Spell / Scroll / Feat Bugs

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Nemni
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Re: Spell / Scroll / Feat Bugs

Unread post by Nemni »

Flame strike damages a druid with both divine and fire damage. Should only damage allies with fire, and caster not at all.

Also I seem to have +1 DC in evocation spells even though I'm just spell focused in necromancy :o. Conjuration and transmutation are correct.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Code: Select all

//Make a faction check so that only enemies receieve the full brunt of the damage.
// 8/29/06 - BDF-OEI: uh, why?  Let's get rid of this.
//if(!GetIsFriend(oTarget))
//{
        eHoly = EffectDamage( nDamage2, DAMAGE_TYPE_DIVINE );
//}
And if you look up pnp :

http://www.d20srd.org/srd/spells/flameStrike.htm

It's right. So the mistake is in the description.
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Tantive
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Re: Spell / Scroll / Feat Bugs

Unread post by Tantive »

With bladesinger, if I apply a buff on myself, then equip the sword, it dismisses the last buff suddenly.
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Steve
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Re: Spell / Scroll / Feat Bugs

Unread post by Steve »

Casting Low Light Vision removes Invisibility (spell). I assume its related to gaining the Enhanced Vision Feat, from the spell.

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Tsidkenu
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Re: Spell / Scroll / Feat Bugs

Unread post by Tsidkenu »

Extend Spell is not working correctly with Hilater's Misdirection. I tested CL 20 Extended Hilater's (12 rounds) against Divine Favor (10 rounds) and Extended Hilater's always timed out first after only 6 rounds (the duration it would be if it were not extended).
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freekender
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Re: Spell / Scroll / Feat Bugs

Unread post by freekender »

freekender wrote:Paladin spell Aura of Glory does not last 1 minute/level, as it should. It seems to last 1 round/level
Has this been fixed?
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

There is no bug in the first place :?

I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
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freekender
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Re: Spell / Scroll / Feat Bugs

Unread post by freekender »

Valefort wrote:There is no bug in the first place :?

I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
OK, thank you Vale!
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freekender
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Re: Spell / Scroll / Feat Bugs

Unread post by freekender »

Valefort wrote:There is no bug in the first place :?

I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
I checked Aura of Glory with my Divinate and something is wrong with it. It ends MUCH earlier than the other min/level spells. Maybe can be a problem with the auto extend from the Divinate class?
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Glowfire
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Re: Spell / Scroll / Feat Bugs

Unread post by Glowfire »

Some months ago when I played my paladin I reported that Aura of Glory was not lasting 1 min/lvl. Just saying!
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Tantive
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Re: Spell / Scroll / Feat Bugs

Unread post by Tantive »

The clerical spell Status, is not scribable.
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Aurali
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Re: Spell / Scroll / Feat Bugs

Unread post by Aurali »

Not sure if this has been reported but web is now making people permanently run at a literal snails pace. It seems to happen if one gets hit with the web, walks out of the web and then the web goes away. Somehow the web seems to be removing the debuff once it fades but doesn't work if someone is out of the radius when it fades.

Edit: the movement speed debuff goes away when resting. Lesser restoration doesn't remove it. Not sure if freedom of movement or greater restoration or dispel would work
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J.006
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Re: Spell / Scroll / Feat Bugs

Unread post by J.006 »

Tantive wrote:With bladesinger, if I apply a buff on myself, then equip the sword, it dismisses the last buff suddenly.
Yes,the bug is very important for a bladesinger, you can't use tensor for the AB,plz fix it quickly.thx.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

That was pretty bizarre, fixed.
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electric mayhem
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Re: Spell / Scroll / Feat Bugs

Unread post by electric mayhem »

Stormlord Level 2 feat: Shock Weapon.

I don't think the 1d8 Electrical damage is getting included in critical rolls.
Had a couple crits land with a weapon that had Shock applied as well as Flame Weapon. The physical and flame damage multiplied, but the Electrical did not.

By design?

I do notice there's the Level 5 upgrade to the feat? Where it mentions that 2d8 Electrical gets applied to critical rolls?

Is this the tradeoff?

So in essence, the damage roll with all normal enchantments and physical and elemental bonuses get multiplied, but the Shock elemental damage doesn't? And gets added on at the end?
Does it still require a critical confirmation to apply? Or is this extra 2d8 applied if the dice lands in the critical range?



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