was hostiled first, and I refused the PvP out about 3 times) and "winning", the whinefest that ensued from the instigators resulted in one of the most deflating instances of RP I've ever had. Players trying to randomly instigate PvP against others is not a rarity, I can assure you.
i have seen that as well and it is tacky. really really immersion breaking and desperate looking. i dont know the sides of the story, so will not assume anything. it sounds like a bad experience. if only there was a place where PvP was allowed without the need to pick fights at the campfire. would have likely saved you the disappointing experiences you keep having with PvP mongers.
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Snarfy
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Re: 'Wilderness / Open PVP area'

Unread post by Snarfy »

aaron22 wrote:... if only there was a place where PvP was allowed without the need to pick fights at the campfire. would have likely saved you the disappointing experiences you keep having with PvP mongers.
I actually dont have a problem with players picking fights so much as I have a problem with players exhibiting bad form, usually of the OOC variety, while engaging in PvP. If someone wants to mess with my characters, cool... I'm fine with that, but I take my RP seriously, and I have no interest in indulging players who think it's cool to start shit and complain when it doesn't go their way. Or, just as bad, pick a fight, then decide that they can dust themselves off and go back to grinding 5 minutes later like nothing happened.

Being game for PvP, or a PvP zone, is one thing, but many players have difficulty in reconciling outcomes of PvP as is.
There are no level 30's, only level 20's with benefits...
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Coen
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Re: 'Wilderness / Open PVP area'

Unread post by Coen »

Heimdallr wrote:I still try to understand why people complain that, creating a whole OOC pvp area is affecting anyone who is not present on the area, and if it is not affecting anyone out of the area, why someone even bothers about thing that he won't participate. Going this logic we can remove some locations as people do not enter them, remove some spawns and classes as people do not use them. Sounds stupid right? but its exactly the same, only subject changes.

Secondly I still remind that open pvp is still rp as you can achieve many goals and character story progression via pvp, but it gives more fun. And here comes the real deal - if you don't want to, you can do your job as usually, and not bother about the ones that want this.
The problem is that people don't want open pvp because no. They don't want perms, because no. There's no logical argumentation at all. Those people who create their precious toons only for rp reasons sit in the cities all the time, but they don't want to get ganked if for some strange reasons they will leave the city. They don't want perms, because who wants to lose their precious toon? I do... that was the purpose of each and every pc I made, but if it's not going to work both ways then I'll pass. The most retarded "argument" of not agreeing to open pvp areas is saying that "people will abuse, people will leave the server". The only people that will leave the server are those few who constantly sit in the city and RP stuff like *drinks a beer* then they talk about politic or other bulls**t that doesn't matter at all(because there's no pvp, there's no threat other than dm events that always end up the same and no one can even die if they do reckless and stupid stuff, all the events I participated in were typical mass events where a dm didn't even give a damn what people do. Demonologists and Paladins fighting side by side? Sure why not. Gray Orcs helping dwarves? F**k Yeah I'm in! The best part was a response from one dm when I asked why he agrees to that sort of stuff: "If you don't like it you don't have to participate"). I met few dudes on this server that I really enjoyed playing with(10 dudes) and guess what? They've left, because pvp system is bull**it and everything gets boring, cuz nothing happens at all. That was literally what they said.

Another thing I truly, truly, truly loved...
evil toon meeting some lowbies (not trying to kill them yet), simply asking two adventurers what they're doing here and who are they.(Must add that the dude looks very evil...) and the response from two adventurers was "None of your bussiness", well the evil toon still did NOT want to kill them yet and asks one more time and gives some negative vibes. Two adventurers decide to do something very clever, namely insult the stranger. The stranger loses his patience(still not planning to murder them with cold blood) and shows them what he's capable of by hurting a bit one of the two adventurers(with the hostile thingy, everything cool with the rules) and asks the same questions... After harmed adventurer starts to feel better, they decide to attack the stranger... stranger warns them and asks the questions again while his face is being slashed. Adventurers do not stop. Stranger kills them... AND THE GRAND FINAL! Stranger gets a PM from the adventurers "**** off with your stupid RP. Have fun playing alone"

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