Death in the nexus

It Does What It Says on the Tin: Resolved Issues

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Larzs
Posts: 439
Joined: Tue Aug 11, 2009 11:27 pm
Location: A vast corn field

Re: Death in the nexus

Unread post by Larzs »

Why not just remove the said CON items before you log out/before a reset? Simple real simple(if a little tedious) if you ask me.
Aurali
Posts: 281
Joined: Tue Jan 05, 2010 6:44 pm

Re: Death in the nexus

Unread post by Aurali »

Maybe the bonus hit points being removed along with the same item giving a con bonus could possibly remove too many hit points before the script activated?
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flipside43
Posts: 1162
Joined: Sun Sep 04, 2011 11:24 am

Re: Death in the nexus

Unread post by flipside43 »

Larzs wrote:Why not just remove the said CON items before you log out/before a reset? Simple real simple(if a little tedious) if you ask me.
If we never had crashes this may work. Unfortunately it's not practical given server stability at times (though it's much better now). Asking a DM to remove the extra con is a good option if you don't mind losing value in the item (as others have already suggested).
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
Vartigy
Posts: 118
Joined: Sat Oct 15, 2016 6:47 pm

Re: Death in the nexus

Unread post by Vartigy »

This bug sucks big time when you want to mod the item of a +3 CON item shield.
Taking a LONG time to scroll through options when you lose 15Hp each appearance change click.
eeep, workaround, remove all CON items, got it *nod nod*. much better. still, shouldn't have to though.
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