Tips for a pair of Dwarven Brothers.
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Tips for a pair of Dwarven Brothers.
oh and to help you keep track of things i absolutely recommend sticky notes app for your comp. i keep a second screen up to apply sticky notes all over it. can swap colors to represent which toon
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
-
Stormforge1
- Posts: 20
- Joined: Tue Jul 18, 2017 11:52 pm
Re: Tips for a pair of Dwarven Brothers.
Good idea. Though going to do it low tech, pen and notepad. I write a lot faster than I type. 
Now if I could just remember all the names of those that I have grouped with.
Now if I could just remember all the names of those that I have grouped with.
-
Stormforge1
- Posts: 20
- Joined: Tue Jul 18, 2017 11:52 pm
Re: Tips for a pair of Dwarven Brothers.
So clerics can use slashing and piercing weapons now as long as they have the weapon proficiency? Huh, I am a long way from 2nd edition lol. 
-
Stormforge1
- Posts: 20
- Joined: Tue Jul 18, 2017 11:52 pm
Re: Tips for a pair of Dwarven Brothers.
Me again.
Is there a list of Cavestalker bonus feats somewhere? The list changed depending on what I took before hand on each different build I have tried. First build only FEs showed up. RCRed and took CE before CS3 and ICE was in the list with the FEs. Tried another RCR with PA and CE before CS3. Which led to FEs, ICE, and Cleave showing up in the list.
Decided to do away with the Divine Seeker/Trapfinding route in the end. Going R24/CS3/NWN3. Seemed more appropriate with this below.
http://forgottenrealms.wikia.com/wiki/Marthammor_Duin
Is there a list of Cavestalker bonus feats somewhere? The list changed depending on what I took before hand on each different build I have tried. First build only FEs showed up. RCRed and took CE before CS3 and ICE was in the list with the FEs. Tried another RCR with PA and CE before CS3. Which led to FEs, ICE, and Cleave showing up in the list.
Decided to do away with the Divine Seeker/Trapfinding route in the end. Going R24/CS3/NWN3. Seemed more appropriate with this below.
http://forgottenrealms.wikia.com/wiki/Marthammor_Duin
Marthammor's clergy are known as the volamtar ("blazers of fresh trails"). They represent one of the most widely recognized dwarven churches of the surface wide, particularly in the North. Volamtar mark wilderness trails near dwarven strongholds to make the path of those that might follow from the clanholds easier. They patrol trade routes and game trails between human and dwarven enclaves, healing the injured and clearing these areas of dangerous predators.