
Hedge Knight MaA build?
- Babuguuscooties
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Hedge Knight MaA build?
So I just finished reading George R. R. Martin's graphic novel, "The Sword Sword" and I was just curious if there were any cool Man-At-Arms builds that would fit this concept? Basically it'd be a sword and shield knight. He could worship a God like Torm and just travel around offering his services where they were needed, and helping out where he could. Duty, honor blah blah blah lol. I warn you! I may never play this character, but I sure am interested to see if there are any builders who have done this to death and don't mind sharing with a newbie! 


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- Deathgrowl
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Re: Hedge Knight MaA build?
MaA11/Fighter12/whatever7.
I think I recall someone playing a MaA11/Fighter12/Weaponmaster7 once? Planehopper, perhaps?
I think I recall someone playing a MaA11/Fighter12/Weaponmaster7 once? Planehopper, perhaps?
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- Babuguuscooties
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Re: Hedge Knight MaA build?
Deathgrowl wrote:MaA11/Fighter12/whatever7.
I think I recall someone playing a MaA11/Fighter12/Weaponmaster7 once? Planehopper, perhaps?
Oh, I was thinking what about mixing in cavalier with MaA? Is it redundant or what? I feel like there is synergy there with the shield feats.
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Re: Hedge Knight MaA build?
I suppose, but all those shield feats are available to a fighter as well. And will be better if you build it as a fighter. I mean, you can just go Fighter18/MaA12 and you're good. Decent anyways.
Fighter12/MaA12/Divine Champion6 is almost the same.
Fighter12/MaA11/Anointed Knight7 Could also possibly bring you 12/- DR if you wanted it. That would require some min-maxing most likely, though.
Cavalier is a paladin, though, and comes with its own set of RP restrictions. I don't actually know what the Hedge Knight is, so I can't make a judgment on whether that fits or not.
Fighter12/MaA12/Divine Champion6 is almost the same.
Fighter12/MaA11/Anointed Knight7 Could also possibly bring you 12/- DR if you wanted it. That would require some min-maxing most likely, though.
Cavalier is a paladin, though, and comes with its own set of RP restrictions. I don't actually know what the Hedge Knight is, so I can't make a judgment on whether that fits or not.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep
Free music:
http://soundcloud.com/progressionmusic/sets/luna
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep
Free music:
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chad878262
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Re: Hedge Knight MaA build?
M@A does synergize with Cavalier, but Paladin spells are awesome so generally you want to stay pure or nearly pure when going Cavalier. Could go P23/M@A 7 for CL 27 which should be ok with dispels for the most part. This would give you +2 hit/damage with challenge, +1 Shield AC, free Heavy Armor Optimization, Guarding the Lord and a bonus feat while still getting all of the Cavalier stuff.Babuguuscooties wrote:Deathgrowl wrote:MaA11/Fighter12/whatever7.
I think I recall someone playing a MaA11/Fighter12/Weaponmaster7 once? Planehopper, perhaps?
Oh, I was thinking what about mixing in cavalier with MaA? Is it redundant or what? I feel like there is synergy there with the shield feats.
If you want to be less Paladin, more M@A I recommend dropping the kit and going vanilla, such as M@A25/P5. Build for EDM and Divine Shield, while getting most of the M@A goodies.
As to the Hedge Knight in the book you posted, Dunk is definitely not a Paladin. On this server following the paladin code in RP is enforced (to the level it can be anyway). I would say Dunk
edit: It's Dunk...was bothering me so looked It up.
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Sun Wukong
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Re: Hedge Knight MaA build?
Yes, but... Could you suggest a build for Dink too? I may never play it but... Yeah.chad878262 wrote:edit: It's Dunk...was bothering me so looked It up.

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chad878262
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Re: Hedge Knight MaA build?
Now there is a blast from the past! 
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Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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- Babuguuscooties
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Re: Hedge Knight MaA build?
Lol very nice. If I did make this character I wouldn't wanna copy Dunk verbatim anywho, so LN or LG could both work. However, I do think it'd be a bit more interesting to not take paladin or its cavalier class kit to avoid the RP trappings and all. Could still follow a god like Tyr, Torm etc but you wouldn't have to be a holy-roller. More of living up to the ideals of a knight. For that reason I think it would be cooler to take more M@A levels. So yeah, Deathgrowl thanks! 
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Re: Hedge Knight MaA build?
Wasn't me, but that sounds doable.. my bro played a MaA build similar with great effect, focusing on shield feats and MaA clickies. I don't recall the exact split of that build or which other classes he used.Deathgrowl wrote:MaA11/Fighter12/whatever7.
I think I recall someone playing a MaA11/Fighter12/Weaponmaster7 once? Planehopper, perhaps?
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chad878262
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Re: Hedge Knight MaA build?
F12/AK4/M@A11/NWN3 might be another option if yippy don't want weapon master.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands