Spell Failures
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- Glowfire
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Spell Failures
I'm getting some random spell failures which don't seem to be connected to lag spikes (from what I can tell).
Is anyone else experiencing them too?
Is anyone else experiencing them too?
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Friedrich von Schiller
Friedrich von Schiller
- Nachti
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Re: Spell Failures
You get spell failure after you have cat an spell. Only for a very short time. Is that it?
- Glowfire
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Re: Spell Failures
I should've said that it's always when I cast a bunch at once.
But I thought that was fixed so it wouldn't happen, but now seems to be happening again?
But I thought that was fixed so it wouldn't happen, but now seems to be happening again?
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Friedrich von Schiller
Friedrich von Schiller
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chad878262
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Re: Spell Failures
Can you elaborate which spell fails, what spell you cast before the failure and if you used any meta magic?
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- Glowfire
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Re: Spell Failures
This was the order today:
Premonition
Superior Resistance
Heroism - FAILED
Resist Elements (Extended)
Premonition
Superior Resistance
Heroism - FAILED
Resist Elements (Extended)
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Friedrich von Schiller
Friedrich von Schiller
- wangxiuming
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Re: Spell Failures
It's happened to me before where lag causes the game to think im casting too quickly and thus the initial ASF applied from any casting is still in effect.
... did that make sense? Jury duty has scrambled my brains. :X
... did that make sense? Jury duty has scrambled my brains. :X
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Tsidkenu
Re: Spell Failures
I also get Spell Failure if I try to cast a spell immediately after turning on Divine Spell Power. I think I know why it's there, though, so I've just adapted to that 
- mrm3ntalist
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Re: Spell Failures
Like most other things, its to prevent exploits. It needs some fine tuning.
Letting us know which spells fail and what sequence you used - like glowfire did - helps.
Letting us know which spells fail and what sequence you used - like glowfire did - helps.
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- cosmic ray
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Re: Spell Failures
I remember playing on a nwn1 server that prevented a very similar exploit (related to number of attacks per round instead of spells cast in the round) by making it so characters would disengage their target on equipping or unequipping a weapon.
If you made equipping or unequipping weapon items and the like grant you the temporary spell failure, wouldn't it accomplish the same thing without the constant risk of being caught by lag? Let's face it, BGtSCC is pretty laggy, so this system ends up working against us all, which is not the intent.
If you made equipping or unequipping weapon items and the like grant you the temporary spell failure, wouldn't it accomplish the same thing without the constant risk of being caught by lag? Let's face it, BGtSCC is pretty laggy, so this system ends up working against us all, which is not the intent.
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- Laughingman
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Re: Spell Failures
Study Spell does this too.
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- Your best friend
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Re: Spell Failures
It can even be from the first spell you try to cast.

Now to wait 10 minutes so I can rest again! Wheee.

Now to wait 10 minutes so I can rest again! Wheee.
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