Human language, better reflecting each group suggestion

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Stonebar
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Human language, better reflecting each group suggestion

Unread post by Stonebar »

I would love to reduce the shear number of human language skills, to better reflect the proper communication of each language. Some of them listed in the selector are only dialects of each others. Like Chardic and Damaran would be like someone from Boston talking to someone from London at most. Chultan, and Tabaxi are the same language, and Thayans speak Mulhorandi. Yet do to game mechanics they will not even be able to understand each other. Other sub groups within a language are more diverse but understandable with a little work. They should be factored as a single language like we do with dialects and sub groups of Elven and Dwarven. A description showing which sub languages, or dialects this covers could be added.
I suggest the bellow Languages. (those in perenthencies are the existing BG selectable languages that should be combined).


* Illuski (= Languages: Illuskan, Bothii, Reghedjic, Oilusk)


* Waelan (= Languages: Waelan)


* Uluo (= Languages: Chardic, Damaran, Halruaan, Netherese, Uluik, Vaasan)


* Thorass (= Languages: Thorass, Cormanthan, Turmic, Aglarondan, Chondathan, Tharian)


* Chessentan (= Languages: Chessentan, Dambrathan, Shaartan, Tashalan)


* Raumtheran (= Languages: Rashemi, Halardrim)


* Imaskari (= Languages: Durpari, Imaskar, Gurri, Lantanese, Raumvira, Tuigan)


* Mulani (= Languages: Mulhorandi, Thayan)


* Untheric (= Languages: Untheric)


* Alzhedo (Alzhedo, Midani) - Part of the Untheric language but so much time has past sence they branched, should be it's own?


* Chultan (= Languages: Chultan, Tabaxi)


* Han (= Languages: Kozakuran)


* Shou Chiang (= Languages: Shou)



Dead languages, so could count as their own as it takes more study...or not?
Logos(s) - Part of the Uluo, but a dead lanuage -
Talfiric - Part of Chessentan, but a dead lanuage -



Add this language?
Ruathlek (Part of the Uluo, but is a secret language of illusionist and spoken in Nimbral. So I feel should be it's own)



Remove language
Nexalan (Should not exist as this land is not discovered yet in 1353) *Edit* Unless from Candlekeep?


Another possibility is if this is too hard, could each of those within the groupings act as the same language, for example if I use Chardic, could someone speaking Damaran be scripted to understand as if they were the same language, and vice versa? Rather then changing the names.
Last edited by Stonebar on Mon Jun 05, 2017 2:28 pm, edited 3 times in total.
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Hoihe
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Re: Human language, better reflecting each group suggestion

Unread post by Hoihe »

I have to disagree on Nexalan.

Valqis SanJeMeh of Candlekeep, ranked Reader, has sailed to Maztica by now a number of times and even circumnavigated Toril. While unlikely the average individual will speak it, perhaps a Candlekeep linguist could have studied her reports.
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Stonebar
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Re: Human language, better reflecting each group suggestion

Unread post by Stonebar »

I just did not want people to think it was the 1360's or something. People mix up the timeline often enough with most info found is 3ed, or 2ed lore, 1ed is much harder to find. I have no strong opinion either way as to keep or remove it though.
Valqis SanJeMeh of Candlekeep, ranked Reader, has sailed to Maztica by now a number of times and even circumnavigated Toril. While unlikely the average individual will speak it, perhaps a Candlekeep linguist could have studied her reports.
I'm sooo curious, the around the globe part alone is huge!!! I found that bgtscc plot last year as a small notation tucked away in the server timeline, and always wanted to know more.

I read the first novel about Amn arriving there (read forever ago), but not the other two sadly :( It was a free give away if you bought another D@D novel lol.
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JCVD1
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Re: Human language, better reflecting each group suggestion

Unread post by JCVD1 »

I agree with this so much.

Also, languages like that should be restricted to humans, because, for exemple, Thayan(which isn'T a language) can be taken. by anyone for funsies, encouraging the occasional Thayan elf slave refugee. *rolls eyes*
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Stonebar
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Re: Human language, better reflecting each group suggestion

Unread post by Stonebar »

Ok, plan B: Rather then changing all the languages out, what about simply redirecting their paths so they trigger the same script as others in the group.

For example could all Uluo languages redirect to say Damaran for in game text? Like many doors to one destination.

Then the in game languages Illuskan, Bothii, Reghedjic, and Oilusk would all use the same in game script for example. Thus they would be able to talk and understand each other as they should within Forgotten realms lore.
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