Skyrim Overhaul Mod: Baldur's Gate Demo

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Lockonnow
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Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Lockonnow »

Face
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

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#onlyorclivesmatter.
Be hin be great
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Lockonnow
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

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well iam more to 3-D so i can turn around and run
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electric mayhem
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

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wooooooooooooooooow!!

Bold... and impressive.

Firkraag should be good.



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Sun Wukong
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Sun Wukong »

Uuuh...

Skyrim...

I wonder how I will get Dynaheir, Minsc, and Edwin in the same party in Skyrim because carrying the corpse of Edwin might be bit more awkward with that Skyrim engine... :lol:

I think I had to party with Edwin, take him to the gnoll fortress and get him killed there to fullfill his quest requirement. Then I had to return to Nashkel to talk with Minsc, rescue Dynaheir, and revive Edwin. They were like one big happy family after that. Having two mages spam offensive spells during the final fight made it quite easy. :lol:
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Lockonnow
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Lockonnow »

well i wondering if you can have 5 npc with you in party?
CleverUsername123
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by CleverUsername123 »

Lockonnow wrote:
Can I be an orc in the farmlands though?
Ulfrpsion
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Ulfrpsion »

Wow! Glad you guys like my mod, I didn't know anyone was really following it! My team is still working on it, we've just been too busy outside of our modding lately to update our sites and social media channels. We will probably post a progress update in late November or something.
I wonder how I will get Dynaheir, Minsc, and Edwin in the same party in Skyrim because carrying the corpse of Edwin might be bit more awkward with that Skyrim engine...
I've already scripted resurrection spells, so it should be fine. Characters are independent of their quests, so you can bring dead creatures back to life. I don't know why Skyrim had the system it did...

Currently, when a party member dies, they drop a body part item on their corpse which you can retrieve when you loot them...instead of trying to drag their corpse across the world. We are trying to stay as close to the original BG as possible so when mechanics don't quite work out right we look further back to FR & 2nd ed. AD&D rules for "correctness". As per the original Necromancy Resurrection 2nd ed. AD&D spell, the priest only needs an item from the deceased's remains, so it currently drops a skull. But, that system may change as we get further into balance and play testing, and it may just automatically add to your inventory.
I think I had to party with Edwin, take him to the gnoll fortress and get him killed there to fullfill his quest requirement. Then I had to return to Nashkel to talk with Minsc, rescue Dynaheir, and revive Edwin. They were like one big happy family after that. Having two mages spam offensive spells during the final fight made it quite easy.
A bug in the original questline. If he is resurrected the dialogue will kick off as if he was just brought into the party, as per the original work around, unless you've already experienced the dialogue.
well i was wondering if you can have 5 npc with you in party?
Yes, I re-wrote the character companion system from Skyrim. You can have up to six party members, and they + you can have pets (familiars) and can make monster summons as per spells.
Can I be an orc in the farmlands though?
You can be a half-orc? Not sure what you mean by orc in the farmlands?
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Lockonnow
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Lockonnow »

Ulfrpsion xmas came early this year, oboy can you make it multiplayer to and maybe make so we can liviation pvp?
Ulfrpsion
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Ulfrpsion »

Lockonnow wrote:Ulfrpsion xmas came early this year, oboy can you make it multiplayer to and maybe make so we can liviation pvp?
Haha, I wish! There was a team that was working on a Multiplayer Mod, but I think their solution was unable to work in the long run and they stopped sometime last year. Adding multiplayer would require access to the engine source code, which Bethesda is not likely to do anytime soon.
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Lockonnow
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Lockonnow »

you know that Bethesda work on a new Elder scroll game in the future
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Lockonnow
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Lockonnow »

can you hack the code it is a mode you not make a server
ps can you make the bard in skyrim doing this https://www.youtube.com/watch?v=8gajRyqDuSU
Larzs
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Re: Skyrim Overhaul Mod: Baldur's Gate Demo

Unread post by Larzs »

Complete no thanks, lol. So tired of Skyrim(I know ES6...) and BG has to remain as a top-down isometric(or whatever that engine is lol). Look what happened when they tried to make it into a PS2 game? :/ I think Beamdog did a great job on BG:EE not so sure on SoD yet though. We shall see...
Sun Wukong wrote:Having two mages spam offensive spells during the final fight made it quite easy. :lol:
Get Neera then and ditch that witch. I didn't like her, glad she is dead in BGII. I loved Minsc but hated her lol
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