The State of Crafting / New to community
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AcolyteChronomancer
- Posts: 9
- Joined: Mon Dec 05, 2016 8:03 pm
Re: The State of Crafting / New to community
I keep finding crafting recipe books in game for alchemy and magical arms/wondrous items, do these work?
- Tsidkenu
- Posts: 3962
- Joined: Tue May 27, 2014 12:04 am
- Location: Terra Nullis
Re: The State of Crafting / New to community
Nope they're just junk drops that really should be completely removed from the loot tables.
You can sell them for the most money if you go to Candlekeep's library (same for spell scrolls).
You can sell them for the most money if you go to Candlekeep's library (same for spell scrolls).
- Vogar Eol
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Re: The State of Crafting / New to community
I've been wondering for the last few years how item stripping affects magical materials. For example, a Mithral armor or weapon, a duskwood bow or quarterstaff, a darksteel weapon or armor. Do those material properties persist?
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."
Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
- Blackrose
- Recognized Donor
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Re: The State of Crafting / New to community
Is it working??
Graax, Necromancer Drow
Ul'Dragaz, half drow
Ul'Dragaz, half drow
- Calodan
- Posts: 2032
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Re: The State of Crafting / New to community
No and the more we keep getting suggestion threads bogging up this the longer it takes too......Just want bugs gone and this right now then we work on the rest. BUT NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBlackrose wrote:Is it working??
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- Juramenta
- Posts: 149
- Joined: Thu Sep 22, 2016 1:10 pm
- Location: The Netherlands
Re: The State of Crafting / New to community
Any new developments that can be shared to keep us satisfied?:)Tsidkenu wrote:Basically you can ignore whatever you know of the crafting system from the official NWN2 campaign or other servers.
Currently, players have the ability to scribe spells, brew potions and craft wands. Potion brewing is improved beyond the usual level 3 cap if you take levels in the Master Alchemist prestige class.
For the future, item enchanting is planned and the core of the system is already in game (but currently disabled). To enchant an item with magical properties, the character will require the Craft Magical Arms & Armor feat or Craft Wondrous Items. The item to be enchanted must first be prepared with an Imbue (1st level spell), Greater Imbue (6th level spell) or Epic Imbue (9th level spell). The level of imbuing used will prime the item with a certain number of 'slots' for enchanting: the higher level Imbue you use, the more magic can be enchanted into an item.
After an item has been primed, the caster then begins the enchanting process by placing Runes on the item. Runes include:Each rune may be applied multiple times for a cumulative effect. Eg, priming a longsword and casting Rune of Enhancement on it 4 times will create a +4 Longsword.
- Rune of Lumen (adds light to item)
- Rune of Protection (adds +Armor Class to item)
- Rune of Striking (adds +Attack Bonus to a weapon/gauntlet)
- Rune of Enhancement (adds +Enhancement Bonus to a weapon/gauntlet)
- Rune of Skill (adds +Skill Bonus to an item)
- Rune of Ability (adds +Ability Bonus to an item, eg. +STR, +DEX etc)
- Rune of Enchanting (adds a special property to an item, eg. Keen, Vampiric Regeneration, Bonus Spell Slots)
- Rune of Harm (adds +Damage Bonus to a weapon/gauntlet)
Costs for the enchanting process as well as additional special components are still being discussed by the development team. You will know when the system goes live for server 1 as there should be a big announcement for it; it's still a little way off but not too far
Like the following questions for example:
Will the spells be available from a merchant through scrolls?
How many slots will the epic version give?
How many times can you use the same type of rune?
Will the imbue item feat be a substitute for the imbue spells?
Will we be able to craft +5 items (or +10 counting the special enchants) like the pnp version?
Are there skills involved to craft them or are the feats enough?
Will we be able to place different armor types on whatever location we want? Like +dodge on a head item for example.
Do runes of enchanting stack to create something like a vampiric +4 or only allow different kinds of special abilities?
Any more news on what kind of special ability's we will be able to place on them?
Grand Frost Touch of the Maiden of Ice - Hazel Jynx - Background
A real man's man - Butch Von Base - background pending
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Wirg: An famous Orc who steals from humans. He has many incarnations and is known around the world as the best Orc thief.
A real man's man - Butch Von Base - background pending
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Wirg: An famous Orc who steals from humans. He has many incarnations and is known around the world as the best Orc thief.
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Nekoame
- Posts: 11
- Joined: Mon Mar 16, 2015 9:21 pm
Re: The State of Crafting / New to community
Any news on this subject? The system is working now? Thanks a lot <3Juramenta wrote:Any new developments that can be shared to keep us satisfied?:)Tsidkenu wrote:Basically you can ignore whatever you know of the crafting system from the official NWN2 campaign or other servers.
Currently, players have the ability to scribe spells, brew potions and craft wands. Potion brewing is improved beyond the usual level 3 cap if you take levels in the Master Alchemist prestige class.
For the future, item enchanting is planned and the core of the system is already in game (but currently disabled). To enchant an item with magical properties, the character will require the Craft Magical Arms & Armor feat or Craft Wondrous Items. The item to be enchanted must first be prepared with an Imbue (1st level spell), Greater Imbue (6th level spell) or Epic Imbue (9th level spell). The level of imbuing used will prime the item with a certain number of 'slots' for enchanting: the higher level Imbue you use, the more magic can be enchanted into an item.
After an item has been primed, the caster then begins the enchanting process by placing Runes on the item. Runes include:Each rune may be applied multiple times for a cumulative effect. Eg, priming a longsword and casting Rune of Enhancement on it 4 times will create a +4 Longsword.
- Rune of Lumen (adds light to item)
- Rune of Protection (adds +Armor Class to item)
- Rune of Striking (adds +Attack Bonus to a weapon/gauntlet)
- Rune of Enhancement (adds +Enhancement Bonus to a weapon/gauntlet)
- Rune of Skill (adds +Skill Bonus to an item)
- Rune of Ability (adds +Ability Bonus to an item, eg. +STR, +DEX etc)
- Rune of Enchanting (adds a special property to an item, eg. Keen, Vampiric Regeneration, Bonus Spell Slots)
- Rune of Harm (adds +Damage Bonus to a weapon/gauntlet)
Costs for the enchanting process as well as additional special components are still being discussed by the development team. You will know when the system goes live for server 1 as there should be a big announcement for it; it's still a little way off but not too far
Like the following questions for example:
Will the spells be available from a merchant through scrolls?
How many slots will the epic version give?
How many times can you use the same type of rune?
Will the imbue item feat be a substitute for the imbue spells?
Will we be able to craft +5 items (or +10 counting the special enchants) like the pnp version?
Are there skills involved to craft them or are the feats enough?
Will we be able to place different armor types on whatever location we want? Like +dodge on a head item for example.
Do runes of enchanting stack to create something like a vampiric +4 or only allow different kinds of special abilities?
Any more news on what kind of special ability's we will be able to place on them?
- Wandering_Woodsman
- Posts: 252
- Joined: Mon Dec 29, 2014 7:34 pm
- Location: The Phoenix Company Forge
Re: The State of Crafting / New to community
As of what I've heard, there's zero crafting system implemented, beyond the EXTREME basics, such as throwing spider mandibles and beetle parts into a smithing bench and using a wand on it. how it works, I've no idea. But that's the extent of the crafting system, as I understand it.
And as a smith, I *WANT* a crafting system.
And as a smith, I *WANT* a crafting system.
"Now see, that's good information there. For a second, I thought you'd just met a chicken god."
Toman Ironarm
- Blacksmith of the Phoenix Company
You know, only on the Coast would that have needed to be said.
Toman Ironarm
- Blacksmith of the Phoenix Company
You know, only on the Coast would that have needed to be said.
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Nekoame
- Posts: 11
- Joined: Mon Mar 16, 2015 9:21 pm
Re: The State of Crafting / New to community
Idem. Let's hope de great team behind BGTSCC can get it done soon.Wandering_Woodsman wrote:As of what I've heard, there's zero crafting system implemented, beyond the EXTREME basics, such as throwing spider mandibles and beetle parts into a smithing bench and using a wand on it. how it works, I've no idea. But that's the extent of the crafting system, as I understand it.
And as a smith, I *WANT* a crafting system.
I'm coming back after a long time and was kinda lost about new info. Thanks <3
- Maecius
- Retired Admin
- Posts: 11639
- Joined: Sat May 16, 2009 4:24 pm
Re: The State of Crafting / New to community
The dev team has a few things in the works. I'm not about to promise that we'll have any sort of crafting system "soon" -- that's a promise we first made about six or seven years ago, and "soon" has lost its meaning
-- but I do know that we have devs actively taking an interest in this stuff.
No timeline yet, but feel free to cheer them on.
No timeline yet, but feel free to cheer them on.
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