"Come one, come all! Edward's Extraordinary Encumberments is open for business! Weapons, Armor, Jewelry, and much more! Take a look, and take your time!"
(Bids will stay open for a total of 48 hours from opening bid.)

Monk Hand of Lan'Kuth (Kama)
Bonus Feat: Weapon Focus (Kama)
Damage Bonus: Electrical 1
Enhancement Bonus: +2
Enhancement Bonus: Dexterity +1
Enhancement Bonus: Wisdom +1
Use: Displacement (9) 1 Use/Day
(Greataxe) Minotaur Battleaxe
Bonus Feat: Cleave
Enhancement Bonus: +2
Massive Criticals: 2d6
Reaching Cutter (Handaxe)
Damage Bonus: Piercing 2
Enhancement Bonus: +2
Skill Bonus: Spot +2
Skill Bonus: Survival +2
Staff of Defense
Charges: 50
AC Bonus: +2 (Deflection)
Only Useable By: Sorcerer
Only Useable By: Wizard
Use: Ghostly Visage (3) 2 Charges/Use
Use: Mage Armor (2) 1 Charge/Use
Use: Protection from Alignment (5) 3 Charges/Use
Staff of the Holy
50 Charges
Only Useable By: Cleric
Use: Aid (3) 2 Charges/Use
Use: Cure Light Wounds (5) 1 Charge/Use
Use: Cure Moderate Wounds (6) 3 Charges/Use
Monk's Friend (Quarterstaff)
Enhancement Bonus: +2
Enhancement Bonus: Wisdom +2
Massive Criticals: 1d10
Staff of Curing
40 Charges
Skill Bonus: Heal +5
Use: Cure Serious Wounds (5) 2 Charges/Use
Falchion +4
Enhancement Bonus: +4
Dwarven Waraxe +4
Enhancement Bonus: +4
Dagger +4
Enhancement Bonus: +4
Kama +4
Enhancement Bonus: +4
Spear +4
Enhancement Bonus: +4
Sickle +3
Enhancement Bonus: +3
Darksteel Light Hammer +3
Damage Bonus: Electrical 1
Enhancement Bonus: +3
Material: Metal (Darksteel)
Bastard Sword +3
Enhancement Bonus: +3

(Crossbow, Heavy) Steam Powered Slinger
Bonus Feat: Rapid Reload
Enhancement Bonus: +2
Extra Ranged Damage: Bludgeoning
Mighty +2
Skill Bonus: Survival +4
Gnomish Light Crossbow
Bonus Feat: Point Blank Shot
Bonus Feat: Rapid Reload
Enhanement Bonus: +2
Might +5
(Longbow) Close Quarters
Bonus Feat: Point Blank Shot
Enhancement Bonus: +2
Mighty +3
Longbow of Magic +2
Enhancement Bonus: +2
Mighty +3
Sunlight Sling
Attack Bonus vs. Undead +3
Attack Bonus +2
Light Low (10m) White
Composite Shortbow +3
Attack Bonus +3
Mighty +5
Heavy Crossbow +3
Attack Bonus +3
Longbow +3
Attack Bonus +3

Slashing Piercing Arrows of Slow x99
Damage Bonus: Piercing 2
Extra Ranged Damage: Slashing
On Hit: Slow DC=16 33% / 1 Round
Electrifying Alchemical Silver Arrows x99
Damage Bonus vs. Lawful 1
Damage Bonus: Electrical 1
Material: Metal (Alchemical Silver)
Arrows of The Thrall x99
Damage Bonus: Fire 4
(Shuriken) Grains of Sand x50
On Hit: Sleep DC=14 50% / 2 Rounds
Shuriken +3 x50
Enhancement Bonus: +3
Dart +3 x50
Enhancement Bonus: +3
Hand Axe +3 x50
Enhancement Bonus: +3
Thunderbeast Axe x50
Damage Bonus: 1d4 Sonic
Enhancement Bonus: +3

Light Shield +3
AC Bonus: +3 (Shield)

Padded Armor +4
AC Bonus: +4 (Armor)
(Chain Shirt) Mirrored Armor
AC Bonus: +3 (Armor)
Spell Resistance: 24
Umber Hulk Hide Half Plate
AC Bonus: +3 (Armor)
Improved Saving Throws: Mind Affecting +3
Material: Creature (Umber Hulk)
Chainmail +3
AC Bonus: +3 (Armor)
Studded Leather Armor +3
AC Bonus: +3 (Armor)
Hide Armor +3
AC Bonus: +3 (Armor)
Chain Shirt +3
AC Bonus: +3 (Armor)
Padded Armor +3
AC Bonus: +3 (Armor)
Mithral Chain Shirt
Material: Metal (Mithral)

Robe of Cold Resistance
Resistance: Cold 15/-
Robe of Acid Resistance
Resistance: Acid 15/-
Healthy Wizard's Robes
Armor Bonus vs. Evil +1 (Armor)
Bonus Hitpoints: +4
Enhancement Bonus: Intelligence +3

Periapt of Wisdom +3
Enhancement Bonus: Wisdom +3
Periapt of the Lost Witch
AC Bonus: +1 (Natural)
Improved Saving Throws: Mind-Affecting +4
Spell Resistance: 28
Cloaked Amulet, Greater
AC Bonus: +2 (Natural)
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Amulet of Cantrips, Greater
100 Charges
Use: Acid Splash (1) 2 Charges/Use
Use: Lesser Vigor 1 Use/Day
Use: Light (1) 2 Charges/Use
Use: Magic Missile (3) 1 Use/Day
Use: Ray of Frost (1) 2 Charges/Use
Use: Virtue (1) 2 Charges/Use
Amulet of Acid Resistance
Resistance: Acid 20/-
Dexterous Amulet
AC Bonus: +1 (Natural)
Damage Immunity: Negative Energy 5% Immunity Bonus
Enhancement Bonus: Dexterity +3
Greater Amulet of Metaspell Influence
Bonus Spell Slot: Wizard Level 3
Amulet of the Harpers
Improved Saving Throws: Mind Affecting +3
Only Useable By: Good
Only Useable By: Harper Agent
Only Useable By: Neutral
Resistance: Electrical 5/-
Skill Bonus: Bluff +2
Skill Bonus: Diplomacy +2
Spell Immunity: Magic Missle

Ring of the Undead Slayers
AC Bonus: +3 (Deflection)
AC Bonus vs. Undead +4 (Deflection)
Anagrys' Shackle Breaker
Bonus Spell Slot: Wizard Level 4
Only Useable By: Wizard
Use: Greater Dispelling (7) 1 Use/Day
Ring of Might
Enhancement Bonus: Constitution +2
Enhancement Bonus: Strength +2
Resistance: Cold 5/-
Ring of Wisdom +3
Enhancement Bonus: Wisdom +3
Ring of Scholars
Light Normal (15m) White
Skill Bonus: Lore: Arcana +5
Greater Ring of Protection
AC Bonus: +3 (Deflection)
Heart of Illum Lura
Improved Saving Throws: Universal +2
Only Useable By: Ranger
Ring of Divine Power (3)
Bonus Spell Slot: Cleric Level 3
Bonus Spell Slot: Druid Level 3
Bonus Spell Slot: Favored Soul Level 3
Bonus Spell Slot: Spirit Shaman Level 3
Ring of the Ranger
Bonus Spell Slot: Ranger Level 3
Ring of Hiding
Skill Bonus: Hide +6

Gauntlets of Protection +3
AC Bonus: +3 (Deflection)
Bracers of Dexterity +3
Enhancement Bonus: Dexterity +3
Greater Gloves of Spellcraft
Only Useable By: Cleric
Only Useable By: Druic
Only Useable By: Sorcerer
Only Useable By: Wizard
Skill Bonus: Spellcraft +6
Gloves of the Artificer
Skill Bonus: Craft Alchemy +3
Skill Bonus: Craft Armor +3
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Weapon +3
Greater Gloves of Concentration
Skill Bonus: Concentration +6
Gauntlets of Healing
Skill Bonus: Heal +2
Use: Cure Minor Wounds (1) 2 Uses/Day
Gauntlets of Weapon Skill
Skill Bonus: Parry +6
Use: Magic Weapon (2) 3 Uses/Day

Boots of the Sun Soul
AC Bonus: +3 (Dodge)
Only Useable By: Monk
Boots of Armor
AC Bonus: +3 (Dodge)
The Sturdy Feet of Pim
AC Bonus: +2 (Dodge)
Bonus Hitpoints: +10
Enhancement Bonus: Constitution +2
Only Useable By: Fighter
Boots of Elvenkind
AC Bonus: +2 (Dodge)
Bonus Feat: Stealthy
Use: Expeditious Retreat (5) 3 Uses/Day
Boots of Elvenkind
Skill Bonus: Move Silently +5
Boots of Elvenkind
AC Bonus: +1 (Dodge)
Skill Bonus: Move Silently +6
Boots of Willful Striding
Improved Saving Throws: Will +2
Enhancement Bonus: Constitution +3
Boots of Striding
Enhancement Bonus: Constitution +3

Helm of Protection +3
AC Bonus: +3 (Deflection)
Shukenja Helm
Bonus Spell Slot: Sorcerer Level 0
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Bonus Spell Slot: Sorcerer Level 3
Skill Bonus: Concentration +1

OUT OF STOCK

Cloak of the Hearty
Improved Saving Throws: Fortitude +1
Regeneration: +1
Skill Bonus: Heal +2
Skill Bonus: Survival +2
Cloak of the Deceiver
Enhancement Bonus: Charisma +1
Regeneration: +1
Skill Bonus: Bluff +3
Skill Bonus: Use Magic Device +1
Cloak of Protection +3
AC Bonus: +3 (Deflection)
Cloak of Elvenkind
Skill Bonus: Hide +5
Nymph Cloak
Enhancement Bonus: Charisma +3
Cloak of the Tracker
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Listen +2
Skill Bonus: Move Silently +2
Skill Bonus: Spot +2

[/quote]Brazier of Commanding Fire Elementals
10 Charges
Use: Summon Fire Elemental 1 Charge/Use
Wand of Missiles
50 Charges
Only Useable By: Bard
Only Useable By: Sorcerer
Only Useable By: Wizard
Use: Magic Missile (3) 1 Charge/Use
Wand of Lightning (Greater)
50 Charges
Use: Lightning Bolt (10) 5 Charges/Use
Wand of Trap Debilitation (Summon Monster II)
50 Charges
Only Useable By: Bard
Only Useable By: Druid
Only Useable By: Ranger
Only Useable By: Sorcerer
Only Useable By: Wizard
Use: Summon Creature II (3) 2 Charges/Use
Wand of Clarity
50 Charges
Only Useable By: Bard
Only Useable By: Sorcerer
Only Useable By: Wizard
Use: Clairaudience/Clairvoyance (5) 5 Charges/Use
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