Dynamic CR scaling on spawns questions

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KOPOJIbPAKOB
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Dynamic CR scaling on spawns questions

Unread post by KOPOJIbPAKOB »

At first I'd like to say this is a very cool feature, my appreciation to the staff!
I just have a couple of questions:

1) If I am killing monsters at low level location and an occasional high level toon runs somwhere nearby, will new spawned monsters become stronger? How does this work?
2) Does this affect high CR locations for low level toons? I mean does it make high level monsters weaker for low level toons?
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Theodore01
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Re: Dynamic CR scaling on spawns questions

Unread post by Theodore01 »

And where is the challenge now - if monsters always spawn relative to a char. level ?
I like the challenge now - it really spices the dull questing up a lot - great idea.
Last edited by Theodore01 on Sun Oct 22, 2017 5:22 am, edited 1 time in total.
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dedude
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Re: Dynamic CR scaling on spawns questions

Unread post by dedude »

I will concoct a description of all the spawn variation systems we are running on this server and put it on the wiki. I will try not to go into too much detail though, as not to ruin the illusion and turn the game into numbers and calculations.

But to answer your questions here first:

1) No, the system will base it off the lowest level character in the area. If that character is in a group it will be based off the average level of the group. And it is only active if said character is at least level 5.

2) It does not. The system only scales upwards, and only a small bit. Being in a group does allow it to scale slightly more than if it's a single character in the area.
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Steve
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Re: Dynamic CR scaling on spawns questions

Unread post by Steve »

I think I might have experienced this new system today, and it created a real challenge that had me working to survive the encounter, one that would have normally been a cakewalk—for my PC and Level—in the past.

I was running the Orc Chieftain's Head Quest, and in the Chief's room/lair, alongside the chief, spawned a Orc Mystic that was not only literally BIGGER in size than even the Orc Chief, but was casting away an immense amount of spells that were just not...normal.

And that required some quick thinking on my part, as a Player, in order to survive (and some Heal potions were required...thankfully, I had them!).

As well, I received 80 xp for that eventual kill, which was almost 3x what the regular Mystics were giving for that Area and my PC's level.

So all in all, if the game is now producing random Challenges of this sort for both single PCs and groups, than total awsomeness. It really changes the landscape of the game, especially for those of us that have been visiting the same Areas for years. Now...we both can and cannot expect the environment to be the same...and that adds a greater level of excitement to the game. Cheers!

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AC81
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Re: Dynamic CR scaling on spawns questions

Unread post by AC81 »

Wow ... this sounds so cool. This will re-invigorate many areas for many people. Thanks Dedude!
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dedude
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Re: Dynamic CR scaling on spawns questions

Unread post by dedude »

@steve my guess is that that mystic had a yellow name which means that he was a random boss spawn.
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Steve
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Re: Dynamic CR scaling on spawns questions

Unread post by Steve »

Can't remember anymore if that was the case, dedude...I was more concentrated on my toon not dying! :lol:

Whatever was the case, it was very cool to experience.

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Re: Dynamic CR scaling on spawns questions

Unread post by Tsidkenu »

Concur. Love this new system!
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KOPOJIbPAKOB
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Re: Dynamic CR scaling on spawns questions

Unread post by KOPOJIbPAKOB »

dedude wrote:I will concoct a description of all the spawn variation systems we are running on this server and put it on the wiki. I will try not to go into too much detail though, as not to ruin the illusion and turn the game into numbers and calculations.

But to answer your questions here first:

1) No, the system will base it off the lowest level character in the area. If that character is in a group it will be based off the average level of the group. And it is only active if said character is at least level 5.

2) It does not. The system only scales upwards, and only a small bit. Being in a group does allow it to scale slightly more than if it's a single character in the area.
Thank you for your answers!

I just noticed how much diversity it adds to the gameplay, and its not only about difficulty. For example, Gnoll Shamans I meet now possess Boar form!

UPD: I also met the one who has turned into a tiny bear ^^
Last edited by KOPOJIbPAKOB on Fri Oct 20, 2017 8:10 pm, edited 2 times in total.
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Re: Dynamic CR scaling on spawns questions

Unread post by KhaosKid »

I was in the crypts today in the Underdark and thought someone was messing with me. I reached the last bridge before the barrier to the bone dragon... and on that bridge I bottlenecked an endless supply of mummies, wraiths, and wights. I normally don't struggle in the area, but it took so long to kill stuff they were spawning on top of me. I ended up having to leave.
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Re: Dynamic CR scaling on spawns questions

Unread post by aaron22 »

this sounds amazing. I feel like i have been begging for this for a year. lets hope i get to eat my words. watch what you wish for and all.

thank you to all those that put forth the effort and time to make something as enjoyable as this.
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Nemni
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Re: Dynamic CR scaling on spawns questions

Unread post by Nemni »

Dynamic stuff is awesome! Do the harder creatures give more xp?
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Re: Dynamic CR scaling on spawns questions

Unread post by dedude »

Yes they do.
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Re: Dynamic CR scaling on spawns questions

Unread post by Wolfrayne »

Noticing a rather large amount of yellow name spawns in particular when i am wandering around on my lvl 30 druid, Adds a nice little challenge (still nothing can kill a dragon but you know...) Its definitely surprising.
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Re: Dynamic CR scaling on spawns questions

Unread post by Sun Wukong »

Somehow this just sounds like a massive disaster. Will the high level spawns despawn the moment some low level enters the area? BEcause if not... Better toggle myself invisble on the scrying tool and just go camp in some low level area... I hear the Fugue is lovely this time of year.

Not to mention the obvious increased need to use powerbuilds to overcome the 'dynamic' challenge.
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