JEGs Training Module

Questions About Character Builds, Build Critiques, and Build Sharing

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chad878262
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Re: JEGs Training Module

Unread post by chad878262 »

I think the most recent version of the module is from early December, so it's close to the server in terms of classes and prcs. However, the merchants sell gear you will never find in game. In terms of character building it should be very close, but anything changed over the past ~2 1/2 months will not be reflected.
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Vogar Eol
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Re: JEGs Training Module

Unread post by Vogar Eol »

Is that what Kits do, grant a qualification Feat? I've been wondering about the missing classes in Jegs.
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Juramenta
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Re: JEGs Training Module

Unread post by Juramenta »

Would it be possible to make a bigger training room?
I would have liked to test out a few more things with range and speed, unfortunately you hit the end of the room within a second or so.
Also maybe add a few training dummy's with infinite hp?
So you have a few immobile targets to test your spells/powers on.
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Valefort
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Re: JEGs Training Module

Unread post by Valefort »

There's one room with a dummy where you can adjust its AC/AB with damage stats to boot :P

I'll try to find the time to upload a new version this week.
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Re: JEGs Training Module

Unread post by Uther3867 »

doesn't seem to have the same prerequisite for techsmith as the server as it seemes wizards cannot take that PRC in the module
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Valefort
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Re: JEGs Training Module

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Vogar Eol
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Re: JEGs Training Module

Unread post by Vogar Eol »

Good man.
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Maecius
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Re: JEGs Training Module

Unread post by Maecius »

Updated first post to reflect Valefort's most current version.
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Steve
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Re: JEGs Training Module

Unread post by Steve »

I don't know about any one else, but I downloaded Val's last March JEG's updated .mod, and it has a funny corruption issue (for me at least).

It seems that—and I've confirmed this many times now :| —that with this .mod, I can save a test character once, but if I try to save it again, the .mod crashes...and not only that, but it corrupts the earlier saved version!!

Weird stuff! So, I went back to using last December 2016's .mod version.

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Akroma666
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Re: JEGs Training Module

Unread post by Akroma666 »

Noticed a lot of missing tooltips for feats, do they actually still work? Northlander Hewing for example doesn't reduce attacks, rather attack bonus.
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chad878262
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Re: JEGs Training Module

Unread post by chad878262 »

Steve wrote:I don't know about any one else, but I downloaded Val's last March JEG's updated .mod, and it has a funny corruption issue (for me at least).

It seems that—and I've confirmed this many times now :| —that with this .mod, I can save a test character once, but if I try to save it again, the .mod crashes...and not only that, but it corrupts the earlier saved version!!

Weird stuff! So, I went back to using last December 2016's .mod version.
I've noticed weird save issues as well, such as saving a game and it not showing up in the list of available games you can load when going back in later.
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RagingPeace
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Re: JEGs Training Module

Unread post by RagingPeace »

Maybe I've done something wrong, but not a single invocation seem to work.
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Valefort
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Re: JEGs Training Module

Unread post by Valefort »

If by invocation you mean summons that's normal.
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Re: JEGs Training Module

Unread post by RagingPeace »

Valefort wrote:If by invocation you mean summons that's normal.
I mean warolock invocations ^^
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Egg Shen
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Re: JEGs Training Module

Unread post by Egg Shen »

I'm having a heck of a time with JEGS. rolled up a wizard/daggerspell mage/arcane trickster/assassin (not possible on bgtscc but I wanted to test some things out), and none of my buffs seem to work. my guy goes through the casting animation, but there is no visual effect after casting and no change on my character sheet either.

Additionally, as soon as I walk into the danger room, there's just a bunch of spawning happening that I didn't select. Bears and Pit Fiends and such.

Anybody else having issues? Also, I think the DSM bug reported on page 2 of this thread is still in effect re: epic spell selection. That's presumably something that's in game as well?

*Edit* Maybe related to what the above poster mentioned?
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