aaron22 wrote:Now the victor wants to make a statement with this victory and he is also sadistic. So he hangs the corpse like a scarecrow outside balders gate with a sign declaring victor swordsman is without equal. Loser swordsman player would be a bit sour on that.
That is why I wouldn't put much weight to PvP results. If someone decided to put extensive description of gutting his defeated opponent then good for him if it fits his character. Cause I know it surely fits the setting, and there is absolutely no reason for 2 things:
- being salty afterwards.
- playing actual serious consequences of such death like permadying or RPing serious trauma.
You got rezzed and all is cool. Let people kill each other every 24 hours for fun! Let there be blood and guts flying. Normally I'd follow this guide:
https://www.youtube.com/watch?v=e-0hgP1tNH8 but all our characters do not play in the same team.
There - here we have PvP explained and dealt with. Now when and only when we'll learn dealing with it in such healthy manner there can be consequences that evolve around anything else except PvP in wich case it will never work as you noticed. You can even explain it IC by some houserule. Our server is not exact mirror reflection of Faerunian world so we might as well live in variant where multiple resurections are common thing, or Myrkul lost a huge chunk of his book or something.
We're forced here to choose lesser evil:
- Accept system like above that allows everyone to play their characters when it comes to conflict.
- Keep "consensual PvP" in every situation and flatten any hostilities to gutter level.
There is potentially option 3 that I could see working and be middle-ground but is not something I'd recomend.
- Apply permanent account-wide loss of server rules protection for those who simply prefer it. Then hostile races can simply run past one another if players behind them decide to not be in this group.