Coming Soon: Discussion Thread (2017)

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Calodan
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Re: Underdark Map Markers

Unread post by Calodan »

7threalm wrote:and let the surfacers know all our secrets, heresy :)

News flash it is not that hard to navigate the UD........Now if we were talking the Netherese Maze then yeah that shit is hard as feck to remember.
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Aspect of Sorrow
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Re: Underdark Map Markers

Unread post by Aspect of Sorrow »

Calodan wrote:News flash it is not that hard to navigate the UD
Try it on a cheap laptop with gamma control issues.
7threalm
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Re: Underdark Map Markers

Unread post by 7threalm »

though I still think it should be easier to get to the upperdark, there are alot of lower level areas drow and new players miss because they don't know how to get there

perhaps we can get signs, for the caravan at whatever that encampment is

---->ssmath----->undrek Vallanar-----> then the other name for the low level

I would do ssmath--caravan guard----> upperdark drow start
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LISA100595
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Re: Underdark Map Markers

Unread post by LISA100595 »

Glowfire wrote:Could the Underdark maps get blue transition markers with the nearby map name on them? You know, like every other areas on the server..?


Upperdark got it. I'm a little bit tired (okay, a lot) of always pulling up an Underdark map on the side to check. I figure someone in the past thought this would make UD more 'real' and 'hard' but while my character would know the Underdark like the back of his hand, I the player have other things that my allocated brain memory is used for... (plus my RL orientation skills are super bad).
I have two drow and all these years later still get lost!
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K'yon Oblodra
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Re: Underdark Map Markers

Unread post by K'yon Oblodra »

LISA100595 wrote: I have two drow and all these years later still get lost!
I am a newer player, good to know that this even happens to the more seasoned ones.

There could also be more CR indicators...
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V'rass
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Re: Underdark Map Markers

Unread post by V'rass »

Map points sound good not that i will use them much but still... ;)
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DM Hera
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Re: Underdark Map Markers

Unread post by DM Hera »

Can we have map mode in the upperdark. You ever try to run an event there with no map to move about!!!!!!!
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Sun Wukong
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Re: NEXT UPDATE: Planar Turning prerequisite changes

Unread post by Sun Wukong »

How well does it work against the evershifting balor? :lol:

Ah, do we even have that many outsiders on the server? What do we even have? That balor, and the pit fiend summoned by the Trollclaw Fjord Ogre Boss? I think the boss in the vampire bat cave might be another...

So... Well, go ahead I suppose. I guess it makes life little easier for the EDM using Silverstars of Selune, as they could turn undead, shapeshifters, and outsiders. Heck, perhaps Steve's high saving throw cleric will also consider taking it. :lol:

Now, turn undead is a powerful ability, don't get me wrong. But at 25 charisma... there is not that many builds that could feasibly consider taking it. Maybe some Epic Smite Evil Paladin build is one... Hey, I am not dissing that potential 38 Charisma and how it could give +14 AC and Damage with just two pre-epic feats... It is just... well... one build that in theory could also do without.

Thus, I do not mind. Any word on Self Concealment?
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Tsidkenu
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Re: NEXT UPDATE: Planar Turning prerequisite changes

Unread post by Tsidkenu »

Plenty of outsiders in Avernus :twisted:
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Lockonnow
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Re: NEXT UPDATE: Planar Turning prerequisite changes

Unread post by Lockonnow »

Tsidkenu it is only that place right and the balor and the pit fiend
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amber91
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Re: NEXT UPDATE: More Barbarian changes

Unread post by amber91 »

Comments Only wrote: Also, playing a halfling here, so it doesn't really matter that I have 37 strength because giants get +8 on their knockdown attempts against me...

+2 (Battlerager Natural Armor)
Can we get Battlerager Natural Armor as a halfling?

Also, has this fix to Whirlwind Rage been applied to the server yet?

Thanks!
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Valefort
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Re: NEXT UPDATE: More Barbarian changes

Unread post by Valefort »

No it's a dwarven PRC, as for the changes to rage they will be a bit different for whirlwind frenzy, namely they'll get a -2 AC when they use a shield while raging.
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Sun Wukong
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Re: NEXT UPDATE: More Barbarian changes

Unread post by Sun Wukong »

Valefort wrote:No it's a dwarven PRC, as for the changes to rage they will be a bit different for whirlwind frenzy, namely they'll get a -2 AC when they use a shield while raging.
That is -2 Dodge AC I presume? (Sounds about fair to me, even though I play a halfling that cannot wield a tower shield... )
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Valefort
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Re: NEXT UPDATE: More Barbarian changes

Unread post by Valefort »

Yes dodge AC penalty.
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Sun Wukong
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Re: NEXT UPDATE: More Barbarian changes

Unread post by Sun Wukong »

Another question, since it is dodge AC, how will this penalty apply and reapply or just disappear? Will it be on a heartbeat like NH, so when your rage ends the AC penalty is removed, or if your shield goes away, will the AC penalty also go away?
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- Elminster, probably.
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