Agree, we just had cases of grieving, where players ran around with their level 30 toons and forced PvP on other players. Leveling quickly up to maximum just to bluntly kill other players, is in my eyes non-rp.Pimple wrote:If this is a mechanical limitation or something another player can force then no, I would not.
If i would loose one of my lives by that, that would clearly scare me away. Then people just don't have to like my nose, can kill me 3 times and my toon is gone.
If players so to speak "provoke" their death in a quest with a DM, that is something else. If a player does things in RP that provoke a reaction from other players, again and again, i also undrstand they would want to get rid of this "threat".
I personally would like if people would be thaught more respect from death, but it should be less randomly. If perma-death should be made more possible, then with carefully chosen RP-reasons.
How would it affect my RP if there would be more danger of perma-death wit RP-resons?
1) My main toon has alredy respect from death, if it happens in RP. Not due to lags or other ooc accidents while running dungeons or so. She would even more warn people not to run into deadly situations carelessly.
She would swing the moral club about life and death as a healer even more, if there would be more danger that the gods say no someday to a dead adventurer and might not let them return.
2) I would consider to take part in hunting and killing another toon if the player agrees and if there are RP resons to do so. But the way it is now, we all know, even if we kill another player, they can always come back anyway, just with some xp-loss.