Muleing / Twinking discussion

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: Muleing / Twinking discussion

Unread post by Thorsson »

RaiderOne wrote:My point is that no one gave me these things and I was able to find or acquire them all IC with no muleing/twinking or friends on this server to help me.

At some point the game has to become challenging that a single player cannot walk through any idea he chooses without consequence. That end game content is always +2 above the players and forces them to group (or whatever it actually is) is a normal design decision for games of this type.

That being said I do think that BG city should have traders representative of its prominence within the setting. That the random merchant at Ulgoths or another small town sells +2/+3 stuff and the BG smith has nothing but mundane is strange. It would be nice for these merchants to have some random nice things at random time periods, though that would need some tweaking to stop a mad rush to see whats in the shops.

More needs to be done for BG players to use BG city, other than new players in the farmlands area its a ghost town. Which is very wrong IMO since it should be a focal point of the server (hence the name).
Yes you can find such gear without muling, although you may have been lucky. Better stuff not so easily was my point.

And the point isn't that the gear should be good enough to solo, but that every person should have access to the same level of gear - eventually.

Your point on BG city is agreed. Indeed it should have very good gear, although certain specialist items may be only available elsewhere and prices may reflect the fact that certain items are imported. A lot more could have been done on the trading front, but crafting has been the goal of many for a long, long time.
Life is far too important a thing ever to talk seriously about it
kellendril
Posts: 992
Joined: Sun Nov 07, 2010 7:53 am

Re: Muleing / Twinking discussion

Unread post by kellendril »

I can agree with the OP on this point to an extent. I don't love that people mule items that can alter the balance of the game to low level characters, especially when PVP is a possibility. I've personally not been in a situation to mule, as I basically play only one character in all my years on the server, but I think the concern that continual muling brings is that it focuses power in those that can play 12 hours a day, because they tend to have more good items per character, which can all be muled to each new character. This gives a somewhat unfair advantage in PVP. I don't care much how people PVE, that's their own issue, and they can do what they want there. When it impacts me directly, I take issue.
Eowiel Le'liana - Formerly Respected Councilor/Citizen of Doron Amar, now Disrespected Free Agent
Merry Angalagaleil - Strongheart Halfling Sacred Fist
Brother Bruce
Posts: 96
Joined: Sat Nov 07, 2015 10:46 pm

Re: Muleing / Twinking discussion

Unread post by Brother Bruce »

kellendril wrote:I can agree with the OP on this point to an extent. I don't love that people mule items that can alter the balance of the game to low level characters, especially when PVP is a possibility. I've personally not been in a situation to mule, as I basically play only one character in all my years on the server, but I think the concern that continual muling brings is that it focuses power in those that can play 12 hours a day, because they tend to have more good items per character, which can all be muled to each new character. This gives a somewhat unfair advantage in PVP. I don't care much how people PVE, that's their own issue, and they can do what they want there. When it impacts me directly, I take issue.
You dont care how much people pve but you care about them having a mechanical advantage because of the time they spent getting equipment through pve. okay. Also given the way the rules are regarding RP outs and pvp, you arent forced into pvp unless you're a target for assassination (and how often do those ever get DM oversight?) so there's absolutely no need to bring pvp into this. If you're that affected by pvp, avoid it, though it's amusing to me you take issue with low levels being kitted with things as though you're a low level yourself. :D
NegInfinity
Posts: 2450
Joined: Wed Feb 05, 2014 11:24 am

Re: Muleing / Twinking discussion

Unread post by NegInfinity »

kellendril wrote:continual muling brings is that it focuses power in those that can play 12 hours a day, because
Uh, it is the opposite. Muling allows playing with limited time. Because once you've got the damn item, it stays with you across. Because of this you can try new concepts and new characters.
kellendril
Posts: 992
Joined: Sun Nov 07, 2010 7:53 am

Re: Muleing / Twinking discussion

Unread post by kellendril »

You dont care how much people pve but you care about them having a mechanical advantage because of the time they spent getting equipment through pve. okay. Also given the way the rules are regarding RP outs and pvp, you arent forced into pvp unless you're a target for assassination (and how often do those ever get DM oversight?) so there's absolutely no need to bring pvp into this. If you're that affected by pvp, avoid it, though it's amusing to me you take issue with low levels being kitted with things as though you're a low level yourself. :D
Obviously, you think PVP only happens according to the rules? Let me assure you, it does not. Avoiding it isn't always possible, even though the RP out is supposed to be offered, sometimes, it is for literally a second. Typing in your emote response can get you killed while the other player pats themselves ont he back for their offering of an out. I do take issue with low levels being given epic gear that they have absolutely no RP reason for owning outside of a god modded situation. I suppose when I finally decide to kill off Eowiel I will a decision to make.
Eowiel Le'liana - Formerly Respected Councilor/Citizen of Doron Amar, now Disrespected Free Agent
Merry Angalagaleil - Strongheart Halfling Sacred Fist
kellendril
Posts: 992
Joined: Sun Nov 07, 2010 7:53 am

Re: Muleing / Twinking discussion

Unread post by kellendril »

NegInfinity wrote:
kellendril wrote:continual muling brings is that it focuses power in those that can play 12 hours a day, because
Uh, it is the opposite. Muling allows playing with limited time. Because once you've got the damn item, it stays with you across. Because of this you can try new concepts and new characters.
It isn't the opposite. It might include what you mention, sure, but when people power level and grind out 30 levels in a month, they certainly collect more gear than a single item of worth. Transfer this to a new character and wash/rinse/repeat, and what you get is a concentration of powerful items in an ever growing line of new toons.
Eowiel Le'liana - Formerly Respected Councilor/Citizen of Doron Amar, now Disrespected Free Agent
Merry Angalagaleil - Strongheart Halfling Sacred Fist
User avatar
Hawke
Posts: 1245
Joined: Sun Aug 01, 2010 6:11 pm

Re: Muleing / Twinking discussion

Unread post by Hawke »

Muling would not be that much of an issue if the level limits on items were still enabled. And would quell a lot of the opposition on the lowbie PC being too strong.

But that ship has sailed.

On a side note. I saw the pack horses, looks great. But I would have appreciated the symbolism if horses were actual mules :D
If the text is this color, I am on duty, everything else is just my humble opinion.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Muleing / Twinking discussion

Unread post by aaron22 »

i do this. huge line of toons and tons of gear, let me tell you. those that focus on one toon and gear it is way better off. they have much better gear sets. for sure.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Muleing / Twinking discussion

Unread post by aaron22 »

Hawke wrote: On a side note. I saw the pack horses, looks great. But I would have appreciated the symbolism if horses were actual mules :D
does the UD get the huge spiders? can i get slave goblin wagon? jk the pack horses look great. cool script to them too.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
kellendril
Posts: 992
Joined: Sun Nov 07, 2010 7:53 am

Re: Muleing / Twinking discussion

Unread post by kellendril »

Like Hawke said, the ship has sailed. My only point in mentioning it above was to put it out there. As I said, I don't really care how people use their toons in PVE. It's your game, you can play it how you want. It would certainly make the lower levels easier for many builds, I can't deny that, and will feel sorely tempted if I ever retire Eowiel.
Eowiel Le'liana - Formerly Respected Councilor/Citizen of Doron Amar, now Disrespected Free Agent
Merry Angalagaleil - Strongheart Halfling Sacred Fist
User avatar
RaiderOne
Posts: 130
Joined: Thu Oct 26, 2017 7:28 am
Location: United Kingdom (GMT+0)

Re: Muleing / Twinking discussion

Unread post by RaiderOne »

kellendril wrote:Like Hawke said, the ship has sailed. My only point in mentioning it above was to put it out there. As I said, I don't really care how people use their toons in PVE. It's your game, you can play it how you want. It would certainly make the lower levels easier for many builds, I can't deny that, and will feel sorely tempted if I ever retire Eowiel.
When that temptation comes just hold your breath and press the delete option. You may regret it for a few hours but once its done you can move on to newer more exciting opportunities. :mrgreen:
User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Muleing / Twinking discussion

Unread post by mrm3ntalist »

Hawke wrote:Muling would not be that much of an issue if the level limits on items were still enabled. And would quell a lot of the opposition on the lowbie PC being too strong.
How much of an issue is it? Is there a metric or a reasoning behind this? Because even with the item limitation, you could ( and I did ) always equip the max items the characters could get, getting AC highers than the mobs AB +20, AB higher than the mobs AC etc.

If the mob cannot hit you when you have 30AC, does it matter if you get to 39? So what issue you speak about?
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: Muleing / Twinking discussion

Unread post by Thorsson »

mrm3ntalist wrote:
Hawke wrote:Muling would not be that much of an issue if the level limits on items were still enabled. And would quell a lot of the opposition on the lowbie PC being too strong.
How much of an issue is it? Is there a metric or a reasoning behind this? Because even with the item limitation, you could ( and I did ) always equip the max items the characters could get, getting AC highers than the mobs AB +20, AB higher than the mobs AC etc.

If the mob cannot hit you when you have 30AC, does it matter if you get to 39? So what issue you speak about?
There is an issue. The issue is one of balance. If one PC has 30AC and another, made exactly the same way, has 39AC, how does the team balance the game for the haves and have nots? You seem to say the answer is that you don't balance it for either in the early levels, but for 20AC (say). Pardon me if I suggest that is not a good design decision.

Fact is if you allow twinking you should have level restrictions, as we had originally, simply from a design perspective. Not sure why birds have flown, but I reiterate what I said earlier - given these decisions it only makes sense to make the getting of this gear easier for everyone. Only then can the game be properly balanced for everyone.
Life is far too important a thing ever to talk seriously about it
User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Muleing / Twinking discussion

Unread post by mrm3ntalist »

Thorsson wrote:There is an issue. The issue is one of balance. If one PC has 30AC and another, made exactly the same way, has 39AC, how does the team balance the game for the haves and have nots? You seem to say the answer is that you don't balance it for either in the early levels, but for 20AC (say). Pardon me if I suggest that is not a good design decision.

Fact is if you allow twinking you should have level restrictions, as we had originally, simply from a design perspective. Not sure why birds have flown, but I reiterate what I said earlier - given these decisions it only makes sense to make the getting of this gear easier for everyone. Only then can the game be properly balanced for everyone.
The difference in numbers is minimal. Even with item restrictions, you can "immune" against mobs. You can have AC more than the mobs AB +20, you can equip SR items from level1 ( UD shop), you can use potions. Against PvE, the balance concern is non existent.

In PvP, which i assume you talk about, this can be an issue at the very early levels. As you progress in levels that becomes 0 ( around level 10 ).

I am going to quote the last think you said.
Only then can the game be properly balanced for everyone.
How on earth, item level descriptions help with this??? Apart from PvP and only at the low levels, removing the itemlevel restrictions, bring low level characters closer to epic, especially in DM events involving skill rolls.

So that "proper balance for everyone" is better taken care with no item level restrictions.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Muleing / Twinking discussion

Unread post by Theodore01 »

mrm3ntalist wrote:In PvP, which i assume you talk about, this can be an issue at the very early levels. As you progress in levels that becomes 0 ( around level 10 ).
No, it's not PvP - it's with any low or mid level PvM adventuring group, where most members have gear that fit's their level or that they found on their own and one party member has muled greater/epic gear. Guess how much fun the other party members have, playing along that "über" toon, who does never get hit and kills all in a blink. :(
Post Reply

Return to “General Discussion”