Why? To prevent muling, and it makes trading very reliable... in fact when compared to situation where mulling is allowed it takes concept of trading to completely new level that was not possible without it.Nyeleni wrote:This is such BS. Why would you even have such a system? It makes trading unreliable at best.
Muling - Fair Game or Not?
- Mork
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Re: Muling - Fair Game or Not?
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Face
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Re: Muling - Fair Game or Not?
Funy...I seen a helm with +4 ac some spot and listen and perma true seeing.AC81 wrote:Grandfathered items don't do anything to upset balance in the grand scheme of things. There are so few around in the hands of even fewer - I'd be stunned if they had any impact on the server at all. The gear you can now BUY far exceeds the quality of most grandfathered items. I'd say the bigger impact when it comes to seeing grandfathered items in use is that the player using them has probably been on this server since '09-'10 so they know the server back-to-front and has probably tailored his character for use with the items. The extra bonuses you sometimes get with GF items are largely irrelevant in comparison to store bought items these days. There really shouldn't be any complaining about access to high epic items now, every man and his dog can have +4 gear with extras - when I first started there were no chests and +3 items were DM rewards. Things are easier now, wouldn't you agree?Face wrote:If you want balance start with a purge on grant fatherd items.
I would like to think thats rather unfair.
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- Planehopper
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Re: Muling - Fair Game or Not?
The funniest part would be when you bought an item that used to be yours, and it disappears on you. I mean, does the item keep a running list of account names on it's description? Do you know how many people have probably owned my suits of mithral over the years?
There have been countless mercantile/merchant/trading coster guilds over the years and many of them have been very successful in driving RP. Muling did not interfere then, nor is it what prevents RP successes now.
There have been countless mercantile/merchant/trading coster guilds over the years and many of them have been very successful in driving RP. Muling did not interfere then, nor is it what prevents RP successes now.
- cosmic ray
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Re: Muling - Fair Game or Not?
What a strange question to ask of the community after disabling the level restriction on items.
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- Endelyon
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Re: Muling - Fair Game or Not?
I personally consider the two mutually exclusive. Removing the item level restrictions wasn't done specifically so the community would be able to more easily pimp out their alts (though we were well aware that it was a possibility and discussed last year at that time whether or not we thought the game might ever move to a "No Muling" policy one day), it was done so that players would be able to utilize gear that they purchased, traded for, or were gifted the moment they received it instead of having to watch it sit in their inventory with a red hue for 10 or 20 levels.cosmic ray wrote:What a strange question to ask of the community after disabling the level restriction on items.
That being said, the question was raised by developers so it's only natural for the administration to try to get a general sense of how exactly the community feels as a whole.
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Mallore
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Re: Muling - Fair Game or Not?
Could we have a fourth Option. I personally would not mind just seeing Epic Gear not muled.
Like Cigarsmoke I had a hell of a time leveling as a rogue, I really didn't want to play Darksouls again =P One of my experiences perhaps unique to me, was that I came across a person of my same level 10, and we partied. This player was a wonderful rp'er but had been decked out in muled items and as such was shattering content and I was just running behind them the whole time. I felt miserable. I felt like I was not contributing. It was not easy to find other players of my level, and gearing after that and as such I do not think I got to enjoy pve as much as I would have liked. Later on alts I got to enjoy pve though as the feeling of frustration was gone, I had knowledge and felt I could control things by muling or not.
I believe some people in positions of power might benefit from a bit of non muling to re-experience content and classes.
I personally do not think Grandfathered gear should be muled. Balance reasons, pve and pvp combined.
Perhaps a middle ground of only not epic gear. Your character should have to re earn that, perhaps it would promote adventure?
I suppose in the end im not bothered by it. I am bothered when people think muling has not had a negative on the server though. Though as I am no longer a new player, perhaps I to will benefit from muling one day.
Like Cigarsmoke I had a hell of a time leveling as a rogue, I really didn't want to play Darksouls again =P One of my experiences perhaps unique to me, was that I came across a person of my same level 10, and we partied. This player was a wonderful rp'er but had been decked out in muled items and as such was shattering content and I was just running behind them the whole time. I felt miserable. I felt like I was not contributing. It was not easy to find other players of my level, and gearing after that and as such I do not think I got to enjoy pve as much as I would have liked. Later on alts I got to enjoy pve though as the feeling of frustration was gone, I had knowledge and felt I could control things by muling or not.
I believe some people in positions of power might benefit from a bit of non muling to re-experience content and classes.
I personally do not think Grandfathered gear should be muled. Balance reasons, pve and pvp combined.
Perhaps a middle ground of only not epic gear. Your character should have to re earn that, perhaps it would promote adventure?
I suppose in the end im not bothered by it. I am bothered when people think muling has not had a negative on the server though. Though as I am no longer a new player, perhaps I to will benefit from muling one day.
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...also
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- Mork
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Re: Muling - Fair Game or Not?
Planehopper - I simply try to answer argument that in fact I know not to be true eg "its not possible to do". There is a lot of options on how to execute it in good manner - I'd really trust Valenfort on it.
Rest of your arguments remains valid and worth consideration.
Edit:
Mallore has some very good points there.
Rest of your arguments remains valid and worth consideration.
Edit:
Mallore has some very good points there.
- Aspect of Sorrow
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Re: Muling - Fair Game or Not?
There's exploitative things doable in the game that is capable of circumventing the system altogether. What's proposed isn't reliable.Mork wrote:I simply try to answer argument that in fact I know not to be true eg "its not possible to do". There is a lot of options on how to execute it in good manner
- SBlack
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- Mac
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Re: Muling - Fair Game or Not?
I voted I don't care...
Seems it's just about player preference. If you don't want to mule give all your stuff away when your char dies or retires. It's very rewarding starting from nothing and building your way up. Part of the game is about finding neat loot for your toon or trading for it. If you start at level 1 decked head to toe in glimmering mithril armor and wielding the finest of magical blades, you do deny yourself that part of the game.
That said I have started with nothing and I have started decked out. Both are rewarding in their own way. Who cares how others want to play the game anyway? Maybe it effects balance in general. However, If Jill can beat up Jane or slay more zombies at level one, has little impact on RP.
Seems it's just about player preference. If you don't want to mule give all your stuff away when your char dies or retires. It's very rewarding starting from nothing and building your way up. Part of the game is about finding neat loot for your toon or trading for it. If you start at level 1 decked head to toe in glimmering mithril armor and wielding the finest of magical blades, you do deny yourself that part of the game.
That said I have started with nothing and I have started decked out. Both are rewarding in their own way. Who cares how others want to play the game anyway? Maybe it effects balance in general. However, If Jill can beat up Jane or slay more zombies at level one, has little impact on RP.
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- Wolfrayne
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Re: Muling - Fair Game or Not?
Honestly as far as muling goes i don't really care. in all my years here i have never really bothered to mule any items nor owned millions of gold on any character so to me it would make no difference.
That being said i wouldn't mind seeing perhaps more gold/variety of low level vendors in and around the gate? Or perhaps some sort of player driven stalls? something they don't have to sit around and watch 24/7?
That being said i wouldn't mind seeing perhaps more gold/variety of low level vendors in and around the gate? Or perhaps some sort of player driven stalls? something they don't have to sit around and watch 24/7?
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- Rask
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Re: Muling - Fair Game or Not?
I feel like AoS saying "This isn't reliable" is pretty much /discussion right there.Aspect of Sorrow wrote:There's exploitative things doable in the game that is capable of circumventing the system altogether. What's proposed isn't reliable.Mork wrote:I simply try to answer argument that in fact I know not to be true eg "its not possible to do". There is a lot of options on how to execute it in good manner
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Isra Wynterborne, Necromancer Hunter
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- Blackman D
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Re: Muling - Fair Game or Not?
right?Nyeleni wrote:OMG, I cannot believe we opened this can of worms.
i have three level 30 sneaks leveled from that point, i would not do it a 4th time even with all the gear i can move around, definitely wouldnt cross my mind to make a stealth without muling, 3 was enoughP.S. I shudder thinking about playing a rogue from the 1000 gp point ^^
but in general i would tend to agree with the points of; there are better things to do, it would be way to easy to bypass anyway, and it would only hurt the casual players and cause people to want to leave
would also agree that you cant take away muling and keep RCR which means the RP RCR would have to be brought back which means you could only RCR thru the DMs and couldnt make the same person from it
this would make things like they were back before RCRs, if you messed up you had to start all over for the silliest of mistakes or beg a DM to delevel you if its something you could fix, but then risk losing a lot of xp if its something you didnt caught right away
there are few still around who knew my miranda before she became a lich but i had to redo here like 6 times before she ever made it pass 10, so its not as if that would be anything new, just painful and unnecessary
anyway all that said i still dont feel a particular need to actually vote but it would make things harder for no real reason and couldnt even be accurately enforced since you would just have people trade between friends to bypass it
everyone is evil till proven otherwise
- Yiska
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Re: Muling - Fair Game or Not?
Not something I'm concerned with. I'm pretty new, but the thought of other people having gear that is better than mine isn't something that bugs me. In RP I find the most memorable scenes are non-PvP related situations.
It might argued that it makes the game too easy, in regards to leveling, but the type of people who are looking for that difficulty and challenge in the grinding process aren't likely the people who are banking items for their alternative characters.
It might argued that it makes the game too easy, in regards to leveling, but the type of people who are looking for that difficulty and challenge in the grinding process aren't likely the people who are banking items for their alternative characters.
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- AC81
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Re: Muling - Fair Game or Not?
No item should grant a permanent magic effect. These items were banned/removed years ago. The item you saw is illegal and is either the result of a hacker or an inappropriate DM reward.Face wrote:Funy...I seen a helm with +4 ac some spot and listen and perma true seeing.AC81 wrote:Grandfathered items don't do anything to upset balance in the grand scheme of things. There are so few around in the hands of even fewer - I'd be stunned if they had any impact on the server at all. The gear you can now BUY far exceeds the quality of most grandfathered items. I'd say the bigger impact when it comes to seeing grandfathered items in use is that the player using them has probably been on this server since '09-'10 so they know the server back-to-front and has probably tailored his character for use with the items. The extra bonuses you sometimes get with GF items are largely irrelevant in comparison to store bought items these days. There really shouldn't be any complaining about access to high epic items now, every man and his dog can have +4 gear with extras - when I first started there were no chests and +3 items were DM rewards. Things are easier now, wouldn't you agree?Face wrote:If you want balance start with a purge on grant fatherd items.
I would like to think thats rather unfair.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep