Mod for those having trouble seeing in UD

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NegInfinity
Posts: 2450
Joined: Wed Feb 05, 2014 11:24 am

Re: Mod for those having trouble seeing in UD

Unread post by NegInfinity »

I checked it out. Here's what it does:

1. Sets brightness of darkvision lgiht to 255, 255, 255
2. Moves it up one unit on z axis
3. Increases range to 40
4. Removes the circle.

To make similar modification yourself, extract fx_dark_vision.sef or fx_low_light_vision.sef from archives in neverwinter nights data folder, modify color and position yourself, and drop into override folder.

Here's an example that keeps the circle:
Hidden: show
fx_dark_vision.sef:

Code: Select all

<?xml version="1.0"?>
<EventList>
  <Name>
  </Name>
  <MaxDuration>0</MaxDuration>
  <SpecialTargetPosition>0</SpecialTargetPosition>
  <FogMultiplier>1</FogMultiplier>
  <Event0>
    <Type>10</Type>
    <Name>
    </Name>
    <DefinitionFile>.ptx</DefinitionFile>
    <DelayTime>0</DelayTime>
    <MaxDuration>0</MaxDuration>
    <Position>
      <x>0</x>
      <y>0</y>
      <z>0</z>
    </Position>
    <UseOrientedPosition>0</UseOrientedPosition>
    <SourceAttachment>0</SourceAttachment>
    <TargetAttachment>0</TargetAttachment>
    <SourceAttachmentObject>0</SourceAttachmentObject>
    <TargetAttachmentObject>1</TargetAttachmentObject>
    <Texture>fx_ring_disc_sm.tga</Texture>
    <ProjectionType>0</ProjectionType>
    <FOV>0.7853982</FOV>
    <Width>40</Width>
    <Height>40</Height>
    <Length>50</Length>
    <FOVEnd>0.7853982</FOVEnd>
    <WidthEnd>40</WidthEnd>
    <HeightEnd>40</HeightEnd>
    <LengthEnd>50</LengthEnd>
    <SourceBlend>2</SourceBlend>
    <DestBlend>2</DestBlend>
    <Lerp>1</Lerp>
    <LerpPeriod>4</LerpPeriod>
    <Color>-14997960</Color>
    <ColorEnd>-14998984</ColorEnd>
    <Orientation>
      <x>0</x>
      <y>0</y>
      <z>-1</z>
    </Orientation>
    <GroundOnly>0</GroundOnly>
    <RotationalVelocity>20</RotationalVelocity>
    <RotationalAcceleration>0</RotationalAcceleration>
    <RotationInitial>0</RotationInitial>
    <FadeInTime>0.5</FadeInTime>
  </Event0>
  <Event1>
    <Type>11</Type>
    <Name>
    </Name>
    <DefinitionFile>.ltx</DefinitionFile>
    <DelayTime>0</DelayTime>
    <MaxDuration>0</MaxDuration>
    <Position>
      <x>0</x>
      <y>0</y>
      <z>2</z>
    </Position>
    <UseOrientedPosition>0</UseOrientedPosition>
    <SourceAttachment>0</SourceAttachment>
    <TargetAttachment>0</TargetAttachment>
    <SourceAttachmentObject>0</SourceAttachmentObject>
    <TargetAttachmentObject>1</TargetAttachmentObject>
    <StartLighting>
      <Diffuse>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Diffuse>
      <Specular>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Specular>
      <Ambient>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Ambient>
      <Intensity>1</Intensity>
    </StartLighting>
    <EndLighting>
      <Diffuse>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Diffuse>
      <Specular>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Specular>
      <Ambient>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Ambient>
      <Intensity>1</Intensity>
    </EndLighting>
    <Lerp>0</Lerp>
    <LerpPeriod>1</LerpPeriod>
    <Flicker>0</Flicker>
    <FlickerVariance>1</FlickerVariance>
    <FlickerRate>1</FlickerRate>
    <FlickerType>0</FlickerType>
    <LightRange>30</LightRange>
    <FadeInTime>0.5</FadeInTime>
    <CastsShadows>0</CastsShadows>
    <ShadowIntensity>0</ShadowIntensity>
    <VisionEffect>0</VisionEffect>
  </Event1>
</EventList>
fx_low_light_vision.sef:

Code: Select all

<?xml version="1.0"?>
<EventList>
  <Name>
  </Name>
  <MaxDuration>0</MaxDuration>
  <SpecialTargetPosition>0</SpecialTargetPosition>
  <FogMultiplier>1</FogMultiplier>
  <Event0>
    <Type>10</Type>
    <Name>
    </Name>
    <DefinitionFile>.ptx</DefinitionFile>
    <DelayTime>0</DelayTime>
    <MaxDuration>0</MaxDuration>
    <Position>
      <x>0</x>
      <y>0</y>
      <z>0</z>
    </Position>
    <UseOrientedPosition>0</UseOrientedPosition>
    <SourceAttachment>0</SourceAttachment>
    <TargetAttachment>0</TargetAttachment>
    <SourceAttachmentObject>0</SourceAttachmentObject>
    <TargetAttachmentObject>1</TargetAttachmentObject>
    <Texture>fx_ring_disc_sm.tga</Texture>
    <ProjectionType>0</ProjectionType>
    <FOV>0.7853982</FOV>
    <Width>20</Width>
    <Height>20</Height>
    <Length>50</Length>
    <FOVEnd>0.7853982</FOVEnd>
    <WidthEnd>20</WidthEnd>
    <HeightEnd>20</HeightEnd>
    <LengthEnd>50</LengthEnd>
    <SourceBlend>2</SourceBlend>
    <DestBlend>2</DestBlend>
    <Lerp>1</Lerp>
    <LerpPeriod>4</LerpPeriod>
    <Color>-14997960</Color>
    <ColorEnd>-14998984</ColorEnd>
    <Orientation>
      <x>0</x>
      <y>0</y>
      <z>-1</z>
    </Orientation>
    <GroundOnly>0</GroundOnly>
    <RotationalVelocity>10</RotationalVelocity>
    <RotationalAcceleration>0</RotationalAcceleration>
    <RotationInitial>0</RotationInitial>
    <FadeInTime>0.5</FadeInTime>
  </Event0>
  <Event1>
    <Type>11</Type>
    <Name>
    </Name>
    <DefinitionFile>.ltx</DefinitionFile>
    <DelayTime>0</DelayTime>
    <MaxDuration>0</MaxDuration>
    <Position>
      <x>0</x>
      <y>0</y>
      <z>2</z>
    </Position>
    <UseOrientedPosition>0</UseOrientedPosition>
    <SourceAttachment>0</SourceAttachment>
    <TargetAttachment>0</TargetAttachment>
    <SourceAttachmentObject>0</SourceAttachmentObject>
    <TargetAttachmentObject>1</TargetAttachmentObject>
    <StartLighting>
      <Diffuse>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Diffuse>
      <Specular>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Specular>
      <Ambient>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Ambient>
      <Intensity>2</Intensity>
    </StartLighting>
    <EndLighting>
      <Diffuse>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Diffuse>
      <Specular>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Specular>
      <Ambient>
        <r>255</r>
        <g>255</g>
        <b>255</b>
        <a>255</a>
      </Ambient>
      <Intensity>1</Intensity>
    </EndLighting>
    <Lerp>0</Lerp>
    <LerpPeriod>1</LerpPeriod>
    <Flicker>0</Flicker>
    <FlickerVariance>1</FlickerVariance>
    <FlickerRate>1</FlickerRate>
    <FlickerType>0</FlickerType>
    <LightRange>15</LightRange>
    <FadeInTime>0.5</FadeInTime>
    <CastsShadows>0</CastsShadows>
    <ShadowIntensity>1</ShadowIntensity>
    <VisionEffect>0</VisionEffect>
  </Event1>
</EventList>
User avatar
Tekill
Recognized Donor
Posts: 928
Joined: Wed Jun 18, 2014 10:12 am
Location: BC, Canada

Re: Mod for those having trouble seeing in UD

Unread post by Tekill »

Works great, thanks!
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Mod for those having trouble seeing in UD

Unread post by Tsidkenu »

Just tried this out of curiosity. Wow! It's great! Definitely recommend!
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