well, i didnt say it would be awesome. but it would be a druid without spells.aaron22 wrote:just have your wis so low you cannot cast any spells and put it in strength or whatever. your ab will be higher. you will have shapechanges and a pet whatever
Druid with out spell casting
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Re: Druid with out spell casting
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Re: Druid with out spell casting
Give the second path high bab and 100% spell fail.Hawke wrote:Druid without spellcasting ability is about as effective as an unbuffed shapeshifter.
I think the Shifter PrC should meet a lot of people's requests and requirements once it is worked on and finished, but it is on hold for now, along with a dozen different class projects like Harper Agent *cough cough*.
Edit - If another base class was created with the sole intention of shapes and magicless I can see more allowances in class combination like monk being included to help with AC. I can't see Druid being split in 2 paths since magic progression is at level 1.
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Re: Druid with out spell casting
Oooh I loved the lycantrophe in BG2... maybe we could get something like that going?
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Re: Druid with out spell casting
Akroma666 wrote:Hard pass.. I like my bear as is.. a bear.
100%! I love my bear <3
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Re: Druid with out spell casting
Dont think that works as shapes give you new stats.aaron22 wrote:just have your wis so low you cannot cast any spells and put it in strength or whatever. your ab will be higher. you will have shapechanges and a pet whatever
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Re: Druid with out spell casting
Is the shifter class under consideration still? Perhaps that would forfill the criteria asked!
"Werewolf Form (bonus)
Specifics: The werewolf form gains a strength, constitution and dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: listen and tumble."
Not sure if this is still being considered, Maybe someone in the know can clarify!
Awesome class from whats on the wiki!
Quoted from http://bgtscc.wikia.com/wiki/ShifterK'yon Oblodra wrote:Oooh I loved the lycantrophe in BG2... maybe we could get something like that going?
"Werewolf Form (bonus)
Specifics: The werewolf form gains a strength, constitution and dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: listen and tumble."
Not sure if this is still being considered, Maybe someone in the know can clarify!
Awesome class from whats on the wiki!
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Re: Druid with out spell casting
only str, dex and con are affected by polymorphingFace wrote:Dont think that works as shapes give you new stats.aaron22 wrote:just have your wis so low you cannot cast any spells and put it in strength or whatever. your ab will be higher. you will have shapechanges and a pet whatever
int, wis and cha (oddly enough all the casting stats) do not change
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Re: Druid with out spell casting
I believe that is because shapechange/polymorph is supposed to only change your physical aspects, while maintaining your own mind. Would suck to shapechange into a cow if you got the intellect of a cow. A cow probably don't know how to dismiss a shapechange spell.Blackman D wrote:int, wis and cha (oddly enough all the casting stats) do not change
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Re: Druid with out spell casting
Right, because only your physical form is changing.
In the instance for the Shifter class your level (maybe caster level??? ) determines your stats. Your form will have bonus or negatives to your physical ability scores, which can be pretty cool to keep you shifting to be the best combat performer you can.
However, since we have been shifting focus for these different stats for each being, most notably the summon spells, it would probably be easier to not have the stat changes happen for each form. Might even make the class more appealing to get a move on.
In the instance for the Shifter class your level (maybe caster level??? ) determines your stats. Your form will have bonus or negatives to your physical ability scores, which can be pretty cool to keep you shifting to be the best combat performer you can.
However, since we have been shifting focus for these different stats for each being, most notably the summon spells, it would probably be easier to not have the stat changes happen for each form. Might even make the class more appealing to get a move on.
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Re: Druid with out spell casting
The safety word is "moo".dedude wrote:I believe that is because shapechange/polymorph is supposed to only change your physical aspects, while maintaining your own mind. Would suck to shapechange into a cow if you got the intellect of a cow. A cow probably don't know how to dismiss a shapechange spell.Blackman D wrote:int, wis and cha (oddly enough all the casting stats) do not change
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Re: Druid with out spell casting
Bukaarp? *Gets the cheesy chicken suit from fable out*The Whistler wrote:The safety word is "moo".dedude wrote:I believe that is because shapechange/polymorph is supposed to only change your physical aspects, while maintaining your own mind. Would suck to shapechange into a cow if you got the intellect of a cow. A cow probably don't know how to dismiss a shapechange spell.Blackman D wrote:int, wis and cha (oddly enough all the casting stats) do not change
But back to the point, Does the OP just want shapechange and AB?
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Re: Druid with out spell casting
Yes basically i would love to see a druid that just melees with out spells.
I understand that this would not be as strong as a druid with spells but i think it could be fun.
Would basically be a fighter with out all the extra feats but with the ability to shape change in to a bunch of forms.
I understand that this would not be as strong as a druid with spells but i think it could be fun.
Would basically be a fighter with out all the extra feats but with the ability to shape change in to a bunch of forms.
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Re: Druid with out spell casting
Well unless the wildshape acts differently here but maybe if you want to focus on forms and AB, perhaps you could take an AB class of your choice and take 12+ and gain wildshape and take plant shape (Treant and Shambling Mound) as a feat, the prerequisite for plant shape is 12+ druid levels.
To go for magical beasts that have celestial leopard, phase spider, or winter wolf. You would need 25+ Wisdom which is a heavy investment especially if you need to fight in your original form and not using spells.
Dragon shape needs 26 druid and 29 WIS which may not synergize with what your looking for.
All this information is taken from the stock wiki and it looks like the stats of the forms overwrite unless your proper form has a higher stat.
These are the stats I found on the wiki and perhaps this may give you an indication of what you want your primary stat to be.
Type of feat
Class
Prerequisite
Druid Level 12
Required for
None
Specifics
The character with this ability can take the shape of an plant creature. Available shapes include Treant and Shambling Mound.
Shambling Mound
STR 21
DEX 10
CON 17
2-12 base damage
20 Armor Class
Immunity to disease, critical hits, mind effects, paralysis, poison, fear.
Some damage resistance to lightning.
Treant
STR 29
DEX 8
CON 21
2-12 base damage
22 Armor Class
Immunity to disease, critical hits, mind effects, paralysis, poison, fear.
50% vulnerability to Fire.
The Red Dragon shape is the strongest of the three. The following stats are obtained from dragonform, -
STR 33 DEX 10 CON 23
2d8+1 damage
28 AC
150 temporary bonus hitpoints
+1 attack bonus
Immunity: Mind effects, Paralysis, Sneak attack
Spell Resistance 22
True Seeing
Racial type Dragon
The other wild shapes are here. http://nwn2.wikia.com/wiki/Wild_shape Also mentioning that druid 16th level appears to be where elemental shapes are gained.
All this information is taken from the vanilla nwn2 wiki so I'm not sure what changes that have become commonplace here yet. So just to summarise..
Maybe taking 12-20 druid for the shapes, 20 druid would give all wildshapes and dire varients, Elemental shape and the elder versions and if you spend a feat on a druid level past 12th druid you can grab plant shape. The other classes maybe complimenting the AB progression your looking for.
Hope that helps and veterans please correct me if anything's changed from the information I given!
Edit: Build gurus, Does weapon focus and improved critical in unarmed strike work with these forms?
Another edit: I just remembered about intuitive attack which could synergize with the requirements in forms, details underneath..
Intuitive Attack
Type of Feat: General
Prerequisite: Base Attack Bonus +1.
Benefit: With a simple or natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls. This bonus is applied when you equip/unequip a weapon or change shapes. This includes unarmed fighting.
Special: A fighter may select Intuitive Attack as one of his fighter bonus feats.
Use: Automatic. (This bonus is calculated and applied when you equip/unequip items)
If you have Weapon Finesse you will get the difference between your Wisdom and the higher of (Str or Dex). A 14 Str, 20 Dex, 30 Wis character with weapon finesse will get a +5 (30 Wis - 20 Dex) AB bonus. Without weapon finesse the bonus for the same character would be +8 (30 Wis - 14 Str).
<i>You fight by faith more than brute strength.</i>
Valid Weapons: Club, Dagger, Dart, Light Mace, Sickle, Spear, Morning Star, Light Crossbow, Heavy Crossbow, Quarterstaff, Sling, Silver Sword of Gith, and unarmed attacks.
To go for magical beasts that have celestial leopard, phase spider, or winter wolf. You would need 25+ Wisdom which is a heavy investment especially if you need to fight in your original form and not using spells.
Dragon shape needs 26 druid and 29 WIS which may not synergize with what your looking for.
All this information is taken from the stock wiki and it looks like the stats of the forms overwrite unless your proper form has a higher stat.
These are the stats I found on the wiki and perhaps this may give you an indication of what you want your primary stat to be.
Type of feat
Class
Prerequisite
Druid Level 12
Required for
None
Specifics
The character with this ability can take the shape of an plant creature. Available shapes include Treant and Shambling Mound.
Shambling Mound
STR 21
DEX 10
CON 17
2-12 base damage
20 Armor Class
Immunity to disease, critical hits, mind effects, paralysis, poison, fear.
Some damage resistance to lightning.
Treant
STR 29
DEX 8
CON 21
2-12 base damage
22 Armor Class
Immunity to disease, critical hits, mind effects, paralysis, poison, fear.
50% vulnerability to Fire.
The Red Dragon shape is the strongest of the three. The following stats are obtained from dragonform, -
STR 33 DEX 10 CON 23
2d8+1 damage
28 AC
150 temporary bonus hitpoints
+1 attack bonus
Immunity: Mind effects, Paralysis, Sneak attack
Spell Resistance 22
True Seeing
Racial type Dragon
The other wild shapes are here. http://nwn2.wikia.com/wiki/Wild_shape Also mentioning that druid 16th level appears to be where elemental shapes are gained.
All this information is taken from the vanilla nwn2 wiki so I'm not sure what changes that have become commonplace here yet. So just to summarise..
Maybe taking 12-20 druid for the shapes, 20 druid would give all wildshapes and dire varients, Elemental shape and the elder versions and if you spend a feat on a druid level past 12th druid you can grab plant shape. The other classes maybe complimenting the AB progression your looking for.
Hope that helps and veterans please correct me if anything's changed from the information I given!
Edit: Build gurus, Does weapon focus and improved critical in unarmed strike work with these forms?
Another edit: I just remembered about intuitive attack which could synergize with the requirements in forms, details underneath..
Intuitive Attack
Type of Feat: General
Prerequisite: Base Attack Bonus +1.
Benefit: With a simple or natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls. This bonus is applied when you equip/unequip a weapon or change shapes. This includes unarmed fighting.
Special: A fighter may select Intuitive Attack as one of his fighter bonus feats.
Use: Automatic. (This bonus is calculated and applied when you equip/unequip items)
If you have Weapon Finesse you will get the difference between your Wisdom and the higher of (Str or Dex). A 14 Str, 20 Dex, 30 Wis character with weapon finesse will get a +5 (30 Wis - 20 Dex) AB bonus. Without weapon finesse the bonus for the same character would be +8 (30 Wis - 14 Str).
<i>You fight by faith more than brute strength.</i>
Valid Weapons: Club, Dagger, Dart, Light Mace, Sickle, Spear, Morning Star, Light Crossbow, Heavy Crossbow, Quarterstaff, Sling, Silver Sword of Gith, and unarmed attacks.
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Re: Druid with out spell casting
I gotta look for it... but Druids are modified here. Dragonshape is only 27 wisdom if I remember correctly, and dragonshapes are significantly stronger.
Is intuitive attack working on wildshapes?
Is intuitive attack working on wildshapes?
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Re: Druid with out spell casting
You need 2/3 monk levels for intuitive attack to work though.
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