chad878262 wrote:I disagree about pigeon holing. I play a CL25 gish with HiPS and he does fine. I only use HiPS defensively when I know caster spawns are in the area so that I can HiPS if one starts casting a greater dispel at me. The simple fact is that your build has so many issues it is nowhere near any box. It get's low AB due to using a great sword with 10 STR (assume 14 after bulls), while having low damage. Meanwhile to help land hits it has Shadowdancer, which it wouldn't need if it was not so heavily focused on high DEX/low STR. It could gain CL by dropping fighter and or SD levels. There are many ways to have the build be improved, but they are outside of your RP and that is fine. However, if we start making changes to make every purposely sub-par built character powerful we end up with a server that has no challenge.
Honestly, don't you think a non-caster Fighter with 14 STR using a Great sword would have even greater challenges than you are having with your gish (or at least equal challenges)? The response to such a build would be to either increase STR or use a different weapon and build with WF/Combat Insight/SB/Duelist in mind. At least in non-dispel area's your gish has better AC, mirror images, displacement, etc. to keep you from making a trip to the fugue.
I must say the pigeon holing is something adamant on the server as it is.
The point being that bard/dc wizard/druid are overpowered to the point it is not even funny.
You said the balance is not around FS, bard or dragon shape druid, I would ask, Why? Why is it some classes gain nerf immunity.
IC, I really find it immersion breaking a bard, an artist can even dream about fighting a gish or a wepaonmaster one on one, and even dream about having the upper hand.
As it is, the balance is skewed, be it for casters, spotters/listeners, or whatnot. The server is balanced with a very set mindset in mind, thus making anything but a cookie cutter build, irrelevant, both PvE and mainly PvP.
If Balance is an actual issue then I must say that lowering the dispel check is a logical thing since it was countermeasure to a mechanic which is no longer exists.
The thing is, any kind of un-counterable mechanic, be id breach spells, no save spells or percentage based spell (instadeath, drown etc) along with dispells, are just htings that put a whole build down the dumpster since they ignore things like, hp/ac/sr.
Balance wise, no single ability/spell should be reasonably uncounterable. (And yes, I am looking at mord and vamp feast). The sole existance of "iwin" buttons ruins any sembelance of "balance".