Sorcerous Sundries definitely has them.Wandering_Woodsman wrote:Humm.. would it be time to introduce some cure disease potions then? I thought those were standard dungeon delving fare.
Tyrantfog Zombie
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- CrimsonMist
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Re: Tyrantfog Zombie
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- Wyatt
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Re: Tyrantfog Zombie
Potions of lesser restoration do remove all the negative effects. Tested in Gullykin Crypts on a monk immune to poison and disease 10 september 2017. It also wears off on its own in approximately 3 minutes of game time.
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- Valefort
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Re: Tyrantfog Zombie
Which disease immunity did you have Simian ?
Mealir Ostirel - Incorrigible swashbuckler
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Re: Tyrantfog Zombie
Go to the Crypts on the Fields of the Dead. Potion of Lesser Restoration did not fully remove the ability damage, yesterday and the days before it...Wyatt wrote:Potions of lesser restoration do remove all the negative effects. Tested in Gullykin Crypts on a monk immune to poison and disease 10 september 2017. It also wears off on its own in approximately 3 minutes of game time.
Not my character, it was a monk character that I teamed up with. He got hit with Tyrant Fog - fog just as my character did.Valefort wrote:Which disease immunity did you have Simian ?
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- Valefort
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Sun Wukong
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Re: Tyrantfog Zombie
Alright, good to know. 
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Valefort
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Re: Tyrantfog Zombie
For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :
Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).
I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).
I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
Mealir Ostirel - Incorrigible swashbuckler
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Re: Tyrantfog Zombie
Why does that give me sudden flashbacks?Valefort wrote:For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :
If poison immunity protects, then I believe that Potion of Cure Disease should not strip away the effect. If something like that is desired, then it should be Potion of Antidote.Valefort wrote:Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).
The Tyrantfog Zombies in the Fields of the Dead crypts with the Shadow Priests and Mummies have dropped my stats by -6 to STR/DEX/CON, and after drinking a potion of Lesser Restoration, I've maintained -2 to -4 in those stats.Valefort wrote:I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
Erm, somehow I feel I've started to talk in circles now...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
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- Valefort
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Re: Tyrantfog Zombie
Test next update to see if something is wrong and I'll look up more but for the fog they use that should be it.
Mealir Ostirel - Incorrigible swashbuckler
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Re: Tyrantfog Zombie
Well I think he or she went overboard with it. Getting slowed down and sometimes even slower cause you are encumbered (heavily sometimes) is just silly. I understand that the mobs should pose a challenge. But please limit it to one ability only. I'd say constitution.Valefort wrote:For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :
Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).
I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
The xp you get from those zombies is a joke too, with that fog...
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"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
- Valefort
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Re: Tyrantfog Zombie
The duration is now 3d4 rounds, it was 30 rounds, so that should be enough like this ?
Mealir Ostirel - Incorrigible swashbuckler
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Re: Tyrantfog Zombie
It certainly helps a bit.
Truman Capote, Breakfast At Tiffany's
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."