Solo-Levelling Tips

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K'yon Oblodra
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Re: Solo-Levelling Tips

Unread post by K'yon Oblodra »

Hawke wrote:Now that I think of it... none of my current wizards, or past, were any kind of powerbuild. So maybe it is my fault. My drizard is a great example of a non powerbuild, but interesting character build.
What's a drizard?
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chad878262
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Re: Solo-Levelling Tips

Unread post by chad878262 »

A DC Wizard can one-shot some bosses, so there is that benefit, but yeah, solo can be rather difficult to level. Usually consists of summoning and buffing a summon and letting them (slowly) kill stuff in an area for ~15-20 minutes until you have to rest and start over. A gish Wizard is easy mode for leveling as long as you do so in an area without dispels. Overall clerics, druids and bards are all better gishes with Wizards being the strongest in PvP and as stated, if built correctly there are multiple spells that can one-shot bosses. This is a decent balance IMO since Wizards have fantastic utility and power for PvP and DM events.

With a duo a Wizard is not a bad choice as you can buff up your companion and let them do the heavy lifting, saving your strongest spells for whatever boss you face. However, if you want to be true easy mode, can eventually go everywhere on the server I would say go with a Favored Soul 26/Paladin 4 and a Bard 26/Rogue 4. You will be able to wreck stuff with those two.
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Hawke
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Re: Solo-Levelling Tips

Unread post by Hawke »

K'yon Oblodra wrote:
Hawke wrote:Now that I think of it... none of my current wizards, or past, were any kind of powerbuild. So maybe it is my fault. My drizard is a great example of a non powerbuild, but interesting character build.
What's a drizard?
My Druid Wizard. Very very not OP.
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Re: Solo-Levelling Tips

Unread post by Deathgrowl »

chad878262 wrote:A DC Wizard can one-shot some bosses, so there is that benefit
Still have to get there, though.

It's decent for going just to a boss, killing it and looting it (though if you find a full plate that is worth something, you might not be able to carry it as a DC wizard, with your low strength). But getting experience before level 30?

Tedious and unforgiving.
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Re: Solo-Levelling Tips

Unread post by chad878262 »

although invisi-hasting across the server and teleporting 3 or 4 times can vastly reduce the tedious weekly quest run...Make that 3-4 hour timeframe to hit your 10+K weekly XP fix in to about 2 hours or so, maybe less (Haven't done a full on quest run in over a year on the surface, not sure).

Honestly leveling anything in epics is a huge pain, so I can definitely believe it is even more-so on a solo Wiz.
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Omega07
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Re: Solo-Levelling Tips

Unread post by Omega07 »

So with DC mages the levelling process is tedious then? Is that because of the mobs to spells learned ratio?

Or is it wise to summon and buff them, letting them do the work and partying with other prospective adventurers?
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Re: Solo-Levelling Tips

Unread post by chad878262 »

Generally with a DC Mage your best bet is to kite an area collecting as many spawns as possible (and of course warded to the point of being immune to whatever they can do) and then drop spells on a large group... Wail of the Banshee, Wierd, whatever. Another option is to have acid and fire immunity and drop walls of fire, acid clouds and/or Incendiary Clouds.

The issue is there are few epic area's where this tactic will work consistently due to either small number of spawns or enough spawns with dispel to make your life difficult. Epic Spawns have Greater Dispels which for a CL22 caster (for example) has a 40% chance of dispelling each ward (so with NWN2 dice rolling will probably mean between 50-65% of your wards will get stripped).

Until you reach epics leveling is a breeze, but in epics you become a bit limited in where you can go for XP solo.
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Re: Solo-Levelling Tips

Unread post by Deathgrowl »

Omega07 wrote:So with DC mages the levelling process is tedious then? Is that because of the mobs to spells learned ratio?

Or is it wise to summon and buff them, letting them do the work and partying with other prospective adventurers?
Yes, to all three.

But DC mages are less tedious than blaster mages, in my opinion. Because blaster mages just cannot compete with the damage of - well, anything. And DC mages can use their finger of deaths and other save vs lose spells and then just let the summon or party do their thing.
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Re: Solo-Levelling Tips

Unread post by V'rass »

Necro-clerics are very strong for solo btw. ;)
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Re: Solo-Levelling Tips

Unread post by Face »

Fire wall is your friend....
Buff up and dont forget fire immunity.
Gather all the melee mobs in a zone.
Cast 1 wall of fire and run circles in it till all the mobs are dead.
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