Public QC request thread - want something tested out?

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Theodore01
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Re: Public QC request thread - want something tested out?

Unread post by Theodore01 »

Comments Only wrote:
chad878262 wrote:
Tsidkenu wrote:Iirc those black market stall flails cannot be finessed, not even the off-hand ones and therefore are only of use to Str based weaponmasters.
Whoops... Someone asked me to test the off-hand flails to see if they are finessable and I forgot about it... Probably need to make a Thread where players can post testing requests so it is easier for me to keep track of them. :oops:
Also, do the off hand flails work with Power Attack?
Just made a human swashbucker7/duelist1 today and used a special 'flail' on him.
Weapon finesse, insightful strike and power attack do not apply with a special 'flail' :!:
(i would guess PA should work on a hin/gnome)
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

chad878262 wrote:
Comments Only wrote:Also, do the off hand flails work with Power Attack?
No, do not work with Power Attack. You lose 3 AB, but you do not gain damage. Just to be certain i also tested with IPA and they don't work with that either. However, it does appear they get additional bonus STR damage when nothing is in the off hand. Note that the character sheet goes wonky when you turn power attack on and off, making the bonus damage inaccurate, but based on the combat log, regardless if PA is on or off it will not work with Light Flail.
Comments Only wrote:Iirc those black market stall flails cannot be finessed, not even the off-hand ones and therefore are only of use to Str based weaponmasters.
Akroma666 wrote: Would like to know if flails can be weapon finessed while we're at it. For duel wilding.
Can not be finessed.
Comments Only wrote:About the off hand flails, do those work with Duelist's extra piercing damage?
It appears that they do get the extra piercing damage, but this is difficult to say. Based on the combat log though I am fairly confident the light flails will work with Duelist Precise Strike Damage.



Basically they are light weapons for the purposes of dual wielding, but not finessable and do not work with Deadly Defense (even though the description says any light weapon or any weapon with the finesse indicator). I will flag this in QC for discussion, but for now they work as flails, that can be used in the off hand or used by a duelist, if you prefer them to a Rapier.
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Sun Wukong
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Re: Public QC request thread - want something tested out?

Unread post by Sun Wukong »

chad878262 wrote:It appears that they do get the extra piercing damage, but this is difficult to say. Based on the combat log though I am fairly confident the light flails will work with Duelist Precise Strike Damage.
The easiest way to check that one would be a '0' damage build with ten levels of Duelist. If your damage is just 1d6 from the flail, the +2d6 should make itself quite evident.
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

Comments Only wrote:
chad878262 wrote:It appears that they do get the extra piercing damage, but this is difficult to say. Based on the combat log though I am fairly confident the light flails will work with Duelist Precise Strike Damage.
The easiest way to check that one would be a '0' damage build with ten levels of Duelist. If your damage is just 1d6 from the flail, the +2d6 should make itself quite evident.
Difficult as the DM that assisted me could only find light flails with +4 EB. Still, the damage was 1d6 (flail) +4 (EB) + 1 (STR) + 1d6 (Precise Strike) = 7-17... My lowest damage was 7 and highest roled (non-crit) was 16 so that shows the precise strike damage must be getting applied. Without it max non-crit damage would be 11.
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Akroma666
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Re: Public QC request thread - want something tested out?

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Can you please suggest making light flails finesseable for duel wield flail builds?
Storm - The Blade Flurry
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Akroma Thuul - The Creepy Enchanter
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Jamie Dawnbringer - The Light in the Darkness
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

Akroma666 wrote:Can you please suggest making light flails finesseable for duel wield flail builds?
As I said, opened up a discussion QC side. In my opinion light flails should either be finesseable or they should be medium weapons w/ 1d8 damage and requiring OSTWF with allowance for Power Attack to work, just be a different weapon for the sole purpose to allow off-hand. I'm not strongly for one direction vs. the other, but if they are to be considered light, I do think they should work with finesse and Deadly Defense.
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Akroma666
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Re: Public QC request thread - want something tested out?

Unread post by Akroma666 »

chad878262 wrote: As I said, opened up a discussion QC side. In my opinion light flails should either be finesseable or they should be medium weapons w/ 1d8 damage and requiring OSTWF with allowance for Power Attack to work, just be a different weapon for the sole purpose to allow off-hand. I'm not strongly for one direction vs. the other, but if they are to be considered light, I do think they should work with finesse and Deadly Defense.
Thanks Chad, are you aware if they are offhand only?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Sun Wukong
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Re: Public QC request thread - want something tested out?

Unread post by Sun Wukong »

Akroma666 wrote:are you aware if they are offhand only?
No, you can use them in your mainhand. I use one on my halfling.
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Re: Public QC request thread - want something tested out?

Unread post by Sun Wukong »

Northlander Hewing...

Could someone test the number of attacks you get at every BAB point, and again with haste, because currently Northlander Hewing seems to be bit wonky...
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Mork
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Re: Public QC request thread - want something tested out?

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Eldritch Chain seems to have decreased dmg on secondary targets - at least by half of the damage. Description of this shape mentions nothing about it. Also it does not seem like Eldrith Master feat actually changes its range (not sure - requires testing but description seems to be suggesting increase in range wich Eldritch chain can jump to)
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

Mork wrote:Eldritch Chain seems to have decreased dmg on secondary targets - at least by half of the damage. Description of this shape mentions nothing about it. Also it does not seem like Eldrith Master feat actually changes its range (not sure - requires testing but description seems to be suggesting increase in range wich Eldritch chain can jump to)
Stock/ vanilla issue. Not a bug, but failure to accurately put detail in the description. Nwn2 wiki explains:

http://nwn2.wikia.com/wiki/Eldritch_Chain
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Mork
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Re: Public QC request thread - want something tested out?

Unread post by Mork »

I'd like someone to check if
Level 8: Arcane Throw (Right and Left Hand)
- Arcane Throw: At 4th level and higher, a daggerspell mage can imbue arcane spell power into his thrown daggers. The mage can deliver a ranged touch attack spell with one of his daggers, adding it's damage to that of the spell (adding the base dagger damage plus any enhance bonus from the right hand). The dagger returns to the mage automatically.
At 8th level, a dagger spell mage adds his/her left hand dagger to ranged touch attack spell damage as well. This adds your base dagger damage plus any enhance bonus from each dagger to ranged touch attack spells.
from Daggerspell works with Flame Weapon
http://nwn2.wikia.com/wiki/Flame_Weapon

It surely looks like it should but it is hard for me to notice.
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

Per Valefort, energy damage on weapons does apply, but will show up as 'normal' damage. So Flame weapon will work (all it does is apply 1d8 fire damage to your weapon), but will not show up as additional fire damage.
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Mork
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Re: Public QC request thread - want something tested out?

Unread post by Mork »

I'm aware that it converts damage type to whatever elements blast has but 2k8 of damage should be noticeable. For example I can notice increase in damage when I activate arcane infusion (and that adds 2k6) but with Flame Weapon I cannot feel the difference. It is hard to actually be 100% sure when those are all random numbers but just perhaps problem lies in a fact that when I activate arcane infusion - damage is shown on my daggers when I examine them, but when I do the same after getting Flame Weapon - damage is not there. For Flame weapon it is visible only in my character sheet under main hand statistics.

This is what I've meant:
Here is how my daggers look like with 1k6 Arcane Infusion:
Image
(noticeable increase of damage in Range Touch Attack-s)

Here is how my daggers look like with 1k8 Flame Weapon:
Image
(no increase of damage in Range Touch Attack-s as far as I can notice but cannot be 100% sure)

Both Flame Weapon and Arcane Infusion are visible in character sheet under mainhand/offhand section.

That is why I'm asking for looking into it inside the code and test if it actually works.
Last edited by Mork on Tue May 09, 2017 9:25 am, edited 1 time in total.
chad878262
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Re: Public QC request thread - want something tested out?

Unread post by chad878262 »

I think I would need Valefort to look at the code. It won't be very easy to test such a thing due to having blast dice d6's, dagger d'4 and flame blade d8's. Vale might be able to look at his code and see if Flame Blade is treated differently for some reason.
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