Valefort wrote:It was bad, granted ! And I always regret doing so, faced with the same question since I always went on
That said it should give you an idea of the things people are ready to do to not die, even oocly. Just looking at the two of you I wonder how many characters you leveled up over your time here ? 20 ?
Plenty of people don't do that !
I leveled 1 Character to 30. I think within a month of reaching that 30, I RCR'd to another idea, down to 20. I have 2 epic level toons, 2 mids, 1 pre-teen.
Maybe I have played 20 Characters, more or less. Most Characters are rolled up with specific goals in mind, in order to play into the Server Campaign, or help develop a Guild/Faction, or for me to have the change to RP with other Players that are not part of a group I am currently in, nor can really interact with that group (IC or OOC).
I like to make my Characters have use value, where their "existence"—short of long—can have the greatest impact and affect on the Environment. As well, I do not have hours and hours in the days/weeks/months in order to just "hang out" online. A couple of hours every other day tops, and I want to make those hours count for something (socializing is an inherent activity, but that often happens via Tells OOC, while I am making a solid go with my RP of my Character).
I also play with the idea that, at any moment, this Server could turn off. It nearly did, a few times, and I keep that idea in the back of my mind, that if I'm going to invest a minute of my RL time into this game, I want to see it achieve goals and make lasting affects. Chatting around the campfire, for me, that kind of daily "I'm just here, online" role-play is the antithesis of why I play this game.
Now that I've shared...lol....
But seriously, even if you have 1 Character, and either 1 at a time or just 1 forever, make that Character shine! Make them live as if they truly live, with some semblance of reality to their decisions! The fact that I know that you know that I know that you know your PC cannot die unless you the Player make that decision, means I know that you know that I know your role-play is going to ALWAYS take that into account, and thus, consequence for actions is pretty lightly taken, overall.
I've seen it lots as a Player, I saw it EVEN MORE as a DM and the HDM.
I fully understand attachment to Character(s), and that somehow, for many, BGTSCC is setup in such a way that investment is difficult and the need to remain fulfilled in this investment has turned into a typical shying away from Risk. Even in these hypothetical conversations, it seems so very many cannot even accept greater Risk if they also experience greater Reward.
But this is just a game!! Do you not play games in which you may lose? Or, why is THIS game such an investment that one is, for lack of a better word, scared to lose something? Please, someone explain this issue to me, because I still cannot grasp why Death to your Character seems like the most horrible thing in the world.
Just to note: I've seen so many Players make meaningful Lives, and thus, meaningful Deaths of their Characters, and it really seems that it is an missing element to the experience of playing this game.
Now, just applying Permastrikes to your own Toon is an avenue, and I have done it, and many others have as well. But listen: doing that might be possible, but it makes for a very weird and unrewarding game experience when the person next to you, is not upholding those same "rules." As I mentioned just above, I know for sure 99% that Players make decisions in their RP fully determined by the "no lose, no consequence" factor.
The simplest version of this is the Level 30 PC Raiding parties that go on, on BGTSCC. They tour the Server for the best loot, knowing that a) they can't die (for real, b) they can get rezzed with ease, c) that falling in battle has no consequence, d) that this action can be repeated infinitum because the Server just provides and provides and provides....
WTF?
Straight up: it is nearly impossible to take anyone seriously, because, one doesn't have to take their Character's Life seriously. Again, I suggest to everyone with a dog in this fight, to
read this blog post. I think there is so much potential there, and well written.
Cheers.