1. Sets brightness of darkvision lgiht to 255, 255, 255
2. Moves it up one unit on z axis
3. Increases range to 40
4. Removes the circle.
To make similar modification yourself, extract fx_dark_vision.sef or fx_low_light_vision.sef from archives in neverwinter nights data folder, modify color and position yourself, and drop into override folder.
Here's an example that keeps the circle:
Hidden: show
fx_dark_vision.sef:
fx_low_light_vision.sef:
Code: Select all
<?xml version="1.0"?>
<EventList>
<Name>
</Name>
<MaxDuration>0</MaxDuration>
<SpecialTargetPosition>0</SpecialTargetPosition>
<FogMultiplier>1</FogMultiplier>
<Event0>
<Type>10</Type>
<Name>
</Name>
<DefinitionFile>.ptx</DefinitionFile>
<DelayTime>0</DelayTime>
<MaxDuration>0</MaxDuration>
<Position>
<x>0</x>
<y>0</y>
<z>0</z>
</Position>
<UseOrientedPosition>0</UseOrientedPosition>
<SourceAttachment>0</SourceAttachment>
<TargetAttachment>0</TargetAttachment>
<SourceAttachmentObject>0</SourceAttachmentObject>
<TargetAttachmentObject>1</TargetAttachmentObject>
<Texture>fx_ring_disc_sm.tga</Texture>
<ProjectionType>0</ProjectionType>
<FOV>0.7853982</FOV>
<Width>40</Width>
<Height>40</Height>
<Length>50</Length>
<FOVEnd>0.7853982</FOVEnd>
<WidthEnd>40</WidthEnd>
<HeightEnd>40</HeightEnd>
<LengthEnd>50</LengthEnd>
<SourceBlend>2</SourceBlend>
<DestBlend>2</DestBlend>
<Lerp>1</Lerp>
<LerpPeriod>4</LerpPeriod>
<Color>-14997960</Color>
<ColorEnd>-14998984</ColorEnd>
<Orientation>
<x>0</x>
<y>0</y>
<z>-1</z>
</Orientation>
<GroundOnly>0</GroundOnly>
<RotationalVelocity>20</RotationalVelocity>
<RotationalAcceleration>0</RotationalAcceleration>
<RotationInitial>0</RotationInitial>
<FadeInTime>0.5</FadeInTime>
</Event0>
<Event1>
<Type>11</Type>
<Name>
</Name>
<DefinitionFile>.ltx</DefinitionFile>
<DelayTime>0</DelayTime>
<MaxDuration>0</MaxDuration>
<Position>
<x>0</x>
<y>0</y>
<z>2</z>
</Position>
<UseOrientedPosition>0</UseOrientedPosition>
<SourceAttachment>0</SourceAttachment>
<TargetAttachment>0</TargetAttachment>
<SourceAttachmentObject>0</SourceAttachmentObject>
<TargetAttachmentObject>1</TargetAttachmentObject>
<StartLighting>
<Diffuse>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Diffuse>
<Specular>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Specular>
<Ambient>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Ambient>
<Intensity>1</Intensity>
</StartLighting>
<EndLighting>
<Diffuse>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Diffuse>
<Specular>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Specular>
<Ambient>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Ambient>
<Intensity>1</Intensity>
</EndLighting>
<Lerp>0</Lerp>
<LerpPeriod>1</LerpPeriod>
<Flicker>0</Flicker>
<FlickerVariance>1</FlickerVariance>
<FlickerRate>1</FlickerRate>
<FlickerType>0</FlickerType>
<LightRange>30</LightRange>
<FadeInTime>0.5</FadeInTime>
<CastsShadows>0</CastsShadows>
<ShadowIntensity>0</ShadowIntensity>
<VisionEffect>0</VisionEffect>
</Event1>
</EventList>
Code: Select all
<?xml version="1.0"?>
<EventList>
<Name>
</Name>
<MaxDuration>0</MaxDuration>
<SpecialTargetPosition>0</SpecialTargetPosition>
<FogMultiplier>1</FogMultiplier>
<Event0>
<Type>10</Type>
<Name>
</Name>
<DefinitionFile>.ptx</DefinitionFile>
<DelayTime>0</DelayTime>
<MaxDuration>0</MaxDuration>
<Position>
<x>0</x>
<y>0</y>
<z>0</z>
</Position>
<UseOrientedPosition>0</UseOrientedPosition>
<SourceAttachment>0</SourceAttachment>
<TargetAttachment>0</TargetAttachment>
<SourceAttachmentObject>0</SourceAttachmentObject>
<TargetAttachmentObject>1</TargetAttachmentObject>
<Texture>fx_ring_disc_sm.tga</Texture>
<ProjectionType>0</ProjectionType>
<FOV>0.7853982</FOV>
<Width>20</Width>
<Height>20</Height>
<Length>50</Length>
<FOVEnd>0.7853982</FOVEnd>
<WidthEnd>20</WidthEnd>
<HeightEnd>20</HeightEnd>
<LengthEnd>50</LengthEnd>
<SourceBlend>2</SourceBlend>
<DestBlend>2</DestBlend>
<Lerp>1</Lerp>
<LerpPeriod>4</LerpPeriod>
<Color>-14997960</Color>
<ColorEnd>-14998984</ColorEnd>
<Orientation>
<x>0</x>
<y>0</y>
<z>-1</z>
</Orientation>
<GroundOnly>0</GroundOnly>
<RotationalVelocity>10</RotationalVelocity>
<RotationalAcceleration>0</RotationalAcceleration>
<RotationInitial>0</RotationInitial>
<FadeInTime>0.5</FadeInTime>
</Event0>
<Event1>
<Type>11</Type>
<Name>
</Name>
<DefinitionFile>.ltx</DefinitionFile>
<DelayTime>0</DelayTime>
<MaxDuration>0</MaxDuration>
<Position>
<x>0</x>
<y>0</y>
<z>2</z>
</Position>
<UseOrientedPosition>0</UseOrientedPosition>
<SourceAttachment>0</SourceAttachment>
<TargetAttachment>0</TargetAttachment>
<SourceAttachmentObject>0</SourceAttachmentObject>
<TargetAttachmentObject>1</TargetAttachmentObject>
<StartLighting>
<Diffuse>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Diffuse>
<Specular>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Specular>
<Ambient>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Ambient>
<Intensity>2</Intensity>
</StartLighting>
<EndLighting>
<Diffuse>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Diffuse>
<Specular>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Specular>
<Ambient>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a>
</Ambient>
<Intensity>1</Intensity>
</EndLighting>
<Lerp>0</Lerp>
<LerpPeriod>1</LerpPeriod>
<Flicker>0</Flicker>
<FlickerVariance>1</FlickerVariance>
<FlickerRate>1</FlickerRate>
<FlickerType>0</FlickerType>
<LightRange>15</LightRange>
<FadeInTime>0.5</FadeInTime>
<CastsShadows>0</CastsShadows>
<ShadowIntensity>1</ShadowIntensity>
<VisionEffect>0</VisionEffect>
</Event1>
</EventList>