Material Spell Components and Focuses

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Material Spell Components and Focuses

Unread post by Pimple »

When you need the details of a specific spell, it's not difficult to look up. A variety of information is available that could be helpful in spell casting RP can be found on d20 SRD.

But yesterday I found myself looking for material spell components at random, and thought I would have liked it all on one page. That is what this thread is. I'm not sure it belongs in the RP Guides forum but can't think of anywhere more fitting.

The only source is the list of spells on d20 SRD 3.5 which should be most appropriate since edition 3.5 is what we have for spellcasting in the game engine.


Spells a cleric may get through a domain can quite possibly be found on the list of Arcane Spell Ingredients & Focuses because I cannot be bothered to wrap my head around cleric domains. If an attribute applies only to the arcane variant of the spell, it is noted as for example "Arcane Material Component."

When a spell is listed that notes there is no material component, it is to distinguish between the arcane variant of the spell which does.

At the time of this post a DM Ruling on PnP/Lore spells says: "Between players: Spells that do not exist in the game do not exist. Cantrips that do not affect another player are fine, but all other spells do not exist. (this is part of play what is on your sheet)"

Therefore, spells that aren't in the game have been marked with a little * next to the spell's name.

And since cantrips that don't affect others are allowed, here are some references to the cantrips available to different classes.



For anyone who's wondering why this is useful: in cases where you'd rather look at components than single spells, I figure using the browser's search functionality this would make it easier to get an overview.
Last edited by Pimple on Thu Sep 21, 2017 9:35 am, edited 3 times in total.
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


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Re: Material Spell Components and Focuses

Unread post by Pimple »

Arcane Material Spell Components and Focuses

(Melf's) Acid Arrow

Material Component: Powdered rhubarb leaf and an adder's stomach.
Focus: A dart.


Acid Fog

Material Component: A pinch of dried, powdered peas combined with powdered animal hoof.


Alarm

Focus: A tiny bell and a piece of very fine silver wire.


Analyze Dweomer

Focus: A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,500 gp.


Animate Dead

Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.


Antimagic Field *

Arcane Material Component: A pinch of powdered iron or iron filings.


Antipathy *

Arcane Material Component: A lump of alum soaked in vinegar


Arcane Eye *

Material Component: A bit of bat fur.


Arcane Lock *

Material Component: Gold dust worth 25 gp.


Astral Projection *

Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.


Banishment

Arcane Focus: Any item that is distasteful to the subject (optional, see link).


Binding *

Material Component: See details on the link! Included the spell because... wow.


(Evard's) Black Tentacles

Material Component: A piece of tentacle from a giant octopus or a giant squid.


Bull's Strength

Arcane Material Component: A few hairs, or a pinch of dung, from a bull.


Cat's Grace

Material Component: A pinch of cat fur.


Chain Lightning

Focus: A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.


Circle of Death

Material Component: The powder of a crushed black pearl with a minimum value of 500 gp.


Clairaudience/Clairvoyance

Focus: A small horn (for hearing) or a glass eye (for seeing).


(Bigby's) Clenched Fist

Arcane focus: A leather glove.


Cloak of Chaos *

Focus: A tiny reliquary containing some sacred relic, such as a scrap of parchment from a chaotic text. The reliquary costs at least 500 gp.


Clone *

Material Component: The piece of flesh and various laboratory supplies (cost 1,000 gp).
Focus: Special laboratory equipment (cost 500 gp).


Color Spray

Material Component: A pinch each of powder or sand that is colored red, yellow, and blue.


Command Undead

Material Component: A shred of raw meat and a splinter of bone.


Comprehend Languages

Arcane Material Component: A pinch of soot and a few grains of salt.


Cone of Cold

Arcane Material Component: A very small crystal or glass cone.


Confusion

Material Component: A set of three nut shells.


Contingency *

Material Component: That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature.
Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the contingency to work.


Continual Flame *

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.


Control Undead

Material Component: A small piece of bone and a small piece of raw meat.


Control Water *

Arcane Material Component: A drop of water (to raise water) or a pinch of dust (to lower water).


Create Undead

Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.
Notice: This spell must be cast at night.


Crushing Despair

Material Component: A vial of tears. Yes, a vial of tears.


(Bigby's) Crushing Hand

Arcane Material Component: The shell of an egg.
Arcane Focus: A glove of snakeskin.


Darkness

Arcane Material Component: A bit of bat fur and either a drop of pitch or a piece of coal.


Darkvision *

Material Component: Either a pinch of dried carrot or an agate.


Daze

Material Component: A pinch of wool or similar substance.


Deep Slumber

Material Component: A pinch of fine sand, rose petals, or a live cricket.


Delayed Blast Fireball

Material Component: A tiny ball of bat guano and sulfur.


Demand *

Material Component: A short piece of copper wire and some small part of the subject—a hair, a bit of nail, or the like.


Detect Scrying

Material Component: A small piece of mirror and a miniature brass hearing trumpet.


Detect Thoughts *

Focus: A copper piece.


Detect Undead

Arcane Material Component: A bit of earth from a grave.


Disintegrate

Material Component: A lodestone and a pinch of dust.


Displacement

Material Component: A small strip of leather twisted into a loop.


Divination *

Material Component: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.


Eagle's Splendor

Arcane Material Component: A few feathers or a pinch of droppings from an eagle.


Enlarge Person

Material Component: A pinch of powdered iron.


Fabricate *

Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created.


False Life

Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.


False Vision *

Arcane Material Component: The ground dust of a piece of jade worth at least 250 gp, which is sprinkled into the air when the spell is cast.


Fear

Material Component: Either the heart of a hen or a white feather.


Feeblemind

Material Component: A handful of clay, crystal, glass, or mineral spheres.


Find The Path *

Focus: A set of divination counters of the sort you favor.


Fire Shield *

Arcane Material Component: A bit of phosphorus for the warm shield; a live firefly or glowworm or the tail portions of four dead ones for the chill shield.


Fire Trap *

Material Component: A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.


Fireball

Material Component: A tiny ball of bat guano and sulfur.


Flame Arrow

Material Component: A drop of oil and a small piece of flint.


Flaming Sphere *

Arcane Material Component: A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.


Flesh to Stone

Material Component: Lime, water, and earth.


Fly *

Material Component: A wing feather from any bird.


Floating Disk *

Material Component: A drop of mercury.


Forcecage *

Material Component: Ruby dust worth 1,500 gp, which is tossed into the air and disappears when you cast the spell.


(Bigby's) Forceful Hand

Focus: A sturdy glove made of leather or heavy cloth.


Foresight

Arcane Material Component: A hummingbird's feather.


Fox's Cunning

Arcane Material Component: A few hairs, or a pinch of dung, from a fox.


Freezing Sphere *

Focus: A small crystal sphere.


Gaseous Form

Material Component: A bit of gauze and a wisp of smoke.


Gate

XP Cost: 1,000 XP (only for the calling creatures function).


Repose *

Arcane Material Component: A pinch of salt, and a copper piece for each eye the corpse has (or had).


Ghost Sound

Material Component: A bit of wool or a small lump of wax.


Ghoul Touch

Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair


Glitterdust *

Material Component: Ground mica.


Globe of Invulnerability (and Lesser)

Material Component: A glass or crystal bead that shatters at the expiration of the spell.


(Bigby's) Grasping Hand

Focus: A leather glove.


Grease

Material Component: A bit of pork rind or butter.


Guards and Wards

Material Component: Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood.
Focus: A small silver rod.


Hallucinatory Terrain *

Material Component: A stone, a twig, and a bit of green plant.


Halt Undead *

Material Component: A pinch of sulfur and powdered garlic.


Haste

Material Component: A shaving of licorice root.


Hideous Laughter

Material Component: Tiny tarts that are thrown at the target and a feather that is waved in the air.


Hold Monster

Arcane Material Component: One hard metal bar or rod, which can be as small as a three-penny nail.


Hold Person

Arcane Focus: A small, straight piece of iron.


Horrid Wilting

Arcane Material Component: A bit of sponge.


Hypnotic Pattern *

Material Component: A glowing stick of incense or a crystal rod filled with phosphorescent material.


Ice Storm

Arcane Material Component: A pinch of dust and a few drops of water.


Identify

Arcane Material Component: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.


Illusory Script *

Material Component: A lead-based ink (cost of not less than 50 gp)


Minor Image [Major] [Silent] [Permanent] [Persistent] [Programmed] *

Material Component (only Permanent Image): Powdered jade worth 100 gp.
Focus: A bit of fleece (plus several grains of sand too for Persistent; plus jade dust worth 25 gp for Programmed Image).


Instant Summons *

Material Component: A sapphire worth at least 1,000 gp.


(Bigby's) Interposing Hand

Focus: A soft glove.


Invisibility [Greater] [Mass] [Sphere]

Arcane Material Component: An eyelash encased in a bit of gum arabic.


Iron Body

Arcane Material Component: A small piece of iron that was once part of either an iron golem, a hero’s armor, or a war machine.


Jump *

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.


Legend Lore

Material Component: Incense worth at least 250 gp.
Focus: Four strips of ivory (worth 50 gp each) formed into a rectangle.


Levitate *

Focus: Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.


Light

Arcane Material Component: A firefly or a piece of phosphorescent moss.


Lightning Bolt

Material Component: A bit of fur and an amber, crystal, or glass rod.


Limited Wish *

XP Cost: 300 XP or more (see link).


Locate Creature *

Material Component: A bit of fur from a bloodhound.


Locate Object *

Arcane Focus: A forked twig.


Mage Armor

Focus: A piece of cured leather.


Mage's Faithful Hound *

Material Component: A tiny silver whistle, a piece of bone, and a thread.


Mage's Magnificent Mansion *

Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp).


Mage's Private Sanctum *

Material Component: A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.


Mage's Sword *

Focus: A miniature platinum sword with a grip and pommel of copper and zinc. It costs 250 gp to construct.


Magic Aura *

Focus: A small square of silk that must be passed over the object that receives the aura.


Magic Circle Against Alignment (Good/Evil, Law/Chaos)

Material Component: A little powdered silver with which you trace a 3-foot diameter circle on the floor (or ground) around the creature to be warded.


Magic Jar *

Material Component: A gem or crystal worth at least 100 gp.


Magic Mouth *

Material Component: A small bit of honeycomb and jade dust worth 10 gp.


Magic Weapon, Greater

Arcane Material Component: Powdered lime and carbon


Message

Focus: A short piece of copper wire.


Minor Creation [Major] *

Material Component: A tiny piece of matter of the same sort of item you plan to create with minor/major creation.


Mirage Arcana *

Material Component: A stone, a twig, and a bit of green plant.


Mnemonic Enhancer *

Material Component: A piece of string, and ink consisting of squid secretion with black dragon’s blood.
Focus: An ivory plaque of at least 50 gp value.


Mount *

Material Component: A bit of horse hair.


Move Earth *

Material Component: A mixture of soils (clay, loam, and sand) in a small bag, and an iron blade.


Nondetection

Material Component: A pinch of diamond dust worth 50 gp.


Obscure Object *

Arcane Material Component: A piece of chameleon skin.


Open/Close

Focus: A brass key.


Owl's Wisdom

Arcane Material Component: A few feathers, or a pinch of droppings, from an owl.


Passwall

Material Component: A pinch of sesame seeds.


Permanency

XP Cost: See link.


Phantom Trap

Material Component: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.


Planar Binding [Lesser] [Greater]

XP Cost: None.


Plane Shift *

Focus: A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.


Polar Ray

Focus: A small, white ceramic cone or prism.


Polymorph

Material Component: An empty cocoon.


Polymorph Any Object *

Arcane Material Component: Mercury, gum arabic, and smoke.


Project Image *

Material Component: A small replica of you (a doll), which costs 5 gp to create.


Protection From Arrows

Focus: A piece of shell from a tortoise or a turtle.


Protection From Alignment (Good/Evil, Law/Chaos)

Arcane Material Component: A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.


Protection From Spells

Material Component: A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets.
Focus: One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.


Prying Eyes (and Greater)

Material Component: A handful of crystal marbles.


Pyrotechnics

Material Component: The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.


Rainbow Pattern *

Verbal Component (only Bard): Song, music, or recital of a rhyme.
Material Component: A piece of phosphor.
Focus: A crystal prism.


Ray of Exhaustion *

Material Component: A drop of sweat.


Read Magic

Focus: A clear crystal or mineral prism.


Reduce Person

Material Component: A pinch of powdered iron.


Refuge *

Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp.


Repulsion *

Arcane Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp.


Resilient Sphere *

Material Component: A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic.


Resistance

Arcane Material Component: A miniature cloak.


Reverse Gravity *

Arcane Material Component: A lodestone and iron filings.


Scare

Material Component: A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.


Scintillating Pattern *

Material Component: A small crystal prism.


Scrying (and Greater)

Arcane Material Component: The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc..
Wizard, Sorcerer, or Bard Focus: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.


Secret Chest *

Focus: The chest and its replica.


Secret Page *

Material Component: Powdered herring scales and will-o’-wisp essence.


Secure Shelter *

Material Component: A square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.
Focus: The focus of the alarm spell (silver wire and a tiny bell) if this benefit is to be included.


See Invisibility

Material Component: A pinch of talc and a small sprinkling of powdered silver.


Sending

Arcane Material Component: A short piece of fine copper wire.


Sepia Snake Sigil *

Material Component: 500 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores.


Sequester *

Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash.


Shapechange

Focus: A jade circlet worth no less than 1,500 gp, which you must place on your head when casting the spell. (The focus melds into your new form when you change shape.)


Shatter *

Arcane Material Component: A chip of mica.


Shout, Greater

Arcane Focus: A small metal or ivory horn.


(Shadow) Simulacrum

Material Component: The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.
XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP).


Sleep

Material Component: A pinch of fine sand, rose petals, or a live cricket.


Sleet Storm *

Arcane Material Component: A pinch of dust and a few drops of water.


Slow

Material Component: A drop of molasses.


Solid Fog *

Material Component: A pinch of dried, powdered peas combined with powdered animal hoof.


Soul Bind *

Focus: A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)


Spell Turning *

Arcane Material Component: A small silver mirror.


Spider Climb *

Material Component: A drop of bitumen and a live spider, both of which must be eaten by the subject.


Statue *

Material Component: Lime, sand, and a drop of water stirred by an iron bar, such as a nail or spike.


Stinking Cloud

Material Component: A rotten egg or several skunk cabbage leaves.


Stone Shape *

Arcane Material Component: Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.


Stoneskin

Material Component: Granite and 250 gp worth of diamond dust sprinkled on the target’s skin.


Stone to Flesh

Material Component: A pinch of earth and a drop of blood.


Suggestion *

Material Component: A snake’s tongue and either a bit of honeycomb or a drop of sweet oil.


Summon Monster I-IX

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.


Summon Swarm *

Arcane Material Component: A square of red cloth.


Sunburst

Arcane Material Component: A piece of sunstone and a naked flame.


Symbol of Death *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.


Symbol of Fear *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Insanity *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Pain

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Persuasion *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Sleep

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Stunning *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Weakness *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Sympathetic Vibration *

Focus: A tuning fork.


Sympathy *

Material Component: 1,500 gp worth of crushed pearls and a drop of honey.


Telekinetic Sphere *

Material Component: A hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets.


Telepathic Bond *

Material Component: Pieces of eggshell from two different kinds of creatures.


Teleportation Circle

Material Component: Amber dust to cover the area of the circle (cost 1,000 gp).


Temporal Stasis *

Material Component: A powder composed of diamond, emerald, ruby, and sapphire dust with a total value of at least 5,000 gp.


Tiny Hut *

Material Component: A small crystal bead that shatters when the spell duration expires or the hut is dispelled.


Tongues

Arcane Material Component: A small clay model of a ziggurat, which shatters when the verbal component is pronounced.


Touch of Fatigue

Material Component: A drop of sweat.


Transformation *

Material Component: A potion of bull’s strength, which you drink (and whose effects are subsumed by the spell effects).


Transmute Mud to Rock *

Arcane Material Component: Sand, lime, and water.


Transmute Rock to Mud *

Arcane Material Component: Clay and water.


Trap the Soul *

Material Component: Before the actual casting of trap the soul, you must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)
Focus (Trigger Object method only; see link): If the trigger object method is used, a special trigger object, prepared as described above, is needed.


True Seeing

Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.


True Strike

Focus: A small wooden replica of an archery target.


Undeath to Death

Material Component: The powder of a crushed diamond worth at least 500 gp.


Unseen Servant *

Material Component: A piece of string and a bit of wood.


Ventriloquism *

Focus: A parchment rolled up into a small cone.


Vision *

XP Cost: 100 XP.


Wall of Fire

Arcane Material Component: A small piece of phosphorus.


Wall Of Force *

Material Component: A pinch of powder made from a clear gem.


Wall of Ice

Material Component: A small piece of quartz or similar rock crystal.


Wall of Iron *

Material Component: A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).


Wall of Stone

Arcane Material Component: A small block of granite.


Water Breathing

Material Component: A short reed or piece of straw.


Web

Material Component: A bit of spider web.


Wind Wall *

Arcane Material Component: A tiny fan and a feather of exotic origin.


Wish *

Material Component: When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
Last edited by Pimple on Thu Sep 28, 2017 8:44 am, edited 1 time in total.
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


Sirion Te'dwa - Shop
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Pimple
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Re: Material Spell Components and Focuses

Unread post by Pimple »

Divine Material Spell Components and Focuses

Animal Messenger

Material Component: A morsel of food the animal likes.


Animate Dead

Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.


Antimagic Field *

Material Component: None.


Antipathy *

Material Component: None.


Astral Projection *

Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.


Atonement *

Material Component: Burning incense.
Focus: In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp.
XP Cost: When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is 500 XP per casting.


Augury

Material Component: Burning incense.
Focus: A set of marked sticks, bones, or similar tokens of at least 25 gp value.


Awaken

XP Cost: 250 XP.


Banishment

Focus: None.


Bless Water

Material Component: 5 pounds of powdered silver worth 25 gp.


Bull's Strength

Material Component: None.


Cat's Grace

Material Component: A pinch of cat fur.


Changestaff *

Focus: The quarterstaff, which must be specially prepared. The staff must be a sound limb cut from an ash, oak, or yew, then cured, shaped, carved, and polished (a process requiring twenty-eight days). You cannot adventure or engage in other strenuous activity during the shaping and carving of the staff.


Cloak of Chaos *

Focus: A tiny reliquary containing some sacred relic, such as a scrap of parchment from a chaotic text. The reliquary costs at least 500 gp.



(Bigby's) Clenched Fist

Focus: None.
Strength Domain: Clerics who cast this spell name it for their deities.


Commune

Material Component: Holy (or unholy) water and incense.
XP Cost: 100 XP.


Comprehend Languages

Material Component: None.


Consecrate

Material Component: A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.


Continual Flame *

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.


Control Water *

Material Component: None.


Create Undead

Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.
Notice: This spell must be cast at night.


(Bigby's) Crushing Hand

Material Component: None.
Focus: None.
Strength Domain: Clerics who cast this spell name it for their deities.



Curse Water

Material Component: 5 pounds of powdered silver (worth 25 gp).


Darkness

Material Component: None.


Desecrate

Material Component: A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.


Destruction

Material Component: A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp).


Detect Undead

Arcane Material Component: None.


Divination *

Material Component: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.


Eagle's Splendor

Material Component: None.


Find The Path *

Focus: A set of divination counters of the sort you favor.


Fire Seeds *

Material Component: The acorns or holly berries. See link for details.


Fire Trap *

Material Component: A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.


Flaming Sphere *

Arcane Material Component: None.


Forbiddance *

Material Component: A sprinkling of holy water and rare incenses worth at least 1,500 gp, plus 1,500 gp per 60-foot cube. If a password is desired, this requires the burning of additional rare incenses worth at least 1,000 gp, plus 1,000 gp per 60-foot cube.


Foresight

Arcane Material Component: None.


Fox's Cunning

Material Component: None.


Freedom of Movement

Material Component: A leather thong, bound around the arm or a similar appendage


Gate

XP Cost: 1,000 XP (only for the calling creatures function).


Repose *

Arcane Material Component: None.


Glyph of Warding (and Greater)

Material Component: You trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 200 gp. (400 gp for the Greater spell)


(Bigby's) Grasping Hand

Focus: None.
Strength Domain: Clerics who cast this spell name it for their deities.


Hallow *

Material Component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area.


Hold Person

Arcane Focus: None.


Holy Aura *

Focus: A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.


Ice Storm

Material Component: None.


Ironwood *

Material Component: Wood shaped into the form of the intended ironwood object.


Light

Material Component: None.


Locate Object *

Focus: None.


Longstrider

Material Component: A pinch of dirt.


Magic Circle Against Alignment (Good/Evil, Law/Chaos)

Material Component: None.


Magic Weapon, Greater

Material Component: None.


Miracle *

XP Cost: 5,000 XP (for some uses of the miracle spell; see link).


Move Earth *

Material Component: A mixture of soils (clay, loam, and sand) in a small bag, and an iron blade.


Neutralize Poison

Arcane Material Component: A bit of charcoal. (Probably refers to bards)
Divine Material Component: None.


Obscure Object *

Material Component: None.


Owl's Wisdom

Material Component: None.


Planar Ally [Lesser] [Greater]

XP Cost: 100 / 250 / 500 XP (lesser / medium / greater).


Plane Shift *

Focus: A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.


Raise Dead

Material Component: Diamonds worth a total of least 5,000 gp.


Refuge *

Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp.


Reincarnate *

Material Component: Rare oils and unguents worth a total of least 1,000 gp, spread over the remains.


Repulsion *

Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp.


Resistance

Material Component: None.


Restoration

Material Component: Diamond dust worth 100 gp that is sprinkled over the target.


Restoration, Lesser

Material Component: None.
XP Cost: None.


Restoration, Greater

Material Component: None.
XP Cost: 500 XP.


Resurrection

Material Component: A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.


Reverse Gravity *

Material Component: None.


Scrying (and Greater)

Material Component: None.
Cleric Focus: A holy water font costing not less than 100 gp.
Druid Focus: A natural pool of water.


Sending

Material Component: None.


Shatter *

Material Component: None.


Shield of Faith

Material Component: A small parchment with a bit of holy text written upon it.


Shield of Law *

Focus: A tiny reliquary containing some sacred relic, such as a scrap of parchment from a lawful text. The reliquary costs at least 500 gp.


Shield Other

Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.


Sleet Storm *

Material Component: None.


Soul Bind *

Focus: A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)


Sound Burst

Arcane Focus (Bard): A musical instrument.
Divine Focus: None.


Spellstaff *

Focus: The staff that stores the spell.


Spider Climb *

Material Component: A drop of bitumen and a live spider, both of which must be eaten by the subject.


Stone Shape *

Material Component: None.


Summon Monster I-IX

Focus: None.


Summon Swarm *

Material Component: None.


Sunburst

Material Component: None.


Symbol of Death *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.


Symbol of Fear *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Insanity *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Pain

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Persuasion *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Sleep

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.


Symbol of Stunning *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Symbol of Weakness *

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.


Sympathy *

Material Component: 1,500 gp worth of crushed pearls and a drop of honey.


Tongues

Material Component: None.


Transmute Mud to Rock *

Material Component: Sand, lime, and water.


Transmute Rock to Mud *

Material Component: Clay and water.


True Resurrection *

Material Component: A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.


True Seeing

Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.


Undeath to Death

Material Component: The powder of a crushed diamond worth at least 500 gp.


Unhallow *

Material Component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area.


Unholy Aura *

Focus: A tiny reliquary containing some sacred relic, such as a piece of parchment from an unholy text. The reliquary costs at least 500 gp.


Wall of Fire

Material Component: A small piece of phosphorus.


Wall of Stone

Material Component: A small block of granite.


Water Breathing

Material Component: A short reed or piece of straw.


Wind Wall *

Material Component: None.
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


Sirion Te'dwa - Shop
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