Death in the nexus
Moderators: Moderator, Developer, DM
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Larzs
- Posts: 439
- Joined: Tue Aug 11, 2009 11:27 pm
- Location: A vast corn field
Re: Death in the nexus
Why not just remove the said CON items before you log out/before a reset? Simple real simple(if a little tedious) if you ask me.
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Aurali
- Posts: 281
- Joined: Tue Jan 05, 2010 6:44 pm
Re: Death in the nexus
Maybe the bonus hit points being removed along with the same item giving a con bonus could possibly remove too many hit points before the script activated?
- flipside43
- Posts: 1162
- Joined: Sun Sep 04, 2011 11:24 am
Re: Death in the nexus
If we never had crashes this may work. Unfortunately it's not practical given server stability at times (though it's much better now). Asking a DM to remove the extra con is a good option if you don't mind losing value in the item (as others have already suggested).Larzs wrote:Why not just remove the said CON items before you log out/before a reset? Simple real simple(if a little tedious) if you ask me.
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
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Vartigy
- Posts: 118
- Joined: Sat Oct 15, 2016 6:47 pm
Re: Death in the nexus
This bug sucks big time when you want to mod the item of a +3 CON item shield.
Taking a LONG time to scroll through options when you lose 15Hp each appearance change click.
eeep, workaround, remove all CON items, got it *nod nod*. much better. still, shouldn't have to though.
Taking a LONG time to scroll through options when you lose 15Hp each appearance change click.
eeep, workaround, remove all CON items, got it *nod nod*. much better. still, shouldn't have to though.