I have a few questions in regards to a handful of spells.
1) Teleportation Circle (Wiz/Sorc 9) - the description states that it creates a circle on the floor that teleports as greater teleport, and that it lasts for 30 days (for the cost of 10k, or 20k for a two way portal). Does this spell work? Does the circle persist for 30 days through resets? Is this circle considered a "portal" in regards to other portal spells?
2) Stabilize Portal (Wiz/Sorc 1) - Does it work? Description states this recharges and mitigates decay of portals, does this work with the teleportation circle? If not, what sort of "portal" does it work with? Is there a cost in casting this spell?
3) Seal Portal (Wiz/Sorc 6) - same as above really, does it work and does this impact teleportation circles? Does this one need a DM present?
4) Analyze Portal (Wiz/Sor 3) - same. Does it work? Need a DM? This one mentions adjusting setting such as passphrases and timing. Do these things exist in game?
Portals & Teleportation Circle Magic?
- Planehopper
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- K'yon Oblodra
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Re: Portals & Teleportation Circle Magic?
Good questions really.
- Nyeleni
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Re: Portals & Teleportation Circle Magic?
I'm pretty sure it's on the same line as the new crafting spells or the Guard spells for your keep, mansion, palace etc.
They need DM assistance if you want to rp it and it prolly doesn't work yet. Especially the new crafting isn't active yet.
They need DM assistance if you want to rp it and it prolly doesn't work yet. Especially the new crafting isn't active yet.
Truman Capote, Breakfast At Tiffany's
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
-
Tsidkenu
Re: Portals & Teleportation Circle Magic?
I've only used Analyse/Stabilise/Seal portal in DM events. They have no regular mechanical effect.
Pretty sure Teleportation Circle does not work either but I cannot confirm that.
Pretty sure Teleportation Circle does not work either but I cannot confirm that.
- Rasael
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Re: Portals & Teleportation Circle Magic?
The spells have code associated with them, to do as described. But its disabled. Because it hasn't been tested.
So they are roleplay-only spells right now.
Ensuring there are no crashes and mad-exploitz.
So they are roleplay-only spells right now.
Ensuring there are no crashes and mad-exploitz.
- Planehopper
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Re: Portals & Teleportation Circle Magic?
Thank you, sir, you the man. They sound like they could be really fun.Rasael wrote:The spells have code associated with them, to do as described. But its disabled. Because it hasn't been tested.
So they are roleplay-only spells right now.
Ensuring there are no crashes and mad-exploitz.
Mad-exploitz aside (perhaps one portal per caster labeled with the name would help), id love to see these in game! No rush though, because I have a whole nutha level to go before I could pick them up now anyway.
- K'yon Oblodra
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Re: Portals & Teleportation Circle Magic?
Could lead to a whole forest of portals near central points XD.Planehopper wrote:
Mad-exploitz aside (perhaps one portal per caster labeled with the name would help), id love to see these in game! No rush though, because I have a whole nutha level to go before I could pick them up now anyway.