Extra invocation feat

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freekender
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Extra invocation feat

Unread post by freekender »

The feat appears on the wiki. The question is: is it avaible in game?
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Re: Extra invocation feat

Unread post by aaron22 »

only way i could see this not being OP is doing an extra invocation least and that quals you for EI lesser that quals for EI greater that quals for EI dark...
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Re: Extra invocation feat

Unread post by mrm3ntalist »

freekender wrote:The feat appears on the wiki. The question is: is it avaible in game?
I hope not :D

On a serious note, it isnt in game. Its a feat description of something that was developed during the big update period 16 months ago. This feat hasnt been discussed at all.
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Re: Extra invocation feat

Unread post by freekender »

Thanks for the answers!
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Re: Extra invocation feat

Unread post by Nachti »

I think it should go live. Discuss please.
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Nemni
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Re: Extra invocation feat

Unread post by Nemni »

It would be great with some more spell variety as a warlock. Would also be quite powerful, even though it costs a precious epic feat. Perhaps limit to one extra invocation only, and not possible to take it multiple times.
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Re: Extra invocation feat

Unread post by chad878262 »

aaron22 wrote:only way i could see this not being OP is doing an extra invocation least and that quals you for EI lesser that quals for EI greater that quals for EI dark...
This is the only way I would consider it... Maybe make Extra Invocation Least available pre-epic, but then require lesser, greater, and dark in epics. Would be quite powerful to have that kind of utility for a class that already has unlimited blasting powers, thus they should have to give up something, in this case several epic feats.
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Re: Extra invocation feat

Unread post by aaron22 »

TBH. its the least and lesser's that i really want more of anyway. by the time i pick a 3rd greater im looking at which one i dont like the least...
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freekender
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Re: Extra invocation feat

Unread post by freekender »

In my experience, the level where I think the most about the invocations is the Lesser, where I never have all which I wanted to. Followed by the Dark ones. Dark Premonition and Retributive Invisibility are a must for me, they are the top defensive powers of warlocks; I doubt always between Dark Foresight and others depending on the character (and now, with Lure Shadow Demons, this is a harder choice).

I feel that the level that has more "room" is the Greater. In the Least, depends on the build and type of warlock.

If some extra requirements are needed in order to be able to select the higher levels with the the feat... well, I agree. But my opinion is that it might selectable just one time. Requirements scaling for choosing the between the Least, Lesser, Greater and Dark invocations.

Anyway, I think that more summon-like invocations could be added, so non-evil warlocks have more flavour. And for evil ones too, now that The Dead Walk and summon Baatezu (from HW) cannot be active at the same time.
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Re: Extra invocation feat

Unread post by Deathgrowl »

Nachti wrote:I think it should go live. Discuss please.
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Re: Extra invocation feat

Unread post by Moltrazahn »

4 feats. One for each level.

Id gladly drop 4d6 damage for more utility.
(Not saying locks don't have utility. But as already stated, some picks are just too good to pass up)

At the same time. These feats are super cool. And i could imagine many consodering them nearly essential for any warlock. Which in itself could also be considered counter productive. Much like some invocations are now.
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Re: Extra invocation feat

Unread post by matelener »

Warlocks are powerful but some of their spell choices are hard, which is a good design IMO. Losening it up could mean creating a "generic" warlock build.
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Re: Extra invocation feat

Unread post by aaron22 »

no way on 4 invocations as a standard. matelener is right, it would make less variety then it has already. right now there are just a few builds off this platform. they can get some flavor but they are generally just these few builds. if we make a some feats like i proposed earlier. i do not see a blaster taking more than the another least. possibly gain something from a lesser, but +d6 blast is better for that in any build i can foresee. What i do like about it is this opens up the door for some viable builds that are not possible without it. id want to spend some time playing with the numbers and finding new synergies. while it may not make any difference, what i dont know right now is intriguing.

on a side note. it would be cool to see more invocations that had synergy with the lesser used invocations. if we are honest, there are pretty much only a few quality invocations with some that are meh and then another group that are "now i need to RcR". if there was some clever scripting to make these unused(unusable) invocations pair with others to create a viable concept could further the versatility of a semi non-versatile platform.
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Re: Extra invocation feat

Unread post by metaquad4 »

Their spell choices aren't hard, I wouldn't say. There are a select handful of "optimal" spells that every warlock should take (obviously, these differ based on the kind of warlock but you never lose out on the essentials). The rest are there for flavor. Extra invocation feats should be epic feats, just as much as the extra spell slot feats should be. They should be pre-epic feats. It won't be OP and likely won't increase a warlock's power tremendously either. Most of those invocations aren't very practical.
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