Dynamic CR scaling on spawns questions
- AC81
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Re: Dynamic CR scaling on spawns questions
For me it has re-invigorated the entire server. This is why I love this change: last night I went with my pc (a level 30 FB/WM), Arkaine (level 30 pally) and Eyesenbeis (level 30 bard) to Avernus. To use Connor McGregor's term ... we got "slept". We were doing it reasonably comfortably, got over-confident, got split up in a fight and then got fugue'd, all in the blink of a pit-fiend's eye. It was great! It is this level of uncertainty that I really enjoy.
Adventuring should be dangerous ... otherwise any peasant could do it!
Adventuring should be dangerous ... otherwise any peasant could do it!
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- Babuguuscooties
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Re: Dynamic CR scaling on spawns questions
I have to agree that so far I am enjoying the change of pace. Tbh once I hit level 22 the grind was getting awfully tedious. So so tedious. I even went to the Upperdark just to change things up a bit and get better loot, and it was still just plain boring me to sleep. Now that this new system is in place I feel inspired to explore and try more areas. Even previous areas that I had outgrown are accessible now, so that's pretty cool.
If the system ever shows itself to favor hardcore bill or whoever I will have your back, Hoihe. I'm all for the majority getting to have fun while doing its best not to alienate the minority (namely potential new and returning players) because I want to see the server continue to grow. As it stands I think this system is good for that want of growth. I'll be happy to party up and RP/grind with you anytime, man.
If the system ever shows itself to favor hardcore bill or whoever I will have your back, Hoihe. I'm all for the majority getting to have fun while doing its best not to alienate the minority (namely potential new and returning players) because I want to see the server continue to grow. As it stands I think this system is good for that want of growth. I'll be happy to party up and RP/grind with you anytime, man.
I play Nedrin <3
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elsteveo
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Re: Dynamic CR scaling on spawns questions
This is excellent news.
I have been away from the server for a couple of months.
This is making my comeback seem even sweeter.
See you all soon.
I have been away from the server for a couple of months.
This is making my comeback seem even sweeter.
See you all soon.
- Laughingman
- Posts: 372
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Re: Dynamic CR scaling on spawns questions
This is really tough on my level 4 monk. He can't solo due to the random boss mob encounters. Either he needs min maxing, gear twinking, or help. Over all though this is really cool.
Konosuba taught me cool wizards don't look at explosions.
Aurora Silverstaff (Wizardess and cleric of istishia)
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Aurora Silverstaff (Wizardess and cleric of istishia)
Any DM's that want to work with me on her goals please send a PM!
Monday-Friday 6pm EST to 10pm EST
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- aaron22
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Re: Dynamic CR scaling on spawns questions
you should be able to handle the skellies and they will bump up to give you a m,ore rewarding xp gainsLaughingman wrote:This is really tough on my level 4 monk. He can't solo due to the random boss mob encounters. Either he needs min maxing, gear twinking, or help. Over all though this is really cool.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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chad878262
- QC Coordinator
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Re: Dynamic CR scaling on spawns questions
In general when soloing it is advisable to go to area's that are ~2-3 levels below your CR. After all the CR system in D&D is based off of a balanced party of 4 adventurers. Thus a CR 4 area is based on a party of 4 level 4 PC's. Going to a CR 4 area solo is going to be tough! Unfortunately when solo the CR can be increased up to +2 (but never over your CR), so if you go to a CR 2 or 3 area the spawns can be CR4. So if you stick to CR 0.5-1 areas you will at most be facing CR3 enemies and should be able to handle them solo.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
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Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Laughingman
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Re: Dynamic CR scaling on spawns questions
Sounds like an xp penelty for people who play at odd hours when you put it that way.
Konosuba taught me cool wizards don't look at explosions.
Aurora Silverstaff (Wizardess and cleric of istishia)
Any DM's that want to work with me on her goals please send a PM!
Monday-Friday 6pm EST to 10pm EST
Saturday-Sunday on and off all day!
Aurora Silverstaff (Wizardess and cleric of istishia)
Any DM's that want to work with me on her goals please send a PM!
Monday-Friday 6pm EST to 10pm EST
Saturday-Sunday on and off all day!
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chad878262
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Re: Dynamic CR scaling on spawns questions
Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- dedude
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Re: Dynamic CR scaling on spawns questions
The dynamic CR doesn’t kick in before level 5. But a boss spawn can be something you need to run from solo. Especially at that level. They are fairly rare though.
- Calodan
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Re: Dynamic CR scaling on spawns questions
Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
Kory Sentinel
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"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- Glowfire
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Re: Dynamic CR scaling on spawns questions
This sounds hilarious... but also sounds like something is quite wrongCalodan wrote:Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
- dedude
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Re: Dynamic CR scaling on spawns questions
That is not on purpose. I think Nachti left something in the shapechange or wildshape systems about a cow if the shape choice went wrong. Not sure, but that is definitely a bug 
- aaron22
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Re: Dynamic CR scaling on spawns questions
checked on it...Calodan wrote:Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
working as intended
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Laughingman
- Posts: 372
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Re: Dynamic CR scaling on spawns questions
Graveyard (CR 1.5): 7 - 18 xp per kill not 60 per killchad878262 wrote:Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Konosuba taught me cool wizards don't look at explosions.
Aurora Silverstaff (Wizardess and cleric of istishia)
Any DM's that want to work with me on her goals please send a PM!
Monday-Friday 6pm EST to 10pm EST
Saturday-Sunday on and off all day!
Aurora Silverstaff (Wizardess and cleric of istishia)
Any DM's that want to work with me on her goals please send a PM!
Monday-Friday 6pm EST to 10pm EST
Saturday-Sunday on and off all day!
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chad878262
- QC Coordinator
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Re: Dynamic CR scaling on spawns questions
At level 4? Besides as dedude said dynamic scaling doesn't occur until 5 so difficulty is unchanged for your monk.Laughingman wrote:Graveyard (CR 1.5): 7 - 18 xp per kill not 60 per killchad878262 wrote:Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands