Human two-handed non-barbarian melee warrior?

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CleverUsername123
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Human two-handed non-barbarian melee warrior?

Unread post by CleverUsername123 »

okay, this miiiight be really un-optimized, but the AC seems sorta decent I think. listed AC is unbuffed, an improved mage armor would raise it by 2, a barkskin from a druid level 13+ would add 1, so with all gear (and a +4 tower shield, so -4 AB from monkey grip and tower shield) and those two buffs it's 53 AC. ICE raises it to 59 but lowers AB too much...
Anyone know how I can improve this?
http://nwn2db.com/build/?264789
Sun Wukong
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Sun Wukong »

If I were you, I would actually replace the 10 levels of Dragon Warrior with Divine Champion. (In which case Shaundakul the God of Travel, Torm the God of Duty, or Gwaeron Windstrom the God of Rangers would make pretty decent match for a deity - but Divine Champions are not deity limited in NWN2.)

The Divine Wrath ability of Divine Champion has been improved to have 5 minute cooldown and infinite uses, so you can get that +5 to AB and Damage pretty regularly. Not to mention you do get increased saves, and Divine Champion bonus feats that you could spend to get things like Epic Damage Reduction, Armor Skin and bunch of other fighter feats.

As for your build itself, I would drop the following feats:
Cleave, Great Cleave, and Disarm and you could take almost anything else isntead of them. I would recommend, Blindfight, Toughness, and Steadfast Determination.

And as for ability scores, if you go for Divine Champion, you can free some of your epic feats to actually raise your strength higher via the great strength feats, which will fix your AB problems.

Edit: If you really want to make use of a Dragon Warrior, we can build around that, but as it stands Divine Champion really is one of the best PRCs you could have.
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Hendrak
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Hendrak »

Hello,

Comments Only inspired me yesterday to have a deeper look into Dervish and Frenzied Berzerker.

I imagined a Ryld Argith build, a swift and elegant Two-handed weapon master which can fight in battle trance and has some hiding skills.

My idea (surly no new build) was Fighter12/Dervish10/FB5/SD3.

Saves seem good enough. You should aim for E.Weapon Specialization Greatsword or Greataxe and you ll have +3 doge ac and tumble class skill from dervish. you also got combat expertise and may include monkey grip if things got harsh(but you ll loose the dervish dodge ac). Your dmg output is excellent,as are your defenses.
Last edited by Hendrak on Thu Apr 13, 2017 2:17 am, edited 2 times in total.
dzidek1983
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Re: Human two-handed non-barbarian melee warrior?

Unread post by dzidek1983 »

Fighter 12 / FB 5 / Dervish 10 / Rogue 3

Has skills, AC, AB and DMG
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CleverUsername123
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Re: Human two-handed non-barbarian melee warrior?

Unread post by CleverUsername123 »

I can replace Dragon Warrior with Divine Champion if that's better, I just thought this might be a chance to use a cool-looking class. Alright, then.
Fighter 20/DC 10, then.
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AlfarinIcebreaker
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Re: Human two-handed non-barbarian melee warrior?

Unread post by AlfarinIcebreaker »

I always plan these kind of builds on three premises :

Fighter base of 12 levels (EWF, EWS, Weapon Mastery)
Evasion access (which means either a dip in Monk, Rogue or Whirling Dervish)
Damage output (Frenzied Berserker, Weapon Master or Dervish)

The remaining class and/or levels can be used for rounding up the build with some better skill access, increased saves and so on. Good classes for this are Divine Champion and Anointed Knight.

Some examples :

Fighter 12/Divine Champion 10/Frenzied Berserker 5/Rogue 3

Fighter 12/Divine Champion 8/Weapon Master 7/Whirling Dervish 3

Fighter 12/Dervish 10/4 Anointed Knight/4 Monk

Dragon Warrior is underwhelming class, IMO, especially if you compare it to AK or DC.
Sun Wukong
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Sun Wukong »

CleverUsername123 wrote:I can replace Dragon Warrior with Divine Champion if that's better, I just thought this might be a chance to use a cool-looking class. Alright, then.
Fighter 20/DC 10, then.
Divine Champion is better option this time.

Now, were you making a Barbarian 20/Dragon Warrior 10, then you could have some synergy with the regular barbarian Rage and Dragon Breath, maybe, haven't tried it out. I mean, you would get '10d12 + 30d3' damage from your breath weapon... DC could be something like like: 12 (base) + 10 (Dragon Warrior) + 6 (Base constitution of 22) + 6 (Epic rage with +2 constitution item) = 34, but I have not tested it out.

But outside that, unless you want to roleplay a Dragon Warrior/Samurai, this PRC pretty much just works out as an easy way to get +1 Fire or Acid damage, Fear immunity, and Tumble as a class skill with just 4 levels of it.

What I am saying is that if you want to be a Dragon Warrior/Samurai because of the cool factor of it, it is possible to make a build around a Dragon Warrior. You know, just a pick a colour and we can create a build that does its best to emulate that type of dragon.

But yeah, Fighter 20/Divine Champion 10 would be quite solid by default.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
CleverUsername123
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Re: Human two-handed non-barbarian melee warrior?

Unread post by CleverUsername123 »

Switching it to fighter 20/DC 10 didn't do much for AC (though if it has tumble as a class skill I'll have to add more points in tumble), though it did give quite a few more feats. Got DR up to 9/-.

Lay on Hands seems like it could be useful too.
Sun Wukong
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Sun Wukong »

That is because you have already pretty much squeezed out all the AC you can get - what Divine Champion does is improve your saves - and give you more AB and damage.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
CleverUsername123
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Re: Human two-handed non-barbarian melee warrior?

Unread post by CleverUsername123 »

How long would Divine Wrath last?
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Valefort
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Valefort »

DC levels /2 + CHA mod rounds, capped to 10.
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CleverUsername123
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Re: Human two-handed non-barbarian melee warrior?

Unread post by CleverUsername123 »

so 4 rounds, given the -1 charisma mod here.
blegh, if I could play a non-human convincingly, things would be easier.
on the other hand, DR 9/-
I'm just gonna make this character with the DC 10 build :D
Sun Wukong
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Re: Human two-handed non-barbarian melee warrior?

Unread post by Sun Wukong »

You can drink a potion of Eagle's Splendor for +4 - Sorcerous Sundries and other places sell those. Thus, you can get 6 round duration for it even with your negative charisma modifier - or get your hands on any item that grants +4 to charisma.

But were we assume that it just lasts for four rounds, and that all of your six attacks per round hit, it could deal 120 points of generally unresisted Divine damage to any single target and more with every critical hit. So you just gather a mob or find a boss, turn on Divine Wrath, and profit! :lol:
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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