Getting away from sneaks?
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Sputnik
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Getting away from sneaks?
I play a paranoid character. He often suspects that he is being followed.
As such, I like to take certain precautions. Light spells, items that help with detection, staying in relatively safe areas. You know, logical steps to make spying on me difficult.
However, looking at the numbers I find that many can still spy on me with impunity, even in a well-lit room with no obstacles to hide behind. RCRing into a druid or ranger for detection doesn't make sense either. I accept that there will be toons who I will not be able to detect under many circumstances. So....
Are there areas where there are penalties to stealth?
I'm not referring to situational bonuses like light vs. darkness, or standing still vs. walking.
What I'm asking about is specific areas where sneaking might be more difficult..
Example: A Well-lit temple with no hidden alcoves and many acolytes going about their duties should be pretty hard to sneak around in.
As such, I like to take certain precautions. Light spells, items that help with detection, staying in relatively safe areas. You know, logical steps to make spying on me difficult.
However, looking at the numbers I find that many can still spy on me with impunity, even in a well-lit room with no obstacles to hide behind. RCRing into a druid or ranger for detection doesn't make sense either. I accept that there will be toons who I will not be able to detect under many circumstances. So....
Are there areas where there are penalties to stealth?
I'm not referring to situational bonuses like light vs. darkness, or standing still vs. walking.
What I'm asking about is specific areas where sneaking might be more difficult..
Example: A Well-lit temple with no hidden alcoves and many acolytes going about their duties should be pretty hard to sneak around in.
Francis 'Frank' Waynn - City Watch Recruit
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
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chad878262
- QC Coordinator
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Re: Getting away from sneaks?
The available spot gear is equivalent to sneak gear, so if you take the appropriate feats, max spot, carry a C&C wand and maybe put some points in WIS it really should just be a matter of saving up and getting spot gear in every slot (just like sneaks get sneak gear in every slot) it will all help.
All this said, IMO more areas have penalties to sneak than should. Temples among them, but many others that make less sense.
All this said, IMO more areas have penalties to sneak than should. Temples among them, but many others that make less sense.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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Sputnik
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Re: Getting away from sneaks?
I took as much detection as I could without gimping my build or compromising my character concept. The gear I'm getting over time, but will still never be able to detect a dedicated sneak with equal gear.
That's OK with me. That's why I asked about areas.
That's OK with me. That's why I asked about areas.
Which areas?chad878262 wrote:All this said, IMO more areas have penalties to sneak than should. Temples among them, but many others that make less sense.
Francis 'Frank' Waynn - City Watch Recruit
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
- Young Werther
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Re: Getting away from sneaks?
Back when I was involved with some intrigue people the go to was casting teleport to a safe location before conducting business. Take off your area on scry and it seems pretty foolproof.
Now lacking The ability to do that you may have to take them past that rope swing in the gullykin crypt.
Now lacking The ability to do that you may have to take them past that rope swing in the gullykin crypt.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- Tsidkenu
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Re: Getting away from sneaks?
Durlags used to give -50 stealth to prevent PvP by drow assassin PCs or whatever. Not sure if it is still the case but I thought it was dumb that one of the 'darkest' areas on the server gave a penalty to stealth.
- YourMoveHolyMan
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Re: Getting away from sneaks?
spot / listen gear appears to be slightly behind, currently, compared to stealth gear.
No spot/listen necklaces
slots such as belts are behind
Not a huge difference but its there
No spot/listen necklaces
slots such as belts are behind
Not a huge difference but its there
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- Flasmix
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Re: Getting away from sneaks?
Impossible to sneak in the temple of Lathander.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Brother Bruce
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Re: Getting away from sneaks?
People that sneak don't get hide and move silently rolls, whereas people that listen or spot do, so standing still you can get as much as +25 to your listen with a good roll. A character built and geared to catch a sneak who's got equal gear and stats will spot them most of the time. And there's a belt in the avernus shop that grants the alertness feat which gives +2 spot and listen which doesn't go toward the skill bonus cap of +50 so I wouldn't say detection items are behind/lacking
- YourMoveHolyMan
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Re: Getting away from sneaks?
Both sides get a roll. http://nwn2.wikia.com/wiki/How_Stealth_ ... tion_workspeople that sneak don't get hide and move silently rolls,
Not sure where you get the '+25' from for standing still. Not being snarky I don't understand, +20 on a roll of 20, yes, but where is the other five coming from?
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- YourMoveHolyMan
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Re: Getting away from sneaks?
There is a belt with +3 hide/ms, alertness adds +2/+2, thats what I meant by the item is 'behind'
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- K'yon Oblodra
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Re: Getting away from sneaks?
Supposedly only both sides get a roll if the spotter was turned hostile. So in a normal situation you as sneaker don't get a roll while the spotter does... Don't ask me whyYourMoveHolyMan wrote:Both sides get a roll. http://nwn2.wikia.com/wiki/How_Stealth_ ... tion_workspeople that sneak don't get hide and move silently rolls,
Not sure where you get the '+25' from for standing still. Not being snarky I don't understand, +20 on a roll of 20, yes, but where is the other five coming from?
- Valefort
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Re: Getting away from sneaks?
You'll need full ranks + top gear + spells to detect someone with any measure of certainty, scrolls of owl's insight also help. If you lack any of those you're screwed forever as far as standard detection goes, sneakers just have too much gear bonuses.
In the meantime there are alarm spells, running fast (hasted if possible), AoE spells, planting traps in narrow passages, going invisible, and last that I can think of (but it requires sneakrs who play fair and understand what you're doing which is not always a given) some areas where tracks are easy to see : snow, a beach where the tide just receeded.
In the meantime there are alarm spells, running fast (hasted if possible), AoE spells, planting traps in narrow passages, going invisible, and last that I can think of (but it requires sneakrs who play fair and understand what you're doing which is not always a given) some areas where tracks are easy to see : snow, a beach where the tide just receeded.
Mealir Ostirel - Incorrigible swashbuckler
- Mork
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Re: Getting away from sneaks?
For that there should be a spell: http://www.d20srd.org/srd/spells/passWithoutTrace.htmValefort wrote:and last that I can think of (but it requires sneakrs who play fair and understand what you're doing which is not always a given) some areas where tracks are easy to see : snow, a beach where the tide just receeded.
Last edited by Mork on Thu May 11, 2017 4:20 am, edited 2 times in total.
- Valefort
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Re: Getting away from sneaks?
Yes it also exists on the server, but that's not every sneak : http://bgtscc.wikia.com/wiki/Pass_without_Trace
Mealir Ostirel - Incorrigible swashbuckler
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chad878262
- QC Coordinator
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Re: Getting away from sneaks?
If a sneak has invested 3 feats, their background, maxed their DEX and has all item slots dedicated to stealth and the detector has invested the same (except in WIS) the detector will win EVERY TIME. Even without investment in WIS, if all else is equal, even if the sneak gear has a couple point advantage, the detector will still win every time. Turn on the little magnifying class to enter detect mode and you get a roll every 2 seconds. Eventually you will out roll the sneak. Only if the sneak has a full 20 points more than the detector will the remain hidden indefinitely (so long as their are no detection bonuses or stealth penalties like light, hard floor, detector standing still, random location modifiers, etc.)
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands