Bear Warrior Action Bar

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, Quality Control, DM

User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Bear Warrior Action Bar

Unread post by Akroma666 »

I know a lot of you might be done hearing about my suggestions for this class, but I am trying to make this class a bit more enjoyable for everyone. I will gladly try playing another class after this and do a similar evaluation if someone would like me to try something new. This has nothing to do with power or hidden agenda, merely trying to see more bear warriors in the world that wont be frustrated. I would love to hear feedback on these before I try to submit to QC.

The following are suggestions for a new Bear Warrior hotbar with rational. I will be making the icons and Valefort has offered to assist me with the coding. In addition to Knockdown and Charge, I thought I would offer something a bit more dynamic that adds to a few of the engine's shortcomings.

Image
Maul
Specifics: The Bear Warrior mauls his victim in an all out assault, ignoring his defenses while increasing the ferocity of his attacks. For the next round, all attacks gain wounding and +1 slashing damage for every 2 Bear Warrior levels rounded down. Your AC is reduced by the same amount till the end of your next turn.
Duration: Instant
Cooldown: 30 Seconds
Rational: Get a slight maul boost to deal some damage over time on some of those tanky mobs. The potential to get 6 attacks that all inflict wounding with a slight damage boost and 2 rounds of an AC drop is perfect. Ends with a +5 damage on each attack and equal AC drop.
Image
Roar
Specifics: As a swift action, you let loose a mighty roar demoralizing opponents within 30 feet. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate). Creatures that fail this save are shaken (-2 penalty on attack rolls, ability checks, and saving throws) for a number of rounds equal to half your Bear Warrior level rounded up. Allies within the area also gain an additional +2 on attack rolls. This does not affect the Bear Warrior.
Duration: Instant
Cooldown: 30 Seconds
Rational: Giving bear formsomething that lets loose a roar of intimidation makes for some great RP not to mention a nice boost for group based gameplay. Players will be encouraged to spend more time in a group setting and the bear warrior can offer something to those who don't have as high a hit chance like rogue classes. Since the AOE will not affect the bear warrior itself, this is more focused on others around you. The mechanic will be a simple auto-self targeted AOE that uses the shout graphic with hopefully some sound.
Image
Lick Wound
Specifics: As a full round action, you lick your wounds closed with your tongue healing yourself equal to 3d8 + 1 point per Bear Warrior level. This ability is self only.
Cooldown: 120 Seconds
Rational: One of the biggest problems with the class is the dreaded shapeshifting back at low HP and instantly dying. You have no means to heal yourself outside of your natural regeneration which doesn’t amount to much once you start getting the giant barbarian health pool. The ability is designed to be an out of combat emergency to prevent yourself from shifting back and dying. The 120 second cooldown will ensure that this ability will only be used once in most cases unless the Bear Warrior builds for rage duration in which case it could be used twice if used immediately. I am all for making this a 500 second timer in which its used once never gets used again.
Valefort wrote:Regarding the Lick wound suggestion, if your worry is dying from the CON loss a possibility is adding an effect like spirit shaman where you're automatically healed a bit whenever you go under 0 (only once per day ofc).
Because of this, I am removing the Lick Wound ability as it meets the requirements intended for the ability.
I am trying to add a bit more dynamic gameplay to the class rather than a rightclick and wait mechanic. I would also like to see the cooldowns on each ability show on the mini-pop-up action bar if its possible. I know the damage suggestions I've been putting out have been vetoed, this takes the class in a different direction. My hope is these could also be used for other classes int he future such as Shifter whenever it gets re-opened for coding.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

Valefort wrote:Regarding the Lick wound suggestion, if your worry is dying from the CON loss a possibility is adding an effect like spirit shaman where you're automatically healed a bit whenever you go under 0 (only once per day ofc).
Because of this, I am removing the Lick Wound ability as it meets the requirements intended for the ability. I would like to encourage QC to add this to both barbarian standard rage and bear warrior rages.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Bear Warrior Action Bar

Unread post by Sun Wukong »

Image Oh look a wild bear appears to be roaring!

Image But then it got beaten and is now licking wounds like some level 19 spirit shaman!
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

Comments Only wrote:Image Oh look a wild bear appears to be roaring!

Image But then it got beaten and is now licking wounds like some level 19 spirit shaman!
Why sir.. you just saved me 2 hours of work! Thank you!
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Bear Warrior Action Bar

Unread post by Sun Wukong »

Akroma666 wrote:
Comments Only wrote:Image Oh look a wild bear appears to be roaring!

Image But then it got beaten and is now licking wounds like some level 19 spirit shaman!
Why sir.. you just saved me 2 hours of work! Thank you!
Not a problem good sir, it was less than a 2 minute effort on my part!
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Bear Warrior Action Bar

Unread post by Valefort »

Obviously the healing would just be enough to maintain you above 0.
Mealir Ostirel - Incorrigible swashbuckler
User avatar
K'yon Oblodra
Recognized Donor
Posts: 1009
Joined: Wed Oct 28, 2009 3:38 am
Location: Berlin

Re: Bear Warrior Action Bar

Unread post by K'yon Oblodra »

I like your ideas, neither seem overpowered and having some actives on classes is a great way of making them more unique. The way you designed those I'd say they make sense from an RP point of view, they serve a clear purpose especially the maul. I like it :D
K'yon Oblodra
Necromancer of the school of Necromancy
Silent seat for the school of Necromancy
Slade
Posts: 29
Joined: Thu Feb 10, 2011 11:13 pm

Re: Bear Warrior Action Bar

Unread post by Slade »

I like the Roar idea, especially since Taunt is locked out by bear form.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

Anyone have constructive criticism?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

Bumping, Last call before submitting to QC for review.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
K'yon Oblodra
Recognized Donor
Posts: 1009
Joined: Wed Oct 28, 2009 3:38 am
Location: Berlin

Re: Bear Warrior Action Bar

Unread post by K'yon Oblodra »

I wonder if the maul should not just be a full round action replacing all of the bear warriors attacks and it's damage based on the attack damage and number of attacks.

Then it would need a clearly reduced damage compared what is possible to the normal damage... Maybe half of what could normally be dealt. And possibly a higher Cooldown... Or just even more reduction of the damage depending on what QC thinks.

I am thinking that cause if the ability only replaces 1 attack it might feel a bit clumsy considering how flurries work.

As I understand the damage of the Bear Warrior is amplified like this :
1-3rd level Blackbear +2 enchantment bonus
2nd level +1d4
4-9th level Brownbear +3 enchantment bonus
6th level 2d4
9th level 2d6
10th level Dire Bear +4 enchantment bonus

What is the standard attack damage on the unarmed attacks on the different bear forms? One would need to factor in the strength bonus as well.
K'yon Oblodra
Necromancer of the school of Necromancy
Silent seat for the school of Necromancy
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

Attack damage (i believe)
Black 2d4
Brown 1d10
Dire 2d6

I didn't want to make the ability too op considering it was free. The highest this could go is 4d6 before it wears off. That's IF they hit for all 4 attacks. We could however make it a full round attack with a longer cooldown and hits harder. Make it scale off the bear form and last a flat 5 turns?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
K'yon Oblodra
Recognized Donor
Posts: 1009
Joined: Wed Oct 28, 2009 3:38 am
Location: Berlin

Re: Bear Warrior Action Bar

Unread post by K'yon Oblodra »

Akroma666 wrote:Attack damage (i believe)
Black 2d4
Brown 1d10
Dire 2d6

I didn't want to make the ability too op considering it was free. The highest this could go is 4d6 before it wears off. That's IF they hit for all 4 attacks. We could however make it a full round attack with a longer cooldown and hits harder. Make it scale off the bear form and last a flat 5 turns?
Maybe the easiest way of doing it would be replacing normal attacks with attacks that ignore all damage reductions and resistances, as in not just one but all attacks?

Then a question that just came to mind when reading the description, it says bleeding damage... My first thought is undead that have all these damage reductions would be immune to bleeding. How about saying in the description that the bear continously mauls the target... Emulating the damage over time while circumventing the bleeding condition?

Maybe it could be made a mode that you can switch on that then replaces all your attacks with 1d6 damage reduction and resistances ignoring damage?
K'yon Oblodra
Necromancer of the school of Necromancy
Silent seat for the school of Necromancy
User avatar
dedude
Retired Staff
Posts: 1550
Joined: Wed Nov 02, 2016 11:21 am

Re: Bear Warrior Action Bar

Unread post by dedude »

Image
Maul
Specifics: The Bear Warrior mauls his victim in an all out assault, ignoring his defenses while increasing the ferocity of his attacks. For each round of the duration his damage increases cumulatively by half his Bear Warrior levels rounded up, while his AC decreases cumulatively by 2.
Duration: 1 round / 2 Bear Warrior levels.
Cooldown: 60 Seconds
Rational: With 10 levels of Bear Warrior, it will last 5 rounds and the final round will give a damage bonus of 25 and an AC decrease of 10. It will help the Bear Warrior against high DR opponents, but it comes with a high risk.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Bear Warrior Action Bar

Unread post by Akroma666 »

dedude wrote:
Image
Maul
Specifics: The Bear Warrior mauls his victim in an all out assault, ignoring his defenses while increasing the ferocity of his attacks. For each round of the duration his damage increases cumulatively by half his Bear Warrior levels rounded up, while his AC decreases cumulatively by 2.
Duration: 1 round / 2 Bear Warrior levels.
Cooldown: 60 Seconds
Rational: With 10 levels of Bear Warrior, it will last 5 rounds and the final round will give a damage bonus of 25 and an AC decrease of 10. It will help the Bear Warrior against high DR opponents, but it comes with a high risk.
I like it! K'yon Oblodra what are your thoughts on this?

I know QC was against giving bear warrior more damage.. I wanted to try to give it something that overcomes DR. This might work since its temporary and comes at a huge cost. I would have to differ to QC or Valefort on this one.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Post Reply

Return to “Suggestions and Discussion”