I was reading over Primal Speed and my initial reaction was that it was unusually weak...Which leads me to believe that I might be failing to see an important aspect of the ability.
"Primal Speed
Caster Level(s): Drd 6, Rgr 4, Sor /Wiz 6
Innate Level: 6
School: Transmutation [Draconic]
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 round / level
Save: No
Spell Resistance: No
A shower of sparks, flies off your shoulders, cascading to the ground and clinging to your arms and legs. This spell draws upon the natural reflexes of hunters and prey, giving you the ability to react to danger as more primitive beings might. You gain a +3 resistance bonus on Reflex saves and a 15% increase in movement speed. If you are of draconic heritage or pacted to a dragon the bonus increases by +1 for each feat / pact."
It left me with a few questions:
1. is there something I'm missing regarding the value of taking this as an Invocation? On face value, it appears to be a weaker version of Flee the Scene, but at a higher Invocation level...
2. How does one get a "Draconic Pact" let alone multiple pacts? Is this purely a DM plot consideration or is there some sort of in game scripted mechanic?
3. Does the speed boost and Reflex Save bonus stack with Flee the Scene?
Thank you all in advance for any advice you give me on this issue.